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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37539 times)

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #210 on: June 09, 2010, 08:32:09 pm »

Helicopter? Cool. Yea I don't think you mentioned it earlier.

I could leave it in, but have it as a free action since I want to get moving anyways as there is no reason to be at the Inn. I know I'm following Sargoth and Flintus, but we would each have our own reasons for going there.
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #211 on: June 09, 2010, 08:53:40 pm »

Ah damn. I didn't want to kill him.

Hrm... and how does rolling a 4 make me spill my solution? I could see that on a 2 or 3, but aren't 4 generally success? Meh.

Search the human for anything interesting or of use.
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The end of the world is more fun then I expected.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #212 on: June 09, 2010, 08:56:52 pm »

o you are right, for some reasin i was thinking 6, forget the spill part, YOU didnt kill him, he killed himself
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RAM

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #213 on: June 10, 2010, 01:59:19 am »

Parry my assailant into over-extending themselves and then nudge them into a wall with the blunt section of my staff.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #214 on: June 10, 2010, 10:58:51 am »

Continue down the road, keeping my eyes peeled for anything interesting.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #215 on: June 10, 2010, 03:36:47 pm »

I consider that attacking soo,
Pounce, and rip! (I'm still changed)
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #216 on: June 10, 2010, 04:09:09 pm »

turn will come ;ater, got to finish an asigbment today 1st
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 156
« Reply #217 on: June 11, 2010, 05:42:54 am »

sorry that this took so long guys, eeeh, not a nice day put it that way.

The die REAAALLY seems to hate you this turn, the best a non fighting eachother roll got was a 3

Turn 16

Quote from: Flintus
Eat something and then follow Sargoth's lead and head down the road.
{2} You eat something, but you take you're sweet time doing it and don't manage to travel anywhere

Quote from: smj
Flown on what? I thought airplanes were pretty much out of commission, although older types that don't rely on electronics would be viable, as are hot air balloons and blimps. Provided the equipment is available. Also, you DID label it as a shield, not a buckler, but whatever.

Being a mechanic, hearing that Altos flew over caught his interest as flying machines are rare (compared to now), but not unheard of these days. "Really? What did you fly over here on?" Then when I'm finished eating, gather my stuff and head out towards the old city.


{3} You finish eating, and Altos tells you about the helicopter, you follow the others

Quote from: RNG
Ah damn. I didn't want to kill him.

Hrm... and how does rolling a 4 make me spill my solution? I could see that on a 2 or 3, but aren't 4 generally success? Meh.

Search the human for anything interesting or of use.


{Autofail} Kilakan already got anything good from this guy {2} you decide to get traveling, but you took to long searching, and you are at the same spot as Flintus

Quote from: Paranatural
Continue down the road, keeping my eyes peeled for anything interesting.

{1} You shoulda looked where you were going, you trip on a pebble and land on you're face, it hurts, but no damage. (pain is not severe enough to give penalties)

Quote from: RAM
Parry my assailant into over-extending themselves and then nudge them into a wall with the blunt section of my staff.
&
Quote from: kilakan
I consider that attacking soo,
Pounce, and rip! (I'm still changed)

NOw some players are declaring thier attacking eachother so they will roll, highest roll goes 1st, also kilakan gets +1 cause he is pissed of and in a bloodlust.

RAM{5}
Kilakan{4+1}
2nd Round
RAM{1}
Kilakan{3+1}

Now a 1 on the initiative rolls gives you a penalty, but you didnt get 1 on the 1st round, so no penalty, just lettingyou know how the system works.

Kilakan
{4} You get into position to attack, there is nothing Ramiel can do but prepare to dodge, {5+1/3+1} (note 6s in close combat are not perfect shots, but are automaticaly crit threats) You launch a powerful attack with you're right claw, followed closley by a more cautios right claw, {5+1/2+1} Ramiel succesfuly dodges the 1st, harder attack, but had to drop his staff do do so, the second attack hits home (remember, kevlar does not help vs slash or pierce){5} dealing massive damage, Ramiel is bleeding heavily and has lost the use of his left arm (Sucks to be an elf, any one else would just have a penalty on the arm from that hit)

Ramiel:
Unfortunately you had to drop you're staff to dodge kilakans heavy attack, so you attempt te get said staff back {6}, you manage to get the staff back, but move you're self ino prime position for another attack (no +1 to you're dodge roll here), {3+1}, kilakans, as yet unblodied right claw decends upon you {2} You can't get out of the way in time,{1+1-1(you're unusable left hand makes the staff unwieldy)}, you don' get you're staff up in time to block the attack either, in fact you're struggle leaves you in a vulnerable position (critical dodge {4}) Fortunately you wiggle just wnough so that he is not coming at you're throaght. {5} The claw still does massive damage, tearing up you're chest and making you almost pass out from blood loss.
{3} You try, but can't manage to stand up to put up a fight.

That round was awesome for kilakan, im gona have to boost him a bit.
Kilakan has gained Blooded Hunter(+1 to damage and -1 to oponents critical dodge while going for the kill with natural weapons)

By the way, how do i make it so mousing over something gives a message, i reaaly think that would help tidy up statuses.

Altos: Walk and talk
he keeps up with smj

Statuses:

Also im trying out a new statuses format, ell me what you think of it

Spoiler: sargoth(paranatural (click to show/hide)

Spoiler: Flintus(Flintus10 (click to show/hide)

Spoiler: Adelle(RNG) (click to show/hide)

Spoiler: Damaig(SMJ) (click to show/hide)

Spoiler: Kilakan(kilakan) (click to show/hide)

Spoiler: Ramiel(RAM) (click to show/hide)


The Inn: This inn is old, with few patrons. A dead human, bleading out of his skull lies on the floor here

ell me if you think i have missed something
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RAM

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #218 on: June 11, 2010, 06:41:49 am »

[<type acronym here>=<mousing over text>]<visible text>[/<type acronym here>]

Use my good hand to deliver an electric shock to stun the insane cat monster.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #219 on: June 11, 2010, 06:57:23 am »

ok thanks RAM for the tip, i'll re post the statuses here, tidying em up using acronym

Spoiler: sargoth(paranatural (click to show/hide)

Spoiler: Flintus(Flintus10 (click to show/hide)

Spoiler: Adelle(RNG) (click to show/hide)

Spoiler: Damaig(SMJ) (click to show/hide)

Spoiler: Kilakan(kilakan) (click to show/hide)

Spoiler: Ramiel(RAM) (click to show/hide)


The Inn: This inn is old, with few patrons. A dead human, bleading out of his skull lies on the floor here

tell me if you think i have missed something
[/quote]
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #220 on: June 11, 2010, 08:42:51 am »

Leave the inn and try again to head towards the town.
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Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #221 on: June 11, 2010, 09:41:32 am »

Jesus, I can't even walk? Frick.

I wait up for Flintus and smj, then continue on to the old city.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #222 on: June 11, 2010, 09:43:10 am »

I follow everyone else, since I don't want to get left behind.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #223 on: June 11, 2010, 10:02:52 am »

Like Kilakan isn't already enough of a killer to get a boost. Wouldn't want to make him angry, thats for sure.

@Flintus: I think you mean the Old City since the town is on the other side of the impassable river.

Catch up with Sargoth (unless I'm already there) and continue on to the Old City.

As for the new way of doing the statuses, it definetly cleans things up.
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #224 on: June 11, 2010, 02:23:30 pm »

Attempt to calm down enough, to jump from the window, dodge the stun, and head off to the old city.
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Nom nom nom
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