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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37526 times)

Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #225 on: June 11, 2010, 06:49:45 pm »

@Flintus: I think you mean the Old City since the town is on the other side of the impassable river.
Yes Indeed I do.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #226 on: June 11, 2010, 07:02:08 pm »

Turn 17

Quote from: Flintus
Leave the inn and try again to head towards the town.

{4} you head down the road towards the city and catch up with Damaig, Altos and Sargoth

Quote from: Paranatural
Jesus, I can't even walk? Frick.

I wait up for Flintus and smj, then continue on to the old city.

{5} You are so enhusiastic you manage to get the others to come with you, even flintus, somehow

Quote from: RNG
I follow everyone else, since I don't want to get left behind.

{5} You manage to catch up with Sargoth, Damaig, Flintus and Altos

Quote from: smj
Like Kilakan isn't already enough of a killer to get a boost. Wouldn't want to make him angry, thats for sure.

@Flintus: I think you mean the Old City since the town is on the other side of the impassable river.

Catch up with Sargoth (unless I'm already there) and continue on to the Old City.

As for the new way of doing the statuses, it definetly cleans things up.

You dont need to catch up, sargoth encorages you forwards

Quote from: kilakan
Attempt to calm down enough, to jump from the window, dodge the stun, and head off to the old city.
Quote from: RAM
[<type acronym here>=<mousing over text>]<visible text>[/<type acronym here>]

Use my good hand to deliver an electric shock to stun the insane cat monster.

Kilakan's Calm down roll {5}, Kilakan calms down from his bloodlust

Initiative
Kilakan {5}
RAM {6}

Ramiel:
{6} You draw energy from the world arround you, coalescing it into a charge, you then strike forward to hit the raging lycanthrope with it {6}, you're aim is impeccable, {4+1} however so is the cat's agility, and kilakan avoids the strike, it is only then that you realised that you drew too much energy {5} fortunatly you manage to release you're charge back into the world before there were any ill effects
{2} The bleeding does not worsen, but you start feeling dizzy

Kilakan
{4} You jump out of the window, landing without MUCH pain, that that you do suffer is quickly healed, you race off after the others' thanking whatever divine being youbelieve in, or just the universe itself for you're speed and agility in this form, you manage to catch up.{4} The pain from you're last transformation finaly leaves

ALTOS:Keep up
Sargoth does a briliant job of keeping you guys together

Spoiler: sargoth(paranatural) (click to show/hide)

Spoiler: Flintus(Flintus10) (click to show/hide)

Spoiler: Adelle(RNG) (click to show/hide)

Spoiler: Damaig(SMJ) (click to show/hide)

Spoiler: Kilakan(kilakan) (click to show/hide)

Spoiler: Ramiel(RAM) (click to show/hide)


The Inn: This inn is old, with few patrons.

tell me if you think i have missed something
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 15
« Reply #227 on: June 11, 2010, 07:08:37 pm »

Change into human form, and follow the group down to the city.
"Take me down to the paradise city, where the grass is green and the girls are pretty!!"
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Nom nom nom

Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 17
« Reply #228 on: June 11, 2010, 08:44:55 pm »

Continue on, scanning the surroundings for anything interesting, investigating anything that catches my eye.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 17
« Reply #229 on: June 11, 2010, 09:17:59 pm »

I hope Ramiel has some sort of teleport spell or something that would allow him to catch up with the main group.

Continue onwards to the Old City, keeping an eye out for anything interesting. I know its basically the same as Paranaturals turn, but not much else to do during the travelling phase until something happens.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 17
« Reply #230 on: June 11, 2010, 09:20:46 pm »

I hope Ramiel has some sort of teleport spell or something that would allow him to catch up with the main group.

Continue onwards to the Old City, keeping an eye out for anything interesting. I know its basically the same as Paranaturals turn, but not much else to do during the travelling phase until something happens.

The laws of magic in my world don't allow teleportation. He could try to launch himself though, may hurt on the way down.
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RAM

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 17
« Reply #231 on: June 11, 2010, 10:54:26 pm »

Call for help and use my first aid kit to stop the bleeding.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 17
« Reply #232 on: June 11, 2010, 11:17:31 pm »

Erm... continue on to the city?
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The end of the world is more fun then I expected.

Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 17
« Reply #233 on: June 12, 2010, 02:48:41 am »

Keep going down the road (possibly link arms with the others and start skipping?)
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 17
« Reply #234 on: June 12, 2010, 03:15:56 am »

Perhaps sargoth should stop trying the look arround, the die does not seem to like it

Turn 18

Quote from: kilakan
Change into human form, and follow the group down to the city.
"Take me down to the paradise city, where the grass is green and the girls are pretty!!"

{3} You try to sing a song, but the other's glare you down
{6} you manage to quickly change, but the pain comes back, following the other's proves no chalange, bu then damaig sops you.

Quote from: Paranatural
Continue on, scanning the surroundings for anything interesting, investigating anything that catches my eye.

{1} You really ought to look where you are going, {4} you manage to catch you're-self this time, you stop moving for a minute to calm down

Quote from: smj
I hope Ramiel has some sort of teleport spell or something that would allow him to catch up with the main group.

Continue onwards to the Old City, keeping an eye out for anything interesting. I know its basically the same as Paranaturals turn, but not much else to do during the travelling phase until something happens.

{4} You manage to break paranatural out of his stupor, but then you dont move anyway AND stop the group, you niced figures crouching behind rocks, in camoflage, furthur down the trail.

Quote from: RAM
Call for help and use my first aid kit to stop the bleeding.

{4} You call for help, you hear the innkeeper responding, while waiting, you decide to wrap up you're wounds {6-1} You fix up you're wounds and cease you're pain. The inkeeper helps you downstairs, splints you're arm, and feeds you a good stack of steaks to help you recover from the bloodloss {6} he tells you to keep you're payment, and furthur he presses a botle ofold whisky into you're hands, and tells you to look him up if you are in the area again before aiding you out of the inn.

Gained Inkeeps friendship[Acronym]

Quote from: RNG
Erm... continue on to the city?

{6} Dispite Damaigs insistance, you walk past him {but you see the ambush you're-self and rush back

Quote from: Flintus
Keep going down the road (possibly link arms with the others and start skipping?)

{6) You too ignore dmaig, {6} you too spot the ambush, but you exitedly ppoint them out to the ohes, they notice and now know you won't be falling into the ambush.

Altos: Stay with damaig: NOT HARD

Ambushers: They stand up and form a line, walking towards you, you can see 8 of them.

Statuses:

Spoiler: sargoth(paranatural) (click to show/hide)

Spoiler: Flintus(Flintus10) (click to show/hide)

Spoiler: Adelle(RNG) (click to show/hide)

Spoiler: Damaig(SMJ) (click to show/hide)

Spoiler: Kilakan(kilakan) (click to show/hide)

Spoiler: Ramiel(RAM) (click to show/hide)


The Inn: This inn is old, with few patrons.
Ambushers: You cant tell more about them at the moment
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RAM

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 18
« Reply #235 on: June 12, 2010, 04:39:49 am »

The world just isn't safe with crazed savages like that running around. I thank the innkeeper and set off to find this beast and teach it a thing or two about civilised society.

Track the thief, following the trail left by its life energy, or trying to sense its mind, or, hmmm, tracking down my own blood would be a body thing. If magic doesn't have a way I will just try to follow its footprints or something...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 18
« Reply #236 on: June 12, 2010, 09:04:05 am »

@Wolfchild: I checked back on page one and I did buy a shield. So it is actuallly a shield, not a buckler. If you think it would be better for me to have a buckler rather than a shield, okay. Going to have to fix the currency left over though.

Unsheathe my blade, point it at the ambushers, and yell at them "You there! If you're looking to rob us, you've picked the wrong group!". Don't look too aggressive, but be ready for a fight.
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 18
« Reply #237 on: June 12, 2010, 09:19:48 am »

Calmly remove two daggers, keep them at my sides, and smile wickedly.  If one of the ambushers attacks us, throw one dagger at him, then charge him and knock him down using wrestling.
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Nom nom nom

RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 18
« Reply #238 on: June 12, 2010, 09:51:02 am »

Coat a couple more darts with solution 'a' and ready my crossbow if they attack.
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The end of the world is more fun then I expected.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 18
« Reply #239 on: June 12, 2010, 05:43:06 pm »

@Wolfchild: I checked back on page one and I did buy a shield. So it is actuallly a shield, not a buckler. If you think it would be better for me to have a buckler rather than a shield, okay. Going to have to fix the currency left over though.

Unsheathe my blade, point it at the ambushers, and yell at them "You there! If you're looking to rob us, you've picked the wrong group!". Don't look too aggressive, but be ready for a fight.
sorry, il put the shield back, heh y did i think you had a buckler, its really a matter of choice, a buckler is for some1 that needs a free hand while fighting, like a world mage or some1 who uses a ranged weapon
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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