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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37376 times)

wolfchild

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Hello all, if this gets off the ground it will be my first RTD, let us hope it goes well

If you want to play please include all of these in your Application, i want at least 3 before I start and will have at most 5 mabey more once i get the hang of it.

Name:
Gender:
Race:
Skills:
Items:
Remaining Money:

Also please note that you will not be given exact numbers for health and the like, instead I will give you rough percentages or put you in a certain bracket

The Lists are as follows
Races:
Spoiler (click to show/hide)

Skills: You may begin with 6(unless human) from the list
Spoiler (click to show/hide)

Items
Spoiler (click to show/hide)

Waiting List is Empty

Fluff: An apocalypse of raw magical energy sweaped over modern Earth, elimanating technology, and killing life indiscriminate, following in it's wake were creatures of untold wonder and unfathomable evil, the wave of magical energy that had been held back by unknown forces and released like a flood from a dam, has become known as the manastorm
What is left of earth has survived the viccious manastorms that swept the planet, introducing magic and new species of sentient creatures. Most technology ceased working, and those items that did survive are rare and erratic, the earth is now in a much more natural state, dotted with patches of barren wildlands and citties with unmoving vehicles littering the roads.

I am unsure if this will be adventure, funny or serious, perhaps a combination, we will see
   
« Last Edit: April 29, 2011, 08:19:43 pm by wolfchild »
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Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #1 on: May 25, 2010, 12:36:52 am »

Name: Sargoth
Gender: Male
Race: Orc
Skills:
    Unarmed Combat
    Body Magic
    Thrown
    Axes
    Defensive
    Survivalist

Items:

    Travelers Gear (Free)
    Orkish Axe (Iron) (50)
    Chainmail (50)
    10 Days Rations (2)
    Rope (10)
    Tent (25)
    4 Throwing Axes (8)
    Sleeping Bag (4)
    First Aid Kit (5)
    Hatchet (10)

Remaining Money: 36
« Last Edit: May 25, 2010, 10:14:36 am by Paranatural »
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #2 on: May 25, 2010, 12:43:47 am »

sure place held:

0/3 Finished aplications before game starts
1/5 Maximimum participants in place
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #3 on: May 25, 2010, 07:33:00 am »

Name: Flintus
Gender: Male
Race: Elf

Skills:
Ambidextrous
Survivalist
Stealth
Blades
Firearms
Body Magic (Would this effect the senses or would that fall under mind?)

Items:
Travelers Gear (0)
Short Sword (15)
Short Sword (15)
Tent (25)
10 x 5 day traveling rations (10)
Repeating Hand Crossbow (50)
Hand crossbow Cartrige x 10 (50)
10x 15 crossbow darts (10)
Rope (10)

Remaining money: 5
« Last Edit: May 25, 2010, 05:56:33 pm by Flintus10 »
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #4 on: May 25, 2010, 07:40:39 am »

Body Magic (Would this effect the senses or would that fall under mind?)

Depends, Enhancing your or someone elses or actualy making them worse (hard to use body magic offensivley like that just so you know), Yes
Using it to fool other's no, that IS mind magic

Items:
Travelers Gear (0)
Short Sword (15)
Short Sword (15)

Tent (25)
10 x 5 day traveling rations (10)
Repeating Hand Crossbow (50)
Hand crossbow Cartrige x 10 (50)

Rope (10)

Having Two swords will only help if you have SUPERIOR Ambidexterity, or you loose one, however what you could do with ambidexterity is hold a sword in one hand and crosbow in other so you do not need to swap out and you have the cartradges, they don't come with darts Edit: you also forgot the free 15 darts and free cartgridge that come with a repeating hand crossbow

Edit: 1/3 Aplication's in untill game starts, 2/5 spaces held or filled
« Last Edit: May 25, 2010, 07:48:50 am by wolfchild »
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #5 on: May 25, 2010, 08:49:07 am »

Bah! Had my whole application written up, then my internet ate it. Let me re-do it...

EDIT: Okay, here we go:

Name: Adelle
Gender: Female
Race: Human

Skills:
Staffs & Spears
Firearms
Defensive
Computing
First Aid
 - Medicine
Demolitions
 - Chemist

Items:
Free - Traveler's Gear: Backpack & Waterskin
30 - Work Clothes
40 - Kevlar Armor
50 - Bladed Staff
15 - Hand Crossbow
3 - 45 Bolts
2 - 10 Days' Rations
6 - x2 AA Battery Packs
Free - First Aid Kit
Free - Doctor's Kit
Free - Drug Kit
Free - Demolition Kit
Free - Volatiles Kit
30 - Mechanic's Kit
10 - Flashlight
5 - Bedroll

That adds up to $199, so $1 left over.
« Last Edit: May 25, 2010, 09:58:34 am by RandomNumberGenerator »
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The end of the world is more fun then I expected.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #6 on: May 25, 2010, 09:21:24 am »

Ok 1st, I would like you and everyone else for that matter to include free stuff, from skills, or buying gear that gives it to you
Secondly, wrench is in mechanic's kit Edit: Sorry forgot to put mechanics kit in the items list
If You want a knife, pay for a dagger, it's do less damage, be unable to be thrown and only deal slashing, but you will be able to use it for non combat tasks

A Waterskin actualy comes as part of the more practical (1st two) of the basic clothing, if you dont want the clothing it'self you can just get the free backpack and waterskin and it's more a plasitc canteen than a skin.

Edit: 2/3 Entrees requiredd untill start, 3/5 Places filled or held

Edit AAAIGEN: Im off for the night GMT +10, but i only have uni in the afternoon so, i will respond later in my morning, it's half past midnight.
« Last Edit: May 25, 2010, 09:29:20 am by wolfchild »
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #7 on: May 25, 2010, 09:47:32 am »

Body Magic (Would this effect the senses or would that fall under mind?)

Depends, Enhancing your or someone elses or actualy making them worse (hard to use body magic offensivley like that just so you know), Yes
Using it to fool other's no, that IS mind magic

Items:
Travelers Gear (0)
Short Sword (15)
Short Sword (15)

Tent (25)
10 x 5 day traveling rations (10)
Repeating Hand Crossbow (50)
Hand crossbow Cartrige x 10 (50)

Rope (10)

Having Two swords will only help if you have SUPERIOR Ambidexterity, or you loose one, however what you could do with ambidexterity is hold a sword in one hand and crosbow in other so you do not need to swap out and you have the cartradges, they don't come with darts Edit: you also forgot the free 15 darts and free cartgridge that come with a repeating hand crossbow

Edit: 1/3 Aplication's in untill game starts, 2/5 spaces held or filled

Enhancing is what I was looking for so thank you. And I'll keep the swords but is it possible to learn superior ambidextery during the game?
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #8 on: May 25, 2010, 09:55:29 am »

Cool, I think I'll join.

Since the orcs are suppousedly an evolution of humans, they would mainly just be beefier, and no tusks maybe.

I hope I'm not getting my character into future trouble by making him not so combat oriented. I was planning on having his weapons be mechanically based.

Name: Damaig

Gender: Male

Race: Orc

Background: One of the uncommon mechanically inclined Orcs, a descendant of a group of human engineers who helped his ancestors build what will become the largest Orcish city (what passes for a city these days anyway).

Skills:
Body Magic
Mechanics
   -Tinker
First Aid
Merchant
Blades

Items:
FREE Magnifying glass (I guess....)
FREE Travelers Gear
FREE Mechanics kit
FREE First Aid kit
 Knife (Steel) (paid as a dagger) 8 Currency Units
Work Wear w/safety hat and no coveralls 30 Currency Units
Tent:  25 currency units
Sleeping Bag: 5 currency units
Rope: 10 Meters of Nylon Rope: 10 currency units
Blade (Iron) 25 Currency Units
30 days rations 6 Currency Units
Shield: 30 Currency Units
Kevlar Body Armour 40 Currency Units

Remaining Money: 21 Currency Units
« Last Edit: May 25, 2010, 11:24:04 am by smjjames »
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD turn 0
« Reply #9 on: May 25, 2010, 05:49:39 pm »

Ok guys, We have enough people to get this show on the road, I still have 1 free sopot for someone who want's it, also waiting for flintus to at least include free stuff, and giving him a chance to buy some ammo and possibly fix up the two weapons without the skill thing.
Oh yea, you'r right smj, orks dont have tusks, though they do have slightly elingated and toughened lower canines (dont jut out from jaws) that can rip open the dough wasteland vegitation.

@ flintus: i have no idea at the moment if you can learn skills, we will see what hapens, also you still have a repeating hand crossbow, 10 cartradges, and NO darts to use with them, i think it might be a good idea to rectify this before posting you'r turn.

Turn 0


None of you quite know why you are here, nor exactly where here is. What you can see is that travel is blocked in one direction by a river, and in the oposite by a 20 meter climb. Just against the base of the dust coloured cliff rests an unassuming a small squat building, this proccedes to, by a sign just over it's door, proclaim it'self a traveler's inn. To the left right (edit: oops) of the inn the land decends and starts to gain a semblance of life, you also spot buildings in the distance. To the left of the Inn the land is somehow, completley flat, remains a nice dust coloured and you can see nothing but the horizon on the horizon.

Over the rappidly flowing river, the land is green, you can also make out a small community, of elves or humans (there wouldn't be a setlement of only orcs anywhere it was not harsh enough to kill off grass, and they were definately not dragonkin).

For this turn, I will just post you in order of aplication, tell me how you would like to post things in future turns.

And dont worry about the d%s they are just fro silly things right now, i got plenty of d6s to throw
Sargoth(Paranatural): When the daze clears and after you notice the previous paragraph. You observe 3 figures arround you, also a bit shaken
    1) A pointy eared prick, who is walking arround with two shortswords and is holding a repeating crossbow which d%ile roll (43%) seems not to have any ammo and also seems to be in a state of quantumn flux(GM letting elf know that he can still change his loadoud)
    2) A Female human with sensible clothing, a hardhat and saftey glasses in superpossition with eachother, a long stick with two curved blades on it, and a backpack that seems weighed down by numerous packages, assumably carrying the tools of her trades, one of which is obviously a chemists kit as acid spews out of it, as no real harm was done you can't help a chuckle.
    3) A fellow orc, though you do not recognise him and his muscles seem slightly less than you would think for an ork(dont worry smj it won't have an effect on your stats just Sargoth's oppinion) he is carrying arround a few bits n bobs, so you suspect he knows his way arround machines

Flintus(Flintus10): When you come to, you find you are far away from the big scyscraper city you used to live in, perhap's that's it in the distance, d% (34), nah can't be the skyline is all wrong, after reading the intro paragraph, you notice 3 figures nearby you also shrugging off whatever it is that happened
     1) An orc, barbarish thugs, this one fits the steriotype to a tee, great huge axe and all allthough you do see a medical kit on him, perhaps he is not completly stupid
     2) A human, a female one at that, you always thought the kept them indoors except for the occasional walk, or is that pets, nevermind, you do approve of the staff she is holding however, you do not approve of the spontanious stream of acid that flies out of her pack as she hastily removes it.
     3) Another blasted orc, although this one has a shield and a blade, this one might be a bit more sophisticated, perhaps if you walked up to him and grunted he might even understand
you also relise that you only brought 15 darts for your 11 cartiges, fortunately you are in a state of quantumn flux and have a chance to rectify the situation as long as you do it before moving or doing anything else.

Adelle(RNG): You, somehow are the only one that does not need to stand up, you are already standing, (1), oh dear the vollitiles in your backpack are going out of controll, you begin to bet that whatever brought you here was not gentle. D%(76%) fortunatley you manage to get the pack off in time, and settle things down with only some highly concentrated acid flying out at you, the superposition of glases and hardhat ends as the acid hits your now completley solid saftey glasses, harmlessly. You are too preoccupied to look arround

Damaig(smj): You look out at the new location you are in after wiping away oil from you'r latest failed invention, d%(100%), you just had a briliant idea, an absolutley awesome one, a mechanical monstrosity that weould make you INVENCEEBLE, you would show those big muscled bullies a thing or two. (+2 on your next attempt to create a combat gizmo, you may also use tinker forr any combat gizmo's you make, instead of tinker AND a skill),unfortunately you are to pre-occupied by your awesome idea that you fail to look arround.

Statuses
Sargoth(Paranatural)
Spoiler (click to show/hide)

Flintus(Flintus10)
Spoiler (click to show/hide)

Adelle(RNG)
Spoiler (click to show/hide)

Damaig(SMJ)
Spoiler (click to show/hide)

Hope you guys like it so far, i am available untill noon my time, actualy a bit before, have to be there at noon, it is aproximately quater to 9 am here, dont know when i will be back in the afternoon.
« Last Edit: May 25, 2010, 06:18:54 pm by wolfchild »
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #10 on: May 25, 2010, 05:58:27 pm »

I updated my equiptment Thanks for that  :)

I will scout the area, any excuse to not have to hang around the others.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #11 on: May 25, 2010, 06:06:26 pm »

You know, being an inventor, I definetly should have bought a writing tool and some paper (or parchment or whatever writing materials. Maybe I can have those for free?

Also, is the combat tinker just a subset under the tinker skill and is just a boost to that type of tinkering and normal tinker skill applies to everything else?

As far as the big muscled bullies thing, I had intially posted that his home city was taken over by some invading warlord and he hopes to take his city back from those thugs, but decided to remove that since I don't know what direction this RTD is going to go.
« Last Edit: May 25, 2010, 06:10:46 pm by smjjames »
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #12 on: May 25, 2010, 06:20:53 pm »

at smj, paper is now considered part of a mechanic's kit, combat tinker lets you use, say a gizmo crossbow with just tinker instead of tinker and firearms, the bonus is a one time bonus to making any combat oriented gizmo
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #13 on: May 25, 2010, 06:31:11 pm »

Okay cool.:)

Quickly grab out a writing tool (no idea whether pencils are still being manufactured or what I'd be using) and some paper to write down my INVINCIBLE idea. As I'm getting said paper and pencil, stop for a moment as I realize my surroundings are suddendly different, wonder what the hell happened and take a look at my surroundings and people nearby.
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD (sign ups)
« Reply #14 on: May 25, 2010, 07:15:49 pm »

I'd like the last spot
Name:Kilakan
Gender:Male
Race:Lycanthrope (Black Jaguar, if i have a choice)
Skills:Wrestling
Unarmed Combat
Lock Picking
Stealth
Survivalist
Defensive
Items:
Lycanthrope Wrap (free)
Kevlar Lycanthrope Wrap (40)
5xSteel Dagger(40)
Lockpick (free)
5x3 day traveling rations(5)
Rope (10)
Remaining Money:105
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