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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37503 times)

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #135 on: June 04, 2010, 07:22:36 pm »

yea, bud being careful requires more energy, but he currently has a punctured lung, perhaps you should take care of that 1st
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #136 on: June 04, 2010, 07:24:19 pm »

Great. Good going guys, you killed the only person who might have had information for us.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #137 on: June 04, 2010, 07:25:21 pm »

Great. Good going guys, you killed the only person who might have had information for us.

Wasn't my fault, and he isn't dead, yet.

Oh yea, I'll let someone else heal the mage, I'm done being a healer for now.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #138 on: June 04, 2010, 07:26:16 pm »

the dice just seem to want kilakan to kill people, i think you should keep him away from prizoners from now on
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #139 on: June 04, 2010, 07:29:56 pm »

Huh, anyways.
Straighten self up and try to steady myself then, Reload menacingly, examine the tubes to see if they can be opened, or what their purpose might be.
I'm going to let you guys handle him.. for now anyways.  Oh and bud, if you can hear me, don't worry ten times worse is going to happen to your masters.
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Nom nom nom

Terrahex

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #140 on: June 04, 2010, 07:43:03 pm »

I can't get in right now, preoccupied with schoolwork and such, but it's nearing summer vacation so maybe later. that's for the notification though
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #141 on: June 04, 2010, 08:07:47 pm »

how long would it take, cause i have another player in the waitting list
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #142 on: June 04, 2010, 10:14:57 pm »

Synthesize some truth serum.
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RAM

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #143 on: June 04, 2010, 11:18:04 pm »

*Attempts to awaken, simultaneously revealing the true nature of the world and destroying it.*
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #144 on: June 04, 2010, 11:35:17 pm »

say, "Scerw it, it appears I'm supposed to hang around here for a while." I go ahead and order up some food, paying the Innkeeper and apologizing for all the problems.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #145 on: June 05, 2010, 04:25:36 am »

Step away from the group and practice using body magic to improve my senses while they are with the mage.
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Terrahex

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #146 on: June 05, 2010, 09:35:41 am »

how long would it take, cause i have another player in the waitting list

School ends tuesday
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #147 on: June 05, 2010, 08:30:47 pm »

I think it can wait untill then, thats probably a better place to introduceyou anyway, unless  they stay here
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #148 on: June 05, 2010, 09:04:52 pm »

ok it is here

Turn 10

Quote from: smj
@Wolfchild: Can body magic heal even spinal wounds? We know how difficult they are to repair, even for modern medicine.

Reflexively jump back slightly from the shot that Kilakan did and yell at Kilakan "What the hell are you doing?!" (technically this would be during turn 8, and so don't need to roll on it).

Let Adelle (or someone else) deal with the puncture wounds. Try questioning the mage again, threaten to let Kilakan take another potshot at him.

Be sure to sketch the tattoo on the mages hand, it's going to be important, and the Barkeep may know about it. If he'll let us back in.


{4} you inscribe a pretty good liceness on some of you're paper, not quite rioght, but definately recognisable.

Quote from: kilakan
Huh, anyways.
Straighten self up and try to steady myself then, Reload menacingly, examine the tubes to see if they can be opened, or what their purpose might be.
I'm going to let you guys handle him.. for now anyways.  Oh and bud, if you can hear me, don't worry ten times worse is going to happen to your masters.

You stand up and say "I'm going to let you guys handle him.. for now anyways.  Oh and bud, if you can hear me, don't worry ten times worse is going to happen to your masters", the guy, obviously does not respond, not being able to force enough air through the correct organs. You Put a shell in the shotgun and turn to the tubes.

Perception (4) it does not look like they can be oppened, however the pin looks like it can be pulled out.

Quote from: RNG
Synthesize some truth serum.

You take out you're chemistry kit AND you're drugs kit, telling the team you are trying to make a truth syrumn {6+1} you sucsessfuly make, what you belive to be a truth serumn, but a test on a walking past mouce shows you it is VERY potent, if you re not careful when administering it, it cmay kill the subject, OR it could overload them and they just blurt out whatever they are thinking.

item gained (overpowered truth serumn) you're kit is starting to look a little used.

Quote from: Paranatural
say, "Scerw it, it appears I'm supposed to hang around here for a while." I go ahead and order up some food, paying the Innkeeper and apologizing for all the problems.

{5}, you call the innkeeper over and ask him for some food, while doing so appologising. When the innkeeper arrives he tells you that you did not do anything, he also takes your one currency unit and gives you a nice freshish pizza {6} it is so delicious you eat it all right there. {2} the air arouond you're foot is still freezing, fortuanately you don't think you have frostbite yet

Quote from: flintus
Step away from the group and practice using body magic to improve my senses while they are with the mage.

{5} You're eyes and ears are perfectly improved increasing you're generall awareness of you're surroundings.

Man: {5} does not suffocate yet

Statuses:
Sargoth(Paranatural)
Spoiler (click to show/hide)

Flintus(Flintus10)
Spoiler (click to show/hide)

Adelle(RNG)
Spoiler (click to show/hide)

Damaig(SMJ)
Spoiler (click to show/hide)

Kilakan(kilakan)
[spoiler]
Race: Lycanthrope (Black Jaguar)
Skills: Wrestling, Unarmed Combat, Lock Picking, Stealth, Survivalist, Defensive
Health: You're good, Body Energy: Full
Gear: Holding; Antique Shotgun, loaded with 5/5 shells, Wearing: Lycanthrope Wrap with a bandolier of 5 dagger sheaths in it, all full and A Kevlar Lycanthrope Wrap
Inventory:Lockpick kit, 15 days traveling rations, 10 meters of nylon Rope, 115 currency units in some kind of currency, 2 steel combat axes, crosbow dart, 29 shotgun
shells, 10 meat pies (15 days carnivore rations, will go off after 20 days), 3 Tubes, with pins in the top and labelled with crossed out eyes
Special: Tough as nails hide(high protection against slashing, hacking and
piercing, any defence against crushing) and Feline Features(it is hard to mistake you for human), Is in animal form, Taste for Blood(if trying to incapacitate with his natural weapons, Kilakan must make a roll, or go for the kill), itchy trigger finger(When pointing a gun, kilakan is prone to pull the trigger with verry little provocation)
/spoiler

The human: stronger, bound and unconcious

The Inn: This inn is old, with few patrons. The inkeeper has returned he is holding panic at bay by serving sargoth

Outside the inn, A young mind mage who seems to be working or whoever took you here, he is lying on his belly, his lung is punctured from behind, he has lost controll of his legs and his throaght will be scarred for the rest of his life.

« Last Edit: June 05, 2010, 09:06:28 pm by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #149 on: June 05, 2010, 10:25:37 pm »

Ask the innkeeper for a bucket of warm water and soak my foot in it.

Seriously, how long is my damn foot gonna be frozen?
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.
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