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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37511 times)

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #195 on: June 08, 2010, 11:38:47 pm »

i put it there to justify you knowing the guys exact status

Okay, works for me.
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #196 on: June 09, 2010, 12:02:15 am »

Calm the human down, then resume asking questions. While talking, coat a dart with solution 'a', so if he attacks me I can stab him with it. If he doesn't attack don't stab.
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The end of the world is more fun then I expected.

RAM

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #197 on: June 09, 2010, 02:00:48 am »

~Well, it isn't like I had any of my stuff left in there, but these thieving savages need to know their place.~ "shoo! Get out of there!"
Attempt to project a temporary surface thought of being a stray cat that was caught raiding a garbage can into the mind of the thief.

(*sighs* Kilakan will invariably rip my arms off by accident...)
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #198 on: June 09, 2010, 02:24:30 am »

Use body magic to increase my Strength and Speed and test my physical capabilities
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Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #199 on: June 09, 2010, 08:34:16 am »

Sargoth watches the chaos that abounds for a few moments. The werewolf breaking into the inn, people making friends with enemies, general craziness, and decides 'Fuck it'. He stands, adjusts his gear, and starts heading down the road towards the old city.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #200 on: June 09, 2010, 08:38:06 am »

Sargoth watches the chaos that abounds for a few moments. The werewolf breaking into the inn, people making friends with enemies, general craziness, and decides 'Fuck it'. He stands, adjusts his gear, and starts heading down the road towards the old city.

Were FELINE

edit: although my preference IS for werewolves, i gave players the choice
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #201 on: June 09, 2010, 02:31:04 pm »

i didn't want to get into the second story, i wanted to get to the roof, anyways
Stun the person (aka knock him out/knock him down) attacking me with his mind, then try to get to the roof.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #202 on: June 09, 2010, 07:50:43 pm »

Turn 15

Gaining a NPC companion to the group is nice, I'm certainly getting around with the socialness, but isn't the telepathic link thing a bit much? Unless you want to explain how that works.

Wonder why and how the hell I've been holding a shield for many turns without noticing and not getting any penalty from holding the shield, place the shield and the hard hat in or next to my backpack/stuff, then grab a bite to eat since I've been using alot of body energy lately. Also ask Altos if he knows anything about the Old City that is down the hill, if he is confused, tell him about the barkeeps letter.

I'm not interrogating him about the old city (he's on our side now anyway), just seeing if he knows anything since he has to be a local, what with the 10 days rations.

You realise the shield is a bucler and only imparts a penalty when using a melee weapon with it, as it straps to you'r foorearm and you dont actualy hold it. You have not used any body energy, you're target's have. (The target's energy is used REMEMBER), tou put you're hardhat down, and pull out some food, it is eating time anyway {4} you're conversation breaks altos out of his stupor, but he does not know anything, he is not local, he was flown in to keep tabs on the barkeep.

Quote from: RNG
Calm the human down, then resume asking questions. While talking, coat a dart with solution 'a', so if he attacks me I can stab him with it. If he doesn't attack don't stab.

{Autofail} The human is beserk. {4} You succsesfully coat you're dart, pretty quickly too, however you spill a fair amount of you're solution, it is now a quater gone. {4+1} you forget stabbing him, and load the dart, and fire, all in one smooth motion. {3-1 Perfect shot) The man is hit by the dart {6} the dart sinks in heavily causing serious damage (Crit Roll{1}) but not hitting anywhere vital. {3} the man is starting to stumble, the toxin is obviously starting to work.

Quote from: Flintus
Use body magic to increase my Strength and Speed and test my physical capabilities

{1} Not only do you fail, you use the last of the body energy you had (very little) up in the attempt.

Quote from: Paranatural
Sargoth watches the chaos that abounds for a few moments. The werewolf breaking into the inn, people making friends with enemies, general craziness, and decides 'Fuck it'. He stands, adjusts his gear, and starts heading down the road towards the old city.

{3} Sargoth stands up and says Fuck it, he starts on down hill, not too fast, but consistantly.

Quote from: RAM
~Well, it isn't like I had any of my stuff left in there, but these thieving savages need to know their place.~ "shoo! Get out of there!"
Attempt to project a temporary surface thought of being a stray cat that was caught raiding a garbage can into the mind of the thief.

(*sighs* Kilakan will invariably rip my arms off by accident...)
&
Quote from: kilakan
i didn't want to get into the second story, i wanted to get to the roof, anyways
Stun the person (aka knock him out/knock him down) attacking me with his mind, then try to get to the roof.

{1} Ramiel launches a mental attack at killakan, but all this does is annoy killakan, who procedes to lunge at Ramiel. (Restraint {2}) Killakan cannot restrain himself, and goes for the kill. Attacks, left and Right Claws {5+1/4+1} Dodges {3+1/2+1-1} Ramiel succesfully dodges the over powerful left attack, but moves right into the right arm's strike {2} but Kilakan overreached the attack, and all Ramiel suffered was superficial scratches.

Human in inn: Attack Addele
{6} He flies furthur into rage, attackin addel for all he is worth, trying to strangle the life out of her {6} {2+1} he manages to get a loose hold {1} but slips on some iced floor and looses his feet {6} the landing with the floor is hard, {5} Shattering his skull, (Survuve {1}) With the toxin in his system making it harder, he fails to kilg to life. The berserk human is finaly dead.

Altos: Converse with Damaig
Yep, he talks to damaig

Statuses:
Sargoth(Paranatural)
Spoiler (click to show/hide)

Flintus(Flintus10)
Spoiler (click to show/hide)

Adelle(RNG)
Spoiler (click to show/hide)

Damaig(SMJ)
Spoiler (click to show/hide)

Kilakan(kilakan)
Spoiler (click to show/hide)

Ramiel(RAM)
Spoiler (click to show/hide)

Altos(Friend of Damaig(SMJ))
Spoiler (click to show/hide)

The Inn: This inn is old, with few patrons. A dead human, beading out of his skull lies on the floor here
« Last Edit: June 09, 2010, 10:29:54 pm by wolfchild »
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #203 on: June 09, 2010, 08:05:42 pm »

wanna say end the fight now, or should I attack again?
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #204 on: June 09, 2010, 08:06:47 pm »

you can try to end the fight, but you're character failed a roll to not go for the kill, so you will have to roll to stop
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But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #205 on: June 09, 2010, 08:08:49 pm »

Eat something and then follow Sargoth's lead and head down the road.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #206 on: June 09, 2010, 08:13:04 pm »

Flown on what? I thought airplanes were pretty much out of commission, although older types that don't rely on electronics would be viable, as are hot air balloons and blimps. Provided the equipment is available. Also, you DID label it as a shield, not a buckler, but whatever.

Being a mechanic, hearing that Altos flew over caught his interest as flying machines are rare (compared to now), but not unheard of these days. "Really? What did you fly over here on?" Then when I'm finished eating, gather my stuff and head out towards the old city.
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #207 on: June 09, 2010, 08:16:36 pm »

no I meant like, are you gonna stop trying to control my mind, or should i kill you?
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #208 on: June 09, 2010, 08:26:37 pm »

ah i get it killa, if he tries to mental attack you again you will try to kill him, otherwis you will try to calm down?

Note it was his {1} that got you attacking him
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #209 on: June 09, 2010, 08:27:49 pm »

ok il give this to you out of turn order cause i thought id already told you, these guys have access to one of the few still working helicopters
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