Perhaps sargoth should stop trying the look arround, the die does not seem to like it
Turn 18Change into human form, and follow the group down to the city.
"Take me down to the paradise city, where the grass is green and the girls are pretty!!"
{3} You try to sing a song, but the other's glare you down
{6} you manage to quickly change, but the pain comes back, following the other's proves no chalange, bu then damaig sops you.
Continue on, scanning the surroundings for anything interesting, investigating anything that catches my eye.
{1} You really ought to look where you are going, {4} you manage to catch you're-self this time, you stop moving for a minute to calm down
I hope Ramiel has some sort of teleport spell or something that would allow him to catch up with the main group.
Continue onwards to the Old City, keeping an eye out for anything interesting. I know its basically the same as Paranaturals turn, but not much else to do during the travelling phase until something happens.
{4} You manage to break paranatural out of his stupor, but then you dont move anyway AND stop the group, you niced figures crouching behind rocks, in camoflage, furthur down the trail.
Call for help and use my first aid kit to stop the bleeding.
{4} You call for help, you hear the innkeeper responding, while waiting, you decide to wrap up you're wounds {6-1} You fix up you're wounds and cease you're pain. The inkeeper helps you downstairs, splints you're arm, and feeds you a good stack of steaks to help you recover from the bloodloss {6} he tells you to keep you're payment, and furthur he presses a botle ofold whisky into you're hands, and tells you to look him up if you are in the area again before aiding you out of the inn.
Gained
Inkeeps friendship[Acronym]
Erm... continue on to the city?
{6} Dispite Damaigs insistance, you walk past him {but you see the ambush you're-self and rush back
Keep going down the road (possibly link arms with the others and start skipping?)
{6) You too ignore dmaig, {6} you too spot the ambush, but you exitedly ppoint them out to the ohes, they notice and now know you won't be falling into the ambush.
Altos: Stay with damaig: NOT HARD
Ambushers: They stand up and form a line, walking towards you, you can see 8 of them.
Statuses:
Race: Orc
Location: downhill of the inn
Skills: Unarmed Combat, Body Magic, Thrown, Axes, Defensive, Survivalist
Health: Not at your'e best, but not bad
Body Energy: over a quater full
In hands: Iron orkish axe
Wearing: traveller's gear and chainmail
Inventory: 20 Days Rations, Rope, Tent, 4 Throwing Axes, Sleeping Bag, First Aid Kit, Hatchet, 34 currency unit's of an unknown currency, 10 litre container of some kind of oil based fuel, 2 bottles of fortified wine.
Special:
Attention Seeker Race: Elf
Location: Downhill of the inn
Skills: Ambidextrous, Survivalist, Stealth, Blades, Firearms, Body Magic
Health: As healthy as an elf gets
Body energy: a small trickle
In hands: Repeating hand crossbow, loaded with a cartridge that contains 5 darts
Wearing: Travelers gear
Inventory: Short Sword, Short Sword, Tent, 50 days traveling rations,to full hand crossbow cartridges, 8 unloaded Hand crossbow Cartriges, 147 hand crossbow darts, Rope, 5 generic currency units
Special: Sight, Sound, Touch and Hearing all improved
Race: Human
Location: downhill of the inn
Skills: Staffs & Spears, Firearms, Defensive, Computing, First Aid + Medicine, Demolitions + Chemist
Health: GRRREAT;
Body Energy: try not to get any more or you might explode from overhealing (won't realy happen)
In hands: Right hand (you're on hand) Hand crossbow. Left hand(you're off hand):A scimitar bladed staff (note you can't use it like this but it is ready, as in you can just drop you're crossbow and go)
Wearing: Work clothes covered by Kevlar Armour, and safety glasses
Inventory: Water canteen, Hand Crossbow, 60 Darts, 10 Days' Rations, x2 AA Battery Packs, First Aid Kit, Doctor's Kit, Drug Kit, Demolition Kit, Volatiles Kit, Mechanic's Kit, Flashlight, Bedroll, 1 currency unit of Australian dollars(you only typed $ not what type, hehehe), which is a plastic, nigh indestructable and pinky purple, 5$(aud) note, chemical concoction "A", Chemical Cncotion "B", truth serumn
Race: Orc
Location: Downhill of the inn
Skills: Body Magic, Mechanics + Tinker, First Aid, Merchant, Blades
Health: Lemme Check .... yeah your fine
Body Energy: Mostly Full
Held in hands: Nothing
Strapped to left hand:Buckler
Belted:Iron Blade
Worn: Work Gear with hardhat and kevlar overalls, a scabbard is on the belt
Items: Magnifying glass, Travelers Gear, Mechanics kit, First Aid kit, Knife (Steel), Tent, Sleeping Bag, 10 Meters of Nylon Rope, 34 days rations, 21 currency units made of undisclosed currency, barely started uberplans, barkeeps letter, sketch of a tattoo that is a sapling in a lightning bolt splitting a tree
Special:
Combat Tinker,
Can envision the perfect invention,
immune to alcahol,
idle conversationalist,
Telepathic Connection to AltosRace: Lycanthrope (Black Jaguar)
Form: Human Form
Location: Downhill of the inn
Skills: Wrestling, Unarmed Combat, Lock Picking, Stealth, Survivalist, Defensive
Health: You're good
Body Energy: Full
Holding: Nothing
Wearing: : Lycanthrope Wrap with a bandolier of 5 dagger sheaths in it, all full and A Kevlar Lycanthrope Wrap
Strapped to back: Antique Shotgun, loaded with 5/5 shells
Inventory:Lockpick kit, 15 days traveling rations, 10 meters of nylon Rope, 115 currency units in some kind of currency, 2 steel combat axes, crosbow dart, 29 shotgun shells, 10 meat pies (15 days carnivore rations, will go off after 20 days), 2 Flashbangs
Special:
Tough as nails hide,
Feline Features,
Taste for Blood,
itchy trigger finger,
Lingering Pain From Change,
blood hunter,
Changing PainsRace: Elf
Location: Outside the inn
Health: not quie so Baaad
Body Energy: Max
Status: Splinted Left arm
Skills: Mind Magic, World magic, Staffs and spears, Defensive, Stealth, Computing.
Held: An intricate bladed staff
Wearing; Travelers gear and Kevlar armour, with two throwing spears strapped either side if the backpack.
Inventory: Formal Clothing, Travelers Gear, Sleeping Bag, First aid kit, five days' traveling rations for omnivores, 9 currency units.
Race: Human
Location: Downhill of the inn
Health: Looks horrible but, phisicaly fine:
Body energy: starting to return
Skills: Mind Magic, World Magic, Computors, Wrestling, Unarmed Combat, Defensive, Throwing
Holding: Nada
Gear: Wearing Opperatives Gear, High tensile Kevlar.
Inventory: Sleeping Bag, 2 Canteens, 10 Days food, 100 currency units in Euros= 100 Euros
Special:
Throaght Scars,
Telepathic Link to Damaig,
The Inn: This inn is old, with few patrons.
Ambushers: You cant tell more about them at the moment