sorry that this took so long guys, eeeh, not a nice day put it that way.
The die REAAALLY seems to hate you this turn, the best a non fighting eachother roll got was a 3
Turn 16Eat something and then follow Sargoth's lead and head down the road.
{2} You eat something, but you take you're sweet time doing it and don't manage to travel anywhere
Flown on what? I thought airplanes were pretty much out of commission, although older types that don't rely on electronics would be viable, as are hot air balloons and blimps. Provided the equipment is available. Also, you DID label it as a shield, not a buckler, but whatever.
Being a mechanic, hearing that Altos flew over caught his interest as flying machines are rare (compared to now), but not unheard of these days. "Really? What did you fly over here on?" Then when I'm finished eating, gather my stuff and head out towards the old city.
{3} You finish eating, and Altos tells you about the helicopter, you follow the others
Ah damn. I didn't want to kill him.
Hrm... and how does rolling a 4 make me spill my solution? I could see that on a 2 or 3, but aren't 4 generally success? Meh.
Search the human for anything interesting or of use.
{Autofail} Kilakan already got anything good from this guy {2} you decide to get traveling, but you took to long searching, and you are at the same spot as Flintus
Continue down the road, keeping my eyes peeled for anything interesting.
{1} You shoulda looked where you were going, you trip on a pebble and land on you're face, it hurts, but no damage. (pain is not severe enough to give penalties)
Parry my assailant into over-extending themselves and then nudge them into a wall with the blunt section of my staff.
&
I consider that attacking soo,
Pounce, and rip! (I'm still changed)
NOw some players are declaring thier attacking eachother so they will roll, highest roll goes 1st, also kilakan gets +1 cause he is pissed of and in a bloodlust.
RAM{5}
Kilakan{4+1}
2nd Round
RAM{1}
Kilakan{3+1}
Now a 1 on the initiative rolls gives you a penalty, but you didnt get 1 on the 1st round, so no penalty, just lettingyou know how the system works.
Kilakan
{4} You get into position to attack, there is nothing Ramiel can do but prepare to dodge, {5+1/3+1} (note 6s in close combat are not perfect shots, but are automaticaly crit threats) You launch a powerful attack with you're right claw, followed closley by a more cautios right claw, {5+1/2+1} Ramiel succesfuly dodges the 1st, harder attack, but had to drop his staff do do so, the second attack hits home (remember, kevlar does not help vs slash or pierce){5} dealing massive damage, Ramiel is bleeding heavily and has lost the use of his left arm (Sucks to be an elf, any one else would just have a penalty on the arm from that hit)
Ramiel:
Unfortunately you had to drop you're staff to dodge kilakans heavy attack, so you attempt te get said staff back {6}, you manage to get the staff back, but move you're self ino prime position for another attack (no +1 to you're dodge roll here), {3+1}, kilakans, as yet unblodied right claw decends upon you {2} You can't get out of the way in time,{1+1-1(you're unusable left hand makes the staff unwieldy)}, you don' get you're staff up in time to block the attack either, in fact you're struggle leaves you in a vulnerable position (critical dodge {4}) Fortunately you wiggle just wnough so that he is not coming at you're throaght. {5} The claw still does massive damage, tearing up you're chest and making you almost pass out from blood loss.
{3} You try, but can't manage to stand up to put up a fight.
That round was awesome for kilakan, im gona have to boost him a bit.
Kilakan has gained
Blooded Hunter(+1 to damage and -1 to oponents critical dodge while going for the kill with natural weapons)
By the way, how do i make it so mousing over something gives a message, i reaaly think that would help tidy up statuses.
Altos: Walk and talk
he keeps up with smj
Statuses:
Also im trying out a new statuses format, ell me what you think of it
Race: Orc
Location: slightly downhill of the inn
Skills: Unarmed Combat, Body Magic, Thrown, Axes, Defensive, Survivalist
Health: Not at your'e best, but not bad
Body Energy: about a quater full
In hands: Iron orkish axe
Wearing: traveller's gear and chainmail
Inventory: 20 Days Rations, Rope, Tent, 4 Throwing Axes, Sleeping Bag, First Aid Kit, Hatchet, 34 currency unit's of an unknown currency, 10 litre container of some kind of oil based fuel, 2 bottles of fortified wine.
Special: Attention Seeker (+1 to rolls at gaining attention, good and bad)
Race: Elf
Location: At the inn
Skills: Ambidextrous, Survivalist, Stealth, Blades, Firearms, Body Magic
Health: As healthy as an elf gets
Body energy: EMPTY but coming back
In hands: Repeating hand crossbow, loaded with a cartridge that contains 5 darts
Wearing: Travveers gear
Inventory: Short Sword, Short Sword, Tent, 50 days traveling rations,to full hand crossbow cartridges, 8 unloaded Hand crossbow Cartriges, 147 hand crossbow darts, Rope, 5 generic currency units
Special: Sight, Sound, Touch and Hearing all improved
Race: Human
Location: At the inn
Skills: Staffs & Spears, Firearms, Defensive, Computing, First Aid + Medicine, Demolitions + Chemist
Health: GRRREAT; Body Energy: try not to get any more or you might explode from overhealing (won't realy happen)
In hands: Right hand (you're on hand) Hand crossbow. Left hand(you're off hand):A scimitar bladed staff (note you can't use it like this but it is ready, as in you can just drop you're crossbow and go)
Wearing: Work clothes covered by Kevlar Armour, and safety glasses
Inventory: Water canteen, Hand Crossbow, 60 Darts, 10 Days' Rations, x2 AA Battery Packs, First Aid Kit, Doctor's Kit, Drug Kit, Demolition Kit, Volatiles Kit, Mechanic's Kit, Flashlight, Bedroll, 1 currency unit of Australian dollars(you only typed $ not what type, hehehe), which is a plastic, nigh indestructable and pinky purple, 5$(aud) note, chemical concoction "A", Chemical Cncotion "B", truth serumn
Race: Orc
Location: Down the road from the inn, with sargoth
Skills: Body Magic, Mechanics + Tinker, First Aid, Merchant, Blades
Health: Lemme Check .... yeah your fine
Body Energy: ABout a quater down but charging
Held in hands: Nothing
Strapped to left hand:Buckler
Belted:Iron Blade
Worn: Work Gear with hardhat and kevlar overalls, a scabbard is on the belt
Items: Magnifying glass, Travelers Gear, Mechanics kit, First Aid kit, Knife (Steel), Tent, Sleeping Bag, 10 Meters of Nylon Rope, 34 days rations, 21 currency units made of undisclosed currency, barely started uberplans, barkeeps letter, sketch of a tattoo that is a sapling in a lightning bolt splitting a tree
Special: Combat Tinker (may use only tinker when using combat gizmoes), Can envision the perfect invention (+2 on next tinkering roll), immune to alcahol, idle conversationalist(+ 1 to rolls to gather information or start idle chatter), Telepathic Connection to Altos
Race: Lycanthrope (Black Jaguar)
Form: Animal form (Berzerker mode)
Skills: Wrestling, Unarmed Combat, Lock Picking, Stealth, Survivalist, Defensive
Health: You're good, Body Energy: Full
Holding: Nothing
Wearing: : Lycanthrope Wrap with a bandolier of 5 dagger sheaths in it, all full and A Kevlar Lycanthrope Wrap
Strapped to back: Antique Shotgun, loaded with 5/5 shells
Inventory:Lockpick kit, 15 days traveling rations, 10 meters of nylon Rope, 115 currency units in some kind of currency, 2 steel combat axes, crosbow dart, 29 shotgun shells, 10 meat pies (15 days carnivore rations, will go off after 20 days), 2 Flashbangs
Special: Tough as nails hide(high protection against slashing, hacking and piercing, any defence against crushing) and Feline Features(it is hard to mistake you for human), Taste for Blood(if trying to incapacitate with his natural weapons, Kilakan must make a roll, or go for the kill), itchy trigger finger(When pointing a gun, kilakan is prone to pull the trigger with verry little provocation), Migrane (Head hurts like fuck -1 to all mental actions, -1 to rolls to get rid of it), Lingering Pain From Change(While still in pain from the change, a lycanthrope can't force themselves into another one, no other effect), blood hunter(+1 to damage and -1 to enemy critical doges while you are going for the kill)
Race: Elf
Health: Baaad
Body ENergy: Max
Status: Very heavy bleeding, Completley crippled left arm
Skills: Mind Magic, World magic, Staffs and spears, Defensive, Stealth, Computing.
Held: An intricate bladed staff
Wearing; Travelers gear and Kevlar armour, with two throwing spears strapped either side if the backpack.
Inventory: Formal Clothing, Travelers Gear, Sleeping Bag, First aid kit, five days' traveling rations for omnivores, 9 currency units.
Race: Human
Location: Down the road with Damaig
Health: Looks horrible but, phisicaly fine:
Body energy: starting to return
Skills: Mind Magic, World Magic, Computors, Wrestling, Unarmed Combat, Defensive, Throwing
Holding: Nada
Gear: Wearing Opperatives Gear, High tensile Kevlar.
Inventory: Sleeping Bag, 2 Canteens, 10 Days food, 100 currency units in Euros= 100 Euros
Special: Throaght Scars(Penalty to negotiations), Telepathic Link to Damaig,
The Inn: This inn is old, with few patrons. A dead human, bleading out of his skull lies on the floor here
ell me if you think i have missed something