Turn 21Remain hidden, attempt to sense if there are any minds around other than those in the battle.
{5} You open you're mind trying to sense if there is anyone else arround {?}, you do sense a mind, but when you brush it, it attacks {2} fauling to lock the mantal link, so you retaliate {5} aking complete controll, what do you want to do with it.
Leap foward and attack the one who attacked me.
{1} When leaping forward, you over reach and leave you'reself open to attack. {3} However the hatchet just misses you
Aw fuck! I was NOT expecting this! I hope I can mutate myself back to normal.
Look at my legs and do a mental facepalm, then do a charge at whichever one is remaining while roaring at the same time.
Afterwards, search for any useful loot. Unless you want to post what the loot is first.
After Mentaly facepalming, you charge the neares oponent who has yet to atack, he is holding 2 katanas
{2+1(leg speed)} You're charge get's you there but does not help the attack, {5} not that it needs help.
{1-1(perfect attack(from now on I will use P.A to signify)+1(defensive)} The opponent fails the dodge so badly that he has no time to parry
{4} However he manages to twist, avoiding a vitals strike.
{3+1}{4} The scale mail turns an otherwise vicous hit, however he is still slightly crushed underneath the armour.
Sargoth leaves the one on the ground for dead, and charges the other two who were too afraid to attack, using a little bit of body energy to amplify his menacing battle cry.
Charging the one with the shod staff, you scream a battle cy {2} you're body energy is used to little efefct {4} but the cry is still efefctive, {1} the oponent literaly shitting himself, turns his back and runs in blind panic {4/2} Sargoth catches up with him however, {3+2(back turned} Scoring a vicious hit that the coward has no hope of dodging (when runing away wiht you're back durned you get no rolls to defend and a perfect hit automaticaly foraces a critical dodge) {6}Tripping just as sargoth attacks, the man avoids a spine hacking hit, and instead {3+1} suffers a vicious hit Shredding his back, and braking some ribs.
Charge one of the remaining ambushers, pin him to the ground, and attempt to rip his head from his shoulders.
{1} You would charge, but you're face is in the dirt {4} you however avoid hurting said face on said durt.
Reload my crossbow and aim at their legs if they try to flee.
{3} You succesfuly reload you're crossbow, but in the rush, you grabbed an untreated dart {6} Seing no one fleeing you attempt to shoot the aggresor fighing Flintus {4} You're shot is not quite spot on, but effective enough
{1}{3}{3} he fails to dodge, specacularly and the tendons controlling his upper left leg are severed, bleeding occurs too
Altos: Mindlock the remaining archer
{5} he mindlocks so effecively that he cantake controll now {2{ and fails, giving the archer a chance to shake it off {3} which fails.
Archer must roll to either brake mindlock, of ignore Altos's veto on actions, a least he is not being controlled right?
Archer: Shoot altos, {3} yea, he is locked in mental combat.
Damaig's enemy: KILL
{5/3} His first swing is good, perfec form even, howver his second is lacking and is not a threat.
{5}, everyone stops fighting temporarily to clap damaig's graceful dodge
Flintus's Enemy: KILL
{4-1} With his left leg unusable, an otherwise dangerous attack is not, because there is not enough force behind the blow.
Combat Map:
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.....................................a....
..A..............................W........
..........................Dm..............
.............Fm...K.......................
..........................................
........R.................Sm.....M........
r...............m....................a....
..........................................
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Key:
A=Altos
a=Archer
anything=dead or disabled whatever
R=Adelle
F=Flintus
r=Rammiel
m=melee foe
K=kilakan
S=Sargoth
D=Damaig
M=mind mage
W=world mage
Hope this works, also maps will be better when i include them from the start