ok it is here
Turn 10@Wolfchild: Can body magic heal even spinal wounds? We know how difficult they are to repair, even for modern medicine.
Reflexively jump back slightly from the shot that Kilakan did and yell at Kilakan "What the hell are you doing?!" (technically this would be during turn 8, and so don't need to roll on it).
Let Adelle (or someone else) deal with the puncture wounds. Try questioning the mage again, threaten to let Kilakan take another potshot at him.
Be sure to sketch the tattoo on the mages hand, it's going to be important, and the Barkeep may know about it. If he'll let us back in.
{4} you inscribe a pretty good liceness on some of you're paper, not quite rioght, but definately recognisable.
Huh, anyways.
Straighten self up and try to steady myself then, Reload menacingly, examine the tubes to see if they can be opened, or what their purpose might be.
I'm going to let you guys handle him.. for now anyways. Oh and bud, if you can hear me, don't worry ten times worse is going to happen to your masters.
You stand up and say "I'm going to let you guys handle him.. for now anyways. Oh and bud, if you can hear me, don't worry ten times worse is going to happen to your masters", the guy, obviously does not respond, not being able to force enough air through the correct organs. You Put a shell in the shotgun and turn to the tubes.
Perception (4) it does not look like they can be oppened, however the pin looks like it can be pulled out.
Synthesize some truth serum.
You take out you're chemistry kit AND you're drugs kit, telling the team you are trying to make a truth syrumn {6+1} you sucsessfuly make, what you belive to be a truth serumn, but a test on a walking past mouce shows you it is VERY potent, if you re not careful when administering it, it cmay kill the subject, OR it could overload them and they just blurt out whatever they are thinking.
item gained (overpowered truth serumn) you're kit is starting to look a little used.
say, "Scerw it, it appears I'm supposed to hang around here for a while." I go ahead and order up some food, paying the Innkeeper and apologizing for all the problems.
{5}, you call the innkeeper over and ask him for some food, while doing so appologising. When the innkeeper arrives he tells you that you did not do anything, he also takes your one currency unit and gives you a nice freshish pizza {6} it is so delicious you eat it all right there. {2} the air arouond you're foot is still freezing, fortuanately you don't think you have frostbite yet
Step away from the group and practice using body magic to improve my senses while they are with the mage.
{5} You're eyes and ears are perfectly improved increasing you're generall awareness of you're surroundings.
Man: {5} does not suffocate yet
Statuses:
Sargoth(Paranatural)
Race: Orc
Skills: Unarmed Combat, Body Magic, Thrown, Axes, Defensive, Survivalist
Health: Not at your'e best, but not bad, Body Energy: EMPTY
Gear: Holding an Iron orcish Axe, Wearing traveller's gear and chainmail
Inventory: 20 Days Rations, Rope, Tent, 4 Throwing Axes, Sleeping Bag, First Aid Kit, Hatchet, 34 currency unit's of an unknown currency, 10 litre container of some kind of oil based fuel, 2 bottles of fortified wine.
Special: Attention Seeker+1 to rolls at gaining attention, good and bad, frozen foot(you cannot move you're left foot, nor feel it)
Flintus(Flintus10)
Race: Elf
Skills: Ambidextrous, Survivalist, Stealth, Blades, Firearms, Body Magic
Health: As healthy as an elf gets, Body energy: If you were a battery, you would power a flashlight for months
Gear: Holding a repeating hand crossbow, loaded with a cartridge that contains 5 darts, Wearing Traveler's gear
Inventory: Travelers Gear, Short Sword, Short Sword, Tent, 50 days traveling rations,to full hand crossbow cartridges, 8 unloaded Hand crossbow Cartriges, 147 hand crossbow darts, Rope, 5 generic currency units
Adelle(RNG)
Race: Human
Skills: Staffs & Spears, Firearms, Defensive, Computing, First Aid + Medicine, Demolitions + Chemist
Health: GRRREAT; Body Energy: try not to get any more or you might explode from overhealing (won't realy happen)
Gear: Work clothes covered by Kevlar Armour, and safety glasses, Held: a fine, curved bladed staff
Inventory: Water canteen, Hand Crossbow 60 Darts, 10 Days' Rations, x2 AA Battery Packs, First Aid Kit, Doctor's Kit, Drug Kit, Demolition Kit, Volatiles Kit, Mechanic's Kit, Flashlight, Bedroll, 1 currency unit of Australian dollars(you only typed $ not what type, hehehe), which is a plastic, nigh indestructable and pinky purple, 5$(aud) note, chemical concoction "A", Chemical COncotion "B", overpowered truth serumn
Damaig(SMJ)
Race: Orc
Skills: Body Magic, Mechanics + Tinker, First Aid, Merchant, Blades
Health: Lemme Check .... yeah your fine, Body Energy: You feel the power
Gear: Held: Shield , Belted: Iron Blade, Worn, Work Gear with hardhat and kevlar overalls
Items: Magnifying glass, Travelers Gear, Mechanics kit, First Aid kit, Knife (Steel), Tent, Sleeping Bag, 10 Meters of Nylon Rope, 30 days rations, 21 currency units made of undisclosed currency, barely started uberplans, barkeeps letter, sketch of a tattoo that is a sapling, in a lightning bolt, splitting a tree
Special: Combat Tinker (may use only tinker when
using combat gizmoes), Can envision the perfect invention (+2 on next
tinkering roll), immune to alcahol, idle conversationalist(+ 1 to rolls to gather information or start idle chatter)
Kilakan(kilakan)
[spoiler]
Race: Lycanthrope (Black Jaguar)
Skills: Wrestling, Unarmed Combat, Lock Picking, Stealth, Survivalist, Defensive
Health: You're good, Body Energy: Full
Gear: Holding; Antique Shotgun, loaded with 5/5 shells, Wearing: Lycanthrope Wrap with a bandolier of 5 dagger sheaths in it, all full and A Kevlar Lycanthrope Wrap
Inventory:Lockpick kit, 15 days traveling rations, 10 meters of nylon Rope, 115 currency units in some kind of currency, 2 steel combat axes, crosbow dart, 29 shotgun
shells, 10 meat pies (15 days carnivore rations, will go off after 20 days), 3 Tubes, with pins in the top and labelled with crossed out eyes
Special:
Tough as nails hide(high protection against slashing, hacking and
piercing, any defence against crushing) and
Feline Features(it is hard to mistake you for human), Is in animal form,
Taste for Blood(if trying to incapacitate with his natural weapons, Kilakan must make a roll, or go for the kill),
itchy trigger finger(When pointing a gun, kilakan is prone to pull the trigger with verry little provocation)
/spoiler
The human: stronger, bound and unconcious
The Inn: This inn is old, with few patrons. The inkeeper has returned he is holding panic at bay by serving sargoth
Outside the inn, A young mind mage who seems to be working or whoever took you here, he is lying on his belly, his lung is punctured from behind, he has lost controll of his legs and his throaght will be scarred for the rest of his life.