ok killakan, howd you think they are scrolls, meh youve found out what they are anywy
Turn 11Ask the innkeeper for a bucket of warm water and soak my foot in it.
Seriously, how long is my damn foot gonna be frozen?
{2} you're attempt to get the innkeeper's help fails, when Damaig enters and the inkeepers eye trains on him, {5} you're foot is free anyway,and {2} unfortuanetly you're foot has frostbite
Go inside and get a drink while the others continue to work with the mage.
{5} you order a drink, the inkeeper hands you one but forgets to request payment, as he is too intersted by damaig
{2} it is a light beer, not even enough to get anyone tipsy, you even think it was watered down.
Well, the sketch works as long as it's an approximation of it. Also, I think you forgot the interrogation part of my action.
Go confront the Barkeep about the mage that we captured and get information on whether he knows anything about the tattoo, and show him the sketch at the same time. Also, keep an eye on how the Barkeep reacts to seeing the sketch of the tattoo.
We are in the information gathering phase right now before quest launch I guess.
You approach the barkeep and show him the tattoo, asking him if he knows what it means {3+1} he tells you it is the orginisation that sent him the letter, he however does not know who they are or what they are trying to achive. (Like you/loot){1+1} well i like you, and if you're going up against those bastards you'll need some better gear, unfortuanatley all i can offer you is supplies, He hands you 5 days of pre packed traveling rations, and a premade black russian mix, just add cola
Did we skip from turn 8 to turn 10?
Try to find a less lethal way to administer the serum.
You stay outside and try to find a way to administer the syrumn safely {5}(ths is medicine not chemisty) you do manage this, you even managed to get rid of the problem with babbeling out anything, so you decide to administer it to the "patient" (perception){6}(no overshooting PASSIVE perception) while doing this, you notice the punctured lungs, and decide to do something about it {5} you succede in stitching up, providing graft matirials etc, you think the anesthetics helped too, panic hurts the body, he wont be running a marathon for a while (even if he had not lost controll of his legs) but he can speak and he will live.
Talk to the inn keeper about the scrolls, if he doesn't know what they do, remove the pin from one, then drop it and duck behind a table, encase it's booby-trapped.
{1} the inkeeper has no idea what the are, so you pull the pin and drop it on the ground (dodges, kilakan{4}, sargoth{1}, damaig{1}, flintus{1}, barkeep{2}), kilakan luckily had his back turned, and only heard a sudden bang, unfortuanatley for everyone else in the room, there was a sudden flash, followed by a bang, HAPPY FLASH BANG. everyonne but kiolakan in the inn is blinded for a few rounds (i will roll for recovery, roll gettingeasier every turn, rolls happen at the END of the turns)
Arive
A very pale purple drakonian flies over the cliff, landing next to adelle, he says "oh finaly awake are we"
Statuses:
Sargoth(Paranatural)
Race: Orc
Skills: Unarmed Combat, Body Magic, Thrown, Axes, Defensive, Survivalist
Health: Not at your'e best, but not bad, Body Energy: a small trickle
Gear: Holding an Iron orcish Axe, Wearing traveller's gear and chainmail
Inventory: 20 Days Rations, Rope, Tent, 4 Throwing Axes, Sleeping Bag, First Aid Kit, Hatchet, 34 currency unit's of an unknown currency, 10 litre container of some kind of oil based fuel, 2 bottles of fortified wine.
Special: Attention Seeker+1 to rolls at gaining attention, good and bad, frostbitten foot, Blinded)
Flintus(Flintus10)
Race: Elf
Skills: Ambidextrous, Survivalist, Stealth, Blades, Firearms, Body Magic
Health: As healthy as an elf gets, Body energy: If you were a battery, you would power a flashlight for months
Gear: Holding a repeating hand crossbow, loaded with a cartridge that contains 5 darts, Wearing Traveler's gear
Inventory: Travelers Gear, Short Sword, Short Sword, Tent, 50 days traveling rations,to full hand crossbow cartridges, 8 unloaded Hand crossbow Cartriges, 147 hand crossbow darts, Rope, 5 generic currency units
Special: Blinded
Adelle(RNG)
Race: Human
Skills: Staffs & Spears, Firearms, Defensive, Computing, First Aid + Medicine, Demolitions + Chemist
Health: GRRREAT; Body Energy: try not to get any more or you might explode from overhealing (won't realy happen)
Gear: Work clothes covered by Kevlar Armour, and safety glasses, Held: a fine, curved bladed staff
Inventory: Water canteen, Hand Crossbow 60 Darts, 10 Days' Rations, x2 AA Battery Packs, First Aid Kit, Doctor's Kit, Drug Kit, Demolition Kit, Volatiles Kit, Mechanic's Kit, Flashlight, Bedroll, 1 currency unit of Australian dollars(you only typed $ not what type, hehehe), which is a plastic, nigh indestructable and pinky purple, 5$(aud) note, chemical concoction "A", Chemical COncotion "B", truth serumn
Damaig(SMJ)
Race: Orc
Skills: Body Magic, Mechanics + Tinker, First Aid, Merchant, Blades
Health: Lemme Check .... yeah your fine, Body Energy: You feel the power
Gear: Held: Shield , Belted: Iron Blade, Worn, Work Gear with hardhat and kevlar overalls
Items: Magnifying glass, Travelers Gear, Mechanics kit, First Aid kit, Knife (Steel), Tent, Sleeping Bag, 10 Meters of Nylon Rope, 35 days rations, 21 currency units made of undisclosed currency, barely started uberplans, barkeeps letter, sketch of a tattoo that is a sapling, in a lightning bolt, splitting a tree
Special: Combat Tinker (may use only tinker when
using combat gizmoes), Can envision the perfect invention (+2 on next
tinkering roll), immune to alcahol, idle conversationalist(+ 1 to rolls to gather information or start idle chatter), blinded
Kilakan(kilakan)
Race: Lycanthrope (Black Jaguar)
Skills: Wrestling, Unarmed Combat, Lock Picking, Stealth, Survivalist, Defensive
Health: You're good, Body Energy: Full
Gear: Holding; Antique Shotgun, loaded with 5/5 shells, Wearing: Lycanthrope Wrap with a bandolier of 5 dagger sheaths in it, all full and A Kevlar Lycanthrope Wrap
Inventory:Lockpick kit, 15 days traveling rations, 10 meters of nylon Rope, 115 currency units in some kind of currency, 2 steel combat axes, crosbow dart, 29 shotgun
shells, 10 meat pies (15 days carnivore rations, will go off after 20 days), 2 Flashbangs
Special: Tough as nails hide(high protection against slashing, hacking and piercing, any defence against crushing) and Feline Features(it is hard to mistake you for human), Is in animal form, Taste for Blood(if trying to incapacitate with his natural weapons, Kilakan must make a roll, or go for the kill), itchy trigger finger(When pointing a gun, kilakan is prone to pull the trigger with verry little provocation)
Terrahex(Terrahex)
Race: Dragonkin
Health: Scaley butt does NOT need saving, Body energy: Fully charged and ready to go
Skills: World magic, Mechanics, slings, blades, defensive, stealth
Gear: Holding: Katana, Wearing:Travveler's gear with a katana scabbard, and a pouch of 20 lead sling bullets on belt
Inventory: Bag Containing 40 Lead Sling Bullets, a staff sling, a Mechanic's kit, a sleeping bag, and 10 Meters of nylon rope, 65 currency units, of unknown origin
Special: Can breath a poisonous cloud, can fly and glide, immune to poisons
The human: stronger, bound and unconcious
The Inn: This inn is old, with few patrons. The inkeeper has returned he has been blinded by the flashbang
Outside the inn, A young mind mage who seems to be working or whoever took you here, he is lying on his belly, he has lost controll of his legs and his throaght will be scarred for the rest of his life, he is compelled to tell the truth.
Woa seriouosly killakan, the dice seem to want you to hurt people, if its not prizoners its you're friends, ALL those ones were actualy rolled.