Turn 15Gaining a NPC companion to the group is nice, I'm certainly getting around with the socialness, but isn't the telepathic link thing a bit much? Unless you want to explain how that works.
Wonder why and how the hell I've been holding a shield for many turns without noticing and not getting any penalty from holding the shield, place the shield and the hard hat in or next to my backpack/stuff, then grab a bite to eat since I've been using alot of body energy lately. Also ask Altos if he knows anything about the Old City that is down the hill, if he is confused, tell him about the barkeeps letter.
I'm not interrogating him about the old city (he's on our side now anyway), just seeing if he knows anything since he has to be a local, what with the 10 days rations.
You realise the shield is a bucler and only imparts a penalty when using a melee weapon with it, as it straps to you'r foorearm and you dont actualy hold it. You have not used any body energy, you're target's have. (The target's energy is used REMEMBER), tou put you're hardhat down, and pull out some food, it is eating time anyway {4} you're conversation breaks altos out of his stupor, but he does not know anything, he is not local, he was flown in to keep tabs on the barkeep.
Calm the human down, then resume asking questions. While talking, coat a dart with solution 'a', so if he attacks me I can stab him with it. If he doesn't attack don't stab.
{Autofail} The human is beserk. {4} You succsesfully coat you're dart, pretty quickly too, however you spill a fair amount of you're solution, it is now a quater gone. {4+1} you forget stabbing him, and load the dart, and fire, all in one smooth motion. {3-1 Perfect shot) The man is hit by the dart {6} the dart sinks in heavily causing serious damage (Crit Roll{1}) but not hitting anywhere vital. {3} the man is starting to stumble, the toxin is obviously starting to work.
Use body magic to increase my Strength and Speed and test my physical capabilities
{1} Not only do you fail, you use the last of the body energy you had (very little) up in the attempt.
Sargoth watches the chaos that abounds for a few moments. The werewolf breaking into the inn, people making friends with enemies, general craziness, and decides 'Fuck it'. He stands, adjusts his gear, and starts heading down the road towards the old city.
{3} Sargoth stands up and says Fuck it, he starts on down hill, not too fast, but consistantly.
~Well, it isn't like I had any of my stuff left in there, but these thieving savages need to know their place.~ "shoo! Get out of there!"
Attempt to project a temporary surface thought of being a stray cat that was caught raiding a garbage can into the mind of the thief.
(*sighs* Kilakan will invariably rip my arms off by accident...)
&
i didn't want to get into the second story, i wanted to get to the roof, anyways
Stun the person (aka knock him out/knock him down) attacking me with his mind, then try to get to the roof.
{1} Ramiel launches a mental attack at killakan, but all this does is annoy killakan, who procedes to lunge at Ramiel. (Restraint {2}) Killakan cannot restrain himself, and goes for the kill. Attacks, left and Right Claws {5+1/4+1} Dodges {3+1/2+1-1} Ramiel succesfully dodges the over powerful left attack, but moves right into the right arm's strike {2} but Kilakan overreached the attack, and all Ramiel suffered was superficial scratches.
Human in inn: Attack Addele
{6} He flies furthur into rage, attackin addel for all he is worth, trying to strangle the life out of her {6} {2+1} he manages to get a loose hold {1} but slips on some iced floor and looses his feet {6} the landing with the floor is hard, {5} Shattering his skull, (Survuve {1}) With the toxin in his system making it harder, he fails to kilg to life. The berserk human is finaly dead.
Altos: Converse with Damaig
Yep, he talks to damaig
Statuses:
Sargoth(Paranatural)
Race: Orc
Skills: Unarmed Combat, Body Magic, Thrown, Axes, Defensive, Survivalist
Health: Not at your'e best, but not bad, Body Energy: about a quater full
Gear: Holding an Iron orcish Axe, Wearing traveller's gear and chainmail
Inventory: 20 Days Rations, Rope, Tent, 4 Throwing Axes, Sleeping Bag, First Aid Kit, Hatchet, 34 currency unit's of an unknown currency, 10 litre container of some kind of oil based fuel, 2 bottles of fortified wine.
Special: Attention Seeker+1 to rolls at gaining attention, good and bad, )
Flintus(Flintus10)
Race: Elf
Skills: Ambidextrous, Survivalist, Stealth, Blades, Firearms, Body Magic
Health: As healthy as an elf gets, Body energy: EMPTY
Gear: Holding a repeating hand crossbow, loaded with a cartridge that contains 5 darts, Wearing Traveler's gear
Inventory: Travelers Gear, Short Sword, Short Sword, Tent, 50 days traveling rations,to full hand crossbow cartridges, 8 unloaded Hand crossbow Cartriges, 147 hand crossbow darts, Rope, 5 generic currency units
Special: Sight, Sound, Touch and Hearing all improved
Adelle(RNG)
Race: Human
Skills: Staffs & Spears, Firearms, Defensive, Computing, First Aid + Medicine, Demolitions + Chemist
Health: GRRREAT; Body Energy: try not to get any more or you might explode from overhealing (won't realy happen)
Gear: Work clothes covered by Kevlar Armour, and safety glasses, Held: a fine, curved bladed staff
Inventory: Water canteen, Hand Crossbow 60 Darts, 10 Days' Rations, x2 AA Battery Packs, First Aid Kit, Doctor's Kit, Drug Kit, Demolition Kit, Volatiles Kit, Mechanic's Kit, Flashlight, Bedroll, 1 currency unit of Australian dollars(you only typed $ not what type, hehehe), which is a plastic, nigh indestructable and pinky purple, 5$(aud) note, chemical concoction "A", Chemical COncotion "B", truth serumn
Damaig(SMJ)
Race: Orc
Skills: Body Magic, Mechanics + Tinker, First Aid, Merchant, Blades
Health: Lemme Check .... yeah your fine, Body Energy: ABout a quater down but charging
Gear: Held: Shield , Belted: Iron Blade, Worn, Work Gear with hardhat and kevlar overalls
Items: Magnifying glass, Travelers Gear, Mechanics kit, First Aid kit, Knife (Steel), Tent, Sleeping Bag, 10 Meters of Nylon Rope, 34 days rations, 21 currency units made of undisclosed currency, barely started uberplans, barkeeps letter, sketch of a tattoo that is a sapling in a lightning bolt splitting a tree
Special: Combat Tinker (may use only tinker when using combat gizmoes), Can envision the perfect invention (+2 on next tinkering roll), immune to alcahol, idle conversationalist(+ 1 to rolls to gather information or start idle chatter), Telepathic Connection to Altos
Kilakan(kilakan)
Race: Lycanthrope (Black Jaguar)
Skills: Wrestling, Unarmed Combat, Lock Picking, Stealth, Survivalist, Defensive
Health: You're good, Body Energy: Full
Gear: Holding; Antique Shotgun, loaded with 5/5 shells, Wearing: Lycanthrope Wrap with a bandolier of 5 dagger sheaths in it, all full and A Kevlar Lycanthrope Wrap
Inventory:Lockpick kit, 15 days traveling rations, 10 meters of nylon Rope, 115 currency units in some kind of currency, 2 steel combat axes, crosbow dart, 29 shotgun
shells, 10 meat pies (15 days carnivore rations, will go off after 20 days), 2 Flashbangs
Special: Tough as nails hide(high protection against slashing, hacking and piercing, any defence against crushing) and Feline Features(it is hard to mistake you for human), Is in animal form, Taste for Blood(if trying to incapacitate with his natural weapons, Kilakan must make a roll, or go for the kill), itchy trigger finger(When pointing a gun, kilakan is prone to pull the trigger with verry little provocation), Migrane (Head hurts like fuck -1 to all mental actions, -1 to rolls to get rid of it), Lingering Pain From Change(While still in pain from the change, a lycanthrope can't force themselves into another one, no other effect)
Ramiel(RAM)
Race: Elf
Health: Fine Body ENergy: Max
Skills: Mind Magic, World magic, Staffs and spears, Defensive, Stealth, Computing.
Gear: Wearing; Travelers gear and Kevlar armour, with two throwing spears strapped either side if the backpack. Held, Bladed Staff
Inventory: Formal Clothing, Travelers Gear, Sleeping Bag, First aid kit, five days' traveling rations for omnivores, 9 currency units.
Altos(Friend of Damaig(SMJ))
Race: Human
Health: Looks horrible but, phisicaly fine: Body energy: Flat, but starting to recover
Skills: Mind Magic, World Magic, Computors, Wrestling, Unarmed Combat, Defensive, Throwing
Gear: Wearing Opperatives Gear, High tensile Kevlar. Holding: Nada
Inventory: Sleeping Bag, 2 Canteens, 10 Days food, 100 currency units in Euros= 100 Euros
Special: Throaght Scars(Penalty to negotiations), Telepathic Link to Damaig,
The Inn: This inn is old, with few patrons. A dead human, beading out of his skull lies on the floor here