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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37504 times)

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #165 on: June 06, 2010, 11:00:36 pm »

still need at least 2 others, thats if they both vote 1
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #166 on: June 07, 2010, 04:03:10 am »

1
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Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #167 on: June 07, 2010, 08:49:32 am »

1's fine.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #168 on: June 07, 2010, 09:15:11 am »

ok well, i got that message a little too late im kinda going to bed now, il to a turn in the morning (yay swatvac (week btween teaching semster over and examn weeks)
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #169 on: June 07, 2010, 10:10:10 am »

We're still missing Kilakans action though.
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #170 on: June 07, 2010, 05:42:10 pm »

haha sweet so two flash bangs left, I'm getting all the loot.
Using the temporay blindness of the innkeeper, try to find a basement or second floor, then sneak around in any hidden places I find and steal more valuable stuff, like ammo or money.
we most certainly are not.
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Nom nom nom

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #171 on: June 07, 2010, 05:44:52 pm »

haha sweet so two flash bangs left, I'm getting all the loot.
Using the temporay blindness of the innkeeper, try to find a basement or second floor, then sneak around in any hidden places I find and steal more valuable stuff, like ammo or money.
we most certainly are not.

Sorry! :) Must have read too fast or something.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #172 on: June 07, 2010, 06:40:26 pm »

killakan from now on you're loot rolls are greed rolls, nothing effecting the game, just sayin

turn 12

Quote from: Flintus
Using Body magic to improve my other senses I will attempt to get outside of the inn and listen to what the mind mage will eventually have to say.

{5} you succesfully modify you're sense of touch and sense of smell, its still not as good as a lycanthrope's though {1} you hit you're head on the doorway while doing this, and use a lot more body energy than it should have taken

Quote from: kilakan
haha sweet so two flash bangs left, I'm getting all the loot.
Using the temporay blindness of the innkeeper, try to find a basement or second floor, then sneak around in any hidden places I find and steal more valuable stuff, like ammo or money.

{3+1 stealh, +1 inkeep blinded} the inkeeper has no clue you are on the move {1} however you were too busy smirking at him to watch where you are going, you hit you're head on the stove {damage 1} but luckely all you di was give your'self a headache

Quote from: Paranatural
Roll around on the ground, rubbing my eyes and willing for my freaking foot to feel better, then I crawl for the dor, hoping I can possibly make it outside of this very normal and non dangerous inn alive
{6-1 blind} you roll arround on the floor, and rub you're foot, then manage to get out of the inn without incedent

Quote from: RNG
Apologize to the mage about my overzealous friends... then question the mage about his employers, what he is doing here, what is in the city, and tell him to relay any other information he knows about our situation.

{1} not only does he not talk, he stares daggers at you {6} you resist his mental intrusions a little to harsley, he is unconcious again

Quote from: smj
Yell in pain and use body magic to try and clear my vision, at the same time cussing at Kilakan "Yaghh! Next time don't test something inside and in front of everybody you damn FeliLycanthrope!"

Make my way out of the Inn since this isn't going anywhere fast and the Barkeep wouldn't have any more answers. The Barkeep is probably going to throw everybody out of the Inn anyway for this.


As for FeliLycanthrope, I was just saying were jaguar in a wierd way.

{6} you shout at killakan, using many expletives and making his alrady aching head worse, you manage to clear you're sight {2} but it takes a bit too much energy, you high tail it out of the inn

Human in bar: finaly tries to wake up {6} he screams and stands up, he is still bound though, so he is a little wobbely.

Mind mage: tries to gain conciousness{5} he wakes up AGAIN

Statuses:
Sargoth(Paranatural)
Spoiler (click to show/hide)

Flintus(Flintus10)
Spoiler (click to show/hide)

Adelle(RNG)
Spoiler (click to show/hide)

Damaig(SMJ)
Spoiler (click to show/hide)

Kilakan(kilakan)
Spoiler (click to show/hide)

Terrahex(Terrahex)
Spoiler (click to show/hide)

The human: stronger, bound and pissed off

The Inn: This inn is old, with few patrons. The inkeeper has returned he has been blinded by the flashbang

Outside the inn, A young mind mage who seems to be working or whoever took you here, he is lying on his belly, he has lost controll of his legs and his throaght will be scarred for the rest of his life, he is compelled to tell the truth.
[/quote]
« Last Edit: June 07, 2010, 07:14:16 pm by wolfchild »
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #173 on: June 07, 2010, 06:54:02 pm »

Shake my head at the mage, then say "It wouldn't kill you to be a little nicer. I mean, I just saved your life right now. I normally wouldn't ask for payment or a favor for such a thing, but right now I'm very confused and can't remember anything so... any help you can give, would be greatly appreciated."
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The end of the world is more fun then I expected.

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 12
« Reply #174 on: June 07, 2010, 07:03:20 pm »

I guess it's getting into the afternoon or evening in the game as several characters are low on body energy and probably getting tired too. Also, you said that I managed to clear my sight, but the blinded status effect is still there, not sure if thats intended.

Wouldn't want to sleep anywhere near that beserk human though.

Try and get some information out of the mage, now that he isn't about to suffocate, and isn't going anywhere fast. Offer him a bit of food and/or water as a friendly gesture. If I like his responses, give him an offer that we could fix his spine ((Theres 3 body mages and I'm not actually agreeing to do it, just giving him an option. Its like a bluff, I think.)) if he returns to the light from the dark side.

He's probably more pissed/scared about not being able to walk again, what with the broken spine.
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #175 on: June 07, 2010, 07:06:45 pm »

Growl at the pipe, then head out of the inn, change into animal form and attempt to climb the inns walls and get on the roof.
I expect i might hit a nail on a low roll and hurt my hand again, oh well, I should be able to do this, since people with spiked gloves and boots can climb walls ok.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 12
« Reply #176 on: June 07, 2010, 07:12:29 pm »

I guess it's getting into the afternoon or evening in the game as several characters are low on body energy and probably getting tired too. Also, you said that I managed to clear my sight, but the blinded status effect is still there, not sure if thats intended.

Wouldn't want to sleep anywhere near that beserk human though.

Try and get some information out of the mage, now that he isn't about to suffocate, and isn't going anywhere fast. Offer him a bit of food and/or water as a friendly gesture. If I like his responses, give him an offer that we could fix his spine ((Theres 3 body mages and I'm not actually agreeing to do it, just giving him an option. Its like a bluff, I think.)) if he returns to the light from the dark side.

He's probably more pissed/scared about not being able to walk again, what with the broken spine.

blinded fixed, body energy is used up when body magic is used on you, not because you are tired

Growl at the pipe, then head out of the inn, change into animal form and attempt to climb the inns walls and get on the roof.
I expect i might hit a nail on a low roll and hurt my hand again, oh well, I should be able to do this, since people with spiked gloves and boots can climb walls ok.

do oyou want to change as a turn, or risk doubbling the time it takes to try to make it not take you're turn?
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #177 on: June 07, 2010, 07:14:28 pm »

I guess it's getting into the afternoon or evening in the game as several characters are low on body energy and probably getting tired too. Also, you said that I managed to clear my sight, but the blinded status effect is still there, not sure if thats intended.

Wouldn't want to sleep anywhere near that beserk human though.

Try and get some information out of the mage, now that he isn't about to suffocate, and isn't going anywhere fast. Offer him a bit of food and/or water as a friendly gesture. If I like his responses, give him an offer that we could fix his spine ((Theres 3 body mages and I'm not actually agreeing to do it, just giving him an option. Its like a bluff, I think.)) if he returns to the light from the dark side.

He's probably more pissed/scared about not being able to walk again, what with the broken spine.

blinded fixed, body energy is used up when body magic is used on you, not because you are tired

Oh I see. You did have the beserk human fall unconscious when his body energy got drained, so I thought having it drained somewhat also means you're tired.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #178 on: June 07, 2010, 07:15:05 pm »

well it was actualy 2 different side effects of the 6
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 11
« Reply #179 on: June 07, 2010, 07:26:27 pm »

Smile at the human and ask "Is there anything you would like to say?" Regardless of his answer I would like to know where he is from and how he got here.
« Last Edit: June 07, 2010, 09:38:31 pm by Flintus10 »
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