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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37508 times)

kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #180 on: June 07, 2010, 07:50:34 pm »

I guess then
head outside, then change into animal form.and i guess I'll climb next turn then.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #181 on: June 08, 2010, 04:54:42 am »

you can change not taking you're turn but on a bad roll it takes 2 turns insted.
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Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #182 on: June 08, 2010, 08:55:31 am »

Sit down outside the inn, on the ground, back to the wall. Rub my eyes and massage my foot, trying to get myself back to normal.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #183 on: June 08, 2010, 09:20:35 am »

again i find the post when im just about to go to bed, sorry for the wait, but turn in the morning, Hex if you do not post b4 the turn after that im dorping you down 1 in the waitlist
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RAM

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #184 on: June 08, 2010, 10:04:19 am »

*plays the shark's theme from Jaws while circling overhead.*
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 13
« Reply #185 on: June 08, 2010, 07:01:18 pm »

Oh yeah, you're body energy only regenerates after a round or two of not being used.

Turn 13

Quote from: RNG
Shake my head at the mage, then say "It wouldn't kill you to be a little nicer. I mean, I just saved your life right now. I normally wouldn't ask for payment or a favor for such a thing, but right now I'm very confused and can't remember anything so... any help you can give, would be greatly appreciated."

{6} the man cdcides to be a bit nicer, he informs you that his orginisation told him to watch the innkeeper to make sure he did what he was told {1} pressing him furthur, he shuts up and stares daggers at you again, you dont think he triecd magic this time though

Quote from: smj
I guess it's getting into the afternoon or evening in the game as several characters are low on body energy and probably getting tired too. Also, you said that I managed to clear my sight, but the blinded status effect is still there, not sure if thats intended.

Wouldn't want to sleep anywhere near that beserk human though.

Try and get some information out of the mage, now that he isn't about to suffocate, and isn't going anywhere fast. Offer him a bit of food and/or water as a friendly gesture. If I like his responses, give him an offer that we could fix his spine ((Theres 3 body mages and I'm not actually agreeing to do it, just giving him an option. Its like a bluff, I think.)) if he returns to the light from the dark side.

He's probably more pissed/scared about not being able to walk again, what with the broken spine.

{1} he stares daggers at you too, before you can even think about giving him anything you feel an intrusion in you're mind {5} you fight it off with extreme skill, you instead offer him the spine repair method {6} he seems more interested in that, he also informs you that groups like you appearing is a common occurence, although he is not directly connected to the arm that does this.

He looks at you eagerly (you better at least make an attempt next turn, thats what an overshot got you, a 5 would have been more leniant)

Quote from: Flintus
Smile at the human and ask "Is there anything you would like to say?" Regardless of his answer I would like to know where he is from and how he got here.

{3} you smile and ask you're question, however the man does not realy reply, you ask how he got here {1} he stares daggers at you {1} you are unable to fight off his mental intrusion at all, in fact you are stunned, you cant try to fight it off next turn either (that was just a mental lock, he actualy doe something with it next turn).{1} the White flash is completley obscured, roll next turn i to see whether or not you're blindness is permanent, instead of trying to get rid of it.

Quote from: kilakan
I guess then
head outside, then change into animal form.and i guess I'll climb next turn then.

You head outside and initiate you're change {2} You finish changing in a minute, but that time it HURT LIKE FU*K, (lingering pain, you can't change untill it goes away)(I will be rolling for that)

Quote from: Paranatural
Sit down outside the inn, on the ground, back to the wall. Rub my eyes and massage my foot, trying to get myself back to normal.

{4} You massage you're foot getting the circulation going, and you think the worst of the frostbite with it, you also walk outside the inn, {3} the blindness starts to fade (gone at end of next turn)

Man in inn: Break Bonds
{6+1} The man breaks his bonds in a massive feat of streangth, however doing so causes him to bleed

Mind Mage: Influence FLintus{1} the mind lock slips away (instead of gaining a bonus next turn, he lost the link entirely)

Statuses:
Sargoth(Paranatural)
Spoiler (click to show/hide)

Flintus(Flintus10)
Spoiler (click to show/hide)

Adelle(RNG)
Spoiler (click to show/hide)

Damaig(SMJ)
Spoiler (click to show/hide)

Kilakan(kilakan)
Spoiler (click to show/hide)

Terrahex(Terrahex)
Spoiler (click to show/hide)

The human: stronger, and pissed off

The Inn: This inn is old, with few patrons. You cant tell what is happening inside

Outside the inn, A young mind mage who seems to be working or whoever took you here, he is lying on his back, he has lost controll of his legs and his throaght will be scarred for the rest of his life, he is compelled to tell the truth.
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 13
« Reply #186 on: June 08, 2010, 07:04:57 pm »

Assist the others in getting information out of the mage.
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 13
« Reply #187 on: June 08, 2010, 07:15:51 pm »

relax and if i feel better, attempt to climb the roof.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 13
« Reply #188 on: June 08, 2010, 07:24:02 pm »

Looking briefly at Adelle and Flintus "If it looks like he is trying to gain control of my mind, do what you must in order to break his control. And keep an eye out for that beserk human, he's now awake and seriously pissed. ((I'm sure everybody heard the guy screaming last turn)) " Then Damaig turns his attention to the mage "I'll try to heal the spinal wound, but you'd better not try anything because if you double cross us... well, I don't think I need to explain."

Go ahead and attempt to heal the mage.
« Last Edit: June 08, 2010, 07:50:24 pm by smjjames »
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 13
« Reply #189 on: June 08, 2010, 08:51:09 pm »

Go talk to the human that just woke up, and question him about similar stuff to what we were asking the mind mage.
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The end of the world is more fun then I expected.

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 13
« Reply #190 on: June 08, 2010, 08:55:48 pm »

I just noticed that I'm holding my shield for some reason and I guess have been for several turns now. I kind of thought the hard hat wouldn't be on my head right now, and it does need to dry off anyways.
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Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 13
« Reply #191 on: June 08, 2010, 10:23:28 pm »

Keep massaging my boot and resting on the ground.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 13
« Reply #192 on: June 08, 2010, 10:59:52 pm »

OKay, Im sorry Hex, i just cant keep waiting, you are now 1st in waiting list: RAM you are in

Turn 14

Quote from: Flintus
Assist the others in getting information out of the mage.

You were going to assist in interrogating the mage but he just joined you're team and was stunned, (initiative {2}) you sit back and relax.

Quote from: kilakan
relax and if i feel better, attempt to climb the roof.
(the pain is a passive thing that only effects shifting, I roll it at the end of you're turn regardless of what you do)
{6} You dig you're claws into the side of the building, climing all the way to the second floor, you see a glass window, You smash through it (damage {5}), (damage resist {4}) (remember you have LARGE amounts of resistancer to the kind of damage that the glass does to you, a 4/6 in that beats the maximum the glass can do to you (when you are in animal form)) its a little painful, but nothing is realy bad, you are now in the second floor of the inn in (luck {3}) an empty room, unfortunatly it has nothing worthy of taking either. {1} The pain does not go away (you can't epic fail this roll)

Quote from: smj
Looking briefly at Adelle and Flintus "If it looks like he is trying to gain control of my mind, do what you must in order to break his control. And keep an eye out for that beserk human, he's now awake and seriously pissed. ((I'm sure everybody heard the guy screaming last turn)) " Then Damaig turns his attention to the mage "I'll try to heal the spinal wound, but you'd better not try anything because if you double cross us... well, I don't think I need to explain."

Go ahead and attempt to heal the mage.

{5} you heal the mages spinal injury perfectly, not only that but he decides he likes you, he offers to journey with you and tells you he is about to create a two way telepathic link yo you, {6} you believe him, oppening you're mind a little too thoughrally, while the connection is made, a flood of you're thoughts enters him {2} stunning him, he will be out of commisioun for a few minutes at least (the next round). Gained Companion, Human Mage (Altos). (Just a note, the limit to skills and magics only applies to player characters, npcs can have more or less than theywould if they were players)


Quote from: RNG
Go talk to the human that just woke up, and question him about similar stuff to what we were asking the mind mage.

{6} you walk into the bar to question the human, he is about to attack you, when you rappid fire questions at him, you get no responses but he just kinda sits there.

Quote from: Paranatural
Keep massaging my boot and resting on the ground.

{2} you rub you're boot and the last traces of cold leave you're foot, but you don't feel rested.

Altos: Recover from mental overload: {3} well he gets to try at the START of his next turn

Man in bar: Attack Addele: Her rappid fire questions confuse him

Terrahex: Leave: Slightly freaked out by this group, Terrahex flies away over the cliffs

Rammiel: Arrive: What Kilakan thougt was an empty rool, was acualy the room you took, you enter it to see kilakan looking arround for loot.

Statuses:
Sargoth(Paranatural)
Spoiler (click to show/hide)

Flintus(Flintus10)
Spoiler (click to show/hide)

Adelle(RNG)
Spoiler (click to show/hide)

Damaig(SMJ)
Spoiler (click to show/hide)

Kilakan(kilakan)
Spoiler (click to show/hide)

Ramiel(RAM)
Spoiler (click to show/hide)

Altos(Friend of Damaig(SMJ))
Spoiler (click to show/hide)

The human: stronger, and pissed off

The Inn: This inn is old, with few patrons. THe human wants to beat you up

Outside the inn, nothing to report

Umm yeah. FOrgot the blindesses, Sargoth rlled well, and Flintus got a 6, removing the Blindess completley not just preventing permenent
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #193 on: June 08, 2010, 11:29:17 pm »

Gaining a NPC companion to the group is nice, I'm certainly getting around with the socialness, but isn't the telepathic link thing a bit much? Unless you want to explain how that works.

Wonder why and how the hell I've been holding a shield for many turns without noticing and not getting any penalty from holding the shield, place the shield and the hard hat in or next to my backpack/stuff, then grab a bite to eat since I've been using alot of body energy lately. Also ask Altos if he knows anything about the Old City that is down the hill, if he is confused, tell him about the barkeeps letter.

I'm not interrogating him about the old city (he's on our side now anyway), just seeing if he knows anything since he has to be a local, what with the 10 days rations.
« Last Edit: June 08, 2010, 11:44:28 pm by smjjames »
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 14
« Reply #194 on: June 08, 2010, 11:33:49 pm »

i put it there to justify you knowing the guys exact status
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