OKay, Im sorry Hex, i just cant keep waiting, you are now 1st in waiting list: RAM you are in
Turn 14Assist the others in getting information out of the mage.
You were going to assist in interrogating the mage but he just joined you're team and was stunned, (initiative {2}) you sit back and relax.
relax and if i feel better, attempt to climb the roof.
(the pain is a passive thing that only effects shifting, I roll it at the end of you're turn regardless of what you do)
{6} You dig you're claws into the side of the building, climing all the way to the second floor, you see a glass window, You smash through it (damage {5}), (damage resist {4}) (remember you have LARGE amounts of resistancer to the kind of damage that the glass does to you, a 4/6 in that beats the maximum the glass can do to you (when you are in animal form)) its a little painful, but nothing is realy bad, you are now in the second floor of the inn in (luck {3}) an empty room, unfortunatly it has nothing worthy of taking either. {1} The pain does not go away (you can't epic fail this roll)
Looking briefly at Adelle and Flintus "If it looks like he is trying to gain control of my mind, do what you must in order to break his control. And keep an eye out for that beserk human, he's now awake and seriously pissed. ((I'm sure everybody heard the guy screaming last turn)) " Then Damaig turns his attention to the mage "I'll try to heal the spinal wound, but you'd better not try anything because if you double cross us... well, I don't think I need to explain."
Go ahead and attempt to heal the mage.
{5} you heal the mages spinal injury perfectly, not only that but he decides he likes you, he offers to journey with you and tells you he is about to create a two way telepathic link yo you, {6} you believe him, oppening you're mind a little too thoughrally, while the connection is made, a flood of you're thoughts enters him {2} stunning him, he will be out of commisioun for a few minutes at least (the next round). Gained Companion, Human Mage (Altos). (Just a note, the limit to skills and magics only applies to player characters, npcs can have more or less than theywould if they were players)
Go talk to the human that just woke up, and question him about similar stuff to what we were asking the mind mage.
{6} you walk into the bar to question the human, he is about to attack you, when you rappid fire questions at him, you get no responses but he just kinda sits there.
Keep massaging my boot and resting on the ground.
{2} you rub you're boot and the last traces of cold leave you're foot, but you don't feel rested.
Altos: Recover from mental overload: {3} well he gets to try at the START of his next turn
Man in bar: Attack Addele: Her rappid fire questions confuse him
Terrahex: Leave: Slightly freaked out by this group, Terrahex flies away over the cliffs
Rammiel: Arrive: What Kilakan thougt was an empty rool, was acualy the room you took, you enter it to see kilakan looking arround for loot.
Statuses:
Sargoth(Paranatural)
Race: Orc
Skills: Unarmed Combat, Body Magic, Thrown, Axes, Defensive, Survivalist
Health: Not at your'e best, but not bad, Body Energy: starting to return, as long as it is not used
Gear: Holding an Iron orcish Axe, Wearing traveller's gear and chainmail
Inventory: 20 Days Rations, Rope, Tent, 4 Throwing Axes, Sleeping Bag, First Aid Kit, Hatchet, 34 currency unit's of an unknown currency, 10 litre container of some kind of oil based fuel, 2 bottles of fortified wine.
Special: Attention Seeker+1 to rolls at gaining attention, good and bad, )
Flintus(Flintus10)
Race: Elf
Skills: Ambidextrous, Survivalist, Stealth, Blades, Firearms, Body Magic
Health: As healthy as an elf gets, Body energy: Nearly flat, but charging
Gear: Holding a repeating hand crossbow, loaded with a cartridge that contains 5 darts, Wearing Traveler's gear
Inventory: Travelers Gear, Short Sword, Short Sword, Tent, 50 days traveling rations,to full hand crossbow cartridges, 8 unloaded Hand crossbow Cartriges, 147 hand crossbow darts, Rope, 5 generic currency units
Special: Sight, Sound, Touch and Hearing all improved
Adelle(RNG)
Race: Human
Skills: Staffs & Spears, Firearms, Defensive, Computing, First Aid + Medicine, Demolitions + Chemist
Health: GRRREAT; Body Energy: try not to get any more or you might explode from overhealing (won't realy happen)
Gear: Work clothes covered by Kevlar Armour, and safety glasses, Held: a fine, curved bladed staff
Inventory: Water canteen, Hand Crossbow 60 Darts, 10 Days' Rations, x2 AA Battery Packs, First Aid Kit, Doctor's Kit, Drug Kit, Demolition Kit, Volatiles Kit, Mechanic's Kit, Flashlight, Bedroll, 1 currency unit of Australian dollars(you only typed $ not what type, hehehe), which is a plastic, nigh indestructable and pinky purple, 5$(aud) note, chemical concoction "A", Chemical COncotion "B", truth serumn
Damaig(SMJ)
Race: Orc
Skills: Body Magic, Mechanics + Tinker, First Aid, Merchant, Blades
Health: Lemme Check .... yeah your fine, Body Energy: ABout a quater down
Gear: Held: Shield , Belted: Iron Blade, Worn, Work Gear with hardhat and kevlar overalls
Items: Magnifying glass, Travelers Gear, Mechanics kit, First Aid kit, Knife (Steel), Tent, Sleeping Bag, 10 Meters of Nylon Rope, 35 days rations, 21 currency units made of undisclosed currency, barely started uberplans, barkeeps letter, sketch of a tattoo that is a sapling in a lightning bolt splitting a tree
Special: Combat Tinker (may use only tinker when using combat gizmoes), Can envision the perfect invention (+2 on next tinkering roll), immune to alcahol, idle conversationalist(+ 1 to rolls to gather information or start idle chatter), Telepathic Connection to Altos
Kilakan(kilakan)
Race: Lycanthrope (Black Jaguar)
Skills: Wrestling, Unarmed Combat, Lock Picking, Stealth, Survivalist, Defensive
Health: You're good, Body Energy: Full
Gear: Holding; Antique Shotgun, loaded with 5/5 shells, Wearing: Lycanthrope Wrap with a bandolier of 5 dagger sheaths in it, all full and A Kevlar Lycanthrope Wrap
Inventory:Lockpick kit, 15 days traveling rations, 10 meters of nylon Rope, 115 currency units in some kind of currency, 2 steel combat axes, crosbow dart, 29 shotgun
shells, 10 meat pies (15 days carnivore rations, will go off after 20 days), 2 Flashbangs
Special: Tough as nails hide(high protection against slashing, hacking and piercing, any defence against crushing) and Feline Features(it is hard to mistake you for human), Is in animal form, Taste for Blood(if trying to incapacitate with his natural weapons, Kilakan must make a roll, or go for the kill), itchy trigger finger(When pointing a gun, kilakan is prone to pull the trigger with verry little provocation), Migrane (Head hurts like fuck -1 to all mental actions, -1 to rolls to get rid of it), Lingering Pain From Change(While still in pain from the change, a lycanthrope can't force themselves into another one, no other effect)
Ramiel(RAM)
Race: Elf
Health: Fine Body ENergy: Max
Skills: Mind Magic, World magic, Staffs and spears, Defensive, Stealth, Computing.
Gear: Wearing; Travelers gear and Kevlar armour, with two throwing spears strapped either side if the backpack. Held, Bladed Staff
Inventory: Formal Clothing, Travelers Gear, Sleeping Bag, First aid kit, five days' traveling rations for omnivores, 9 currency units.
Altos(Friend of Damaig(SMJ))
Race: Human
Health: Looks horrible but, phisicaly fine: Body energy: Flat, i mean completley
Skills: Mind Magic, World Magic, Computors, Wrestling, Unarmed Combat, Defensive, Throwing
Gear: Wearing Opperatives Gear, High tensile Kevlar. Holding: Nada
Inventory: Sleeping Bag, 2 Canteens, 10 Days food, 100 currency units in Euros= 100 Euros
Special: Throaght Scars(Penalty to negotiations), Telepathic Link to Damaig, Stunned
The human: stronger, and pissed off
The Inn: This inn is old, with few patrons. THe human wants to beat you up
Outside the inn, nothing to report
Umm yeah. FOrgot the blindesses, Sargoth rlled well, and Flintus got a 6, removing the Blindess completley not just preventing permenent