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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37546 times)

Typoman

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #345 on: June 22, 2010, 01:50:24 am »

true, i was thinking of using the magic as a backup if things got hairy but mind may be more appropriate... i'll go with mind
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #346 on: June 22, 2010, 02:06:04 am »

if u want the world incase things go hairy thats good, a backup is always good, mind will help you be sneaky was all i was saying
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Typoman

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #347 on: June 22, 2010, 04:29:10 am »

if u want the world incase things go hairy thats good, a backup is always good, mind will help you be sneaky was all i was saying

hmm i could use world magic to bend light about myself and muffle sounds and i'm sure something could be done about smell... how difficult would that be compared to making anyone who happens to be near not sense me using mind magic?

mind magic could be good because against mind mages i could use my other skills and against anyone else i could fry their brain. but i can think of more applications for world magic out of hand than i can for mind magic (if i can't think of a certain way to use something i can't really use it in that way)
what does everyone think?
« Last Edit: June 22, 2010, 04:35:07 am by Typoman »
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #348 on: June 22, 2010, 05:14:51 am »

WORLD MAGIC HAS NO FINNESE, and even if it could the world energy requirements to bend light would be astranomical
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Typoman

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #349 on: June 22, 2010, 07:09:50 am »

woah calm down, i didn't realise that. i hadn't seen anything to suggest it though i do admit i skimmed over parts of the thread. in that case i'll go mind magic.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #350 on: June 22, 2010, 08:11:43 am »

the capse were emphasis not yelling, sorry, and i had not clearly stated that, though i am now, sorry
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Typoman

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #351 on: June 22, 2010, 04:25:06 pm »

oh, use bold next time XD
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 27
« Reply #352 on: June 22, 2010, 07:07:41 pm »

Sory for the very long wait, i hope it was worth it.

Turn 27

Quote from: RAM
Act as though I belong here. Try to create a fake mind that would cause mental investigation to reveal that I am but a humble botanist from an isolated settlement investigating the local flora, before they reach my mind...

{3} hey know you don't belong here, but seem not to care (unless a player later specifies he does)

Quote from: Flintus
Rush towards the old city.

{3} You walk to the old city, WITH EVERYONE ELSE

Quote from: smj
You kind of copied and pasted the thing about Kilakans pain, just saying as that shouldn't be there.

Unless he is in constant danger of being in pain. (joking of course).

Hurry towards the old city

{4} You decide it would be best to stick together

Quote from: kilakan
Yawn, collect my sleeping bag from under RAM, growl at him if he tries mind magic on me, then head off to the old city.
RAM-Just stop using that damned magic on me and we will get along fine.... also be careful around me if you get a cut, hahaha, just kidding come on scrawny boy before I get hungry.

{2} You Yawn, damaig drags you off, after HE grabs the sleebing bag

Quote from: RNG
Load my crossbow and head into the city.

{2} you're crossbow remains unloaded, damaig snaps his fingers and you follow

Quote from: Paranatural
Wake up and do some stretching, trying to become a bit more flexible, then eat and start breaking camp.

{6} You stretch and break up camp like a whirlwind, doing it allo you're self and STILL catch up wih the others, you become more flexible(unsure what it does, so i wont pu it in stats, just keep reminding me)

but you have also obtained Camp master

Altos: follow



« Last Edit: June 22, 2010, 07:13:45 pm by wolfchild »
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 27
« Reply #353 on: June 22, 2010, 07:17:29 pm »

Statuses

oops forgot to roll for kilakan's pain{6}, its gone

Spoiler: sargoth(paranatural) (click to show/hide)

Spoiler: Flintus(Flintus10) (click to show/hide)

Spoiler: Adelle(RNG) (click to show/hide)

Spoiler: Damaig(SMJ) (click to show/hide)

Spoiler: Kilakan(kilakan) (click to show/hide)

Spoiler: Ramiel(RAM) (click to show/hide)

[/quote]

POoint out mistakes please
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 27
« Reply #354 on: June 22, 2010, 07:19:09 pm »

I'm becoming a bit of a leader aren't I? Alrhough I wasn't trying to.

Also, its really up to the GM to determine the setting and stuff, plus the travel time is taking a bit longer than it should.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 27
« Reply #355 on: June 22, 2010, 07:21:07 pm »

you got the best roll put of those just wanting to travel, so i had you drag those that failed, i am adverse to seperating the group, althogh if you specificaly want to i will let you
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RAM

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 27
« Reply #356 on: June 22, 2010, 09:47:09 pm »

Follow the group and continue working on the idea of a proxy mind, that others would have to defeat before entering my real mind. Preferably I would detect intrusions into the proxy mind but not retaliate against them.

The strength of such a defence would probably be based around its connection to the real mind. If it were completely separate then they might need a 5+ to spot the incompleteness of it. If you can observe it then they could notice your observation and maybe get through on a 4. If you reserve the right to retaliate then they will either breach it themselves or it will be breached by the retaliation, so it would basically just give you an additional chance to retaliate, but at a very low chance.

P.S.
 I will try something different next turn, I won't be repeating actions forever...
« Last Edit: June 22, 2010, 11:49:19 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 27
« Reply #357 on: June 22, 2010, 09:59:28 pm »

Let me tell you, a proxy brain rquires you to constantly concentrate and its realy a kind of screen created by deliberatley thinking of other things, anyone can do this too, its not mind magic
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 27
« Reply #358 on: June 22, 2010, 10:07:52 pm »

So... we're in the city now?

Go exploring!
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The end of the world is more fun then I expected.

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 27
« Reply #359 on: June 22, 2010, 10:31:57 pm »

So... we're in the city now?

Go exploring!


May as well.

Go exploring, but keep an eye out for enemies since someone had a reason to send us to the city ((Referring to the bartenders letter here)).
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