HERE YE HERE YE, the turn is here
Turn 9I once again try and heal up my foot, and head out of the Inn. This place is dangerous
{1} You try to heal you're foot, but all you manage to do is burn up you're body energy, you're foot is also back to it's previous condition
Nudge the mage over onto his stomach with my foot if he isn't already. He should be fine.
Since I have a roll for gathering information, I guess I'll initiate the interrogation.
When the mage recovers, question him on why he was out here being invisible. If the mage refuses to talk, let Kilakan interrogate him.
{4}, you push the mage over onto his stomache, making sure his head is on his side, {3} he coughs up the last races of water, but still does not like like he is up to talking {4, perception} you notice a symbol on the back of his left hand
(now I suck at drawing, so im gonna describe it)
The symbol is a greyscale illustration of an evergreen tree being split by a lightning bolt, whel you peer closer, you notice a sapling in the middle of the lightning bolt.
Load my crossbow and then hold it in plain sight try to 'encourage' the mage to listen to Damaig
(GM INTERVENTION- anti stupidity protection this is youre last one)
{4} well you encorage the man to stay silent anyway, you refilled the cartridge you are currently using, and 2 others
Next time remember you have a repeating crossbow
Take out shotgun, press it to the mages leg, and tell him if he doesn't start telling us who he is, who he works for,what they want, where they are,ect, he's gonna be even more mangled then already. Also change into human form first
{6} you sihift quickly back to human, a little too quickly, you're senses are a little confused, nevertheless you follow through with you're intentions {4}{6} you point you're shotgun at the one you're senses are telling you the mage is, unfortunatley you're senses also told you he twitched. (6), the recoil of your'e shotgun sends you flying, as you realise the shot had a little too much powder (2), you do not manage to land proberly and hit you're head hard after the shot. On the other end {3}{1}=(4 +2 sucsess level) 6 shots fly to the target {1} he cant move at all, in fact, in his groaning he moves into perfect position for the shot. (6) the sho hits the mage in the perfect spot, his lungs are punctured and the nerves leading to his lower body have been severed.
Kilakan, maby you should stop it with the prisoner handelling, gained
twitchy trigger finger(when you have a firearm pointed at a target, ou are prone to pulling the trigger if he so much as blinks at you).
Hmm. Use my own mind magic to counter any mind magic from the mind mage while healing him remove the rest of the water.
You decide to, lacking any magic, patch him up as best you can, (1+1), you manage to administer some painkillers but the rest of you're group is a little to jumpy to let you bandage him
Statuses:
Sargoth(Paranatural)
Race: Orc
Skills: Unarmed Combat, Body Magic, Thrown, Axes, Defensive, Survivalist
Health: Not at your'e best, but not bad, Body Energy: EMPTY
Gear: Holding an Iron orcish Axe, Wearing traveller's gear and chainmail
Inventory: 20 Days Rations, Rope, Tent, 4 Throwing Axes, Sleeping Bag, First Aid Kit, Hatchet, 34 currency unit's of an unknown currency, 10 litre container of some kind of oil based fuel, 2 bottles of fortified wine.
Special: Attention Seeker+1 to rolls at gaining attention, good and bad, Frozen(you cannot move you're left foot, nor feel it)
Flintus(Flintus10)
Race: Elf
Skills: Ambidextrous, Survivalist, Stealth, Blades, Firearms, Body Magic
Health: As healthy as an elf gets, Body energy: If you were a battery, you would power a flashlight for months
Gear: Holding a repeating hand crossbow, loaded with a cartridge that contains 5 darts, Wearing Traveler's gear
Inventory: Travelers Gear, Short Sword, Short Sword, Tent, 50 days traveling rations,to full hand crossbow cartridges, 8 unloaded Hand crossbow Cartriges, 147 hand crossbow darts, Rope, 5 generic currency units
Adelle(RNG)
Race: Human
Skills: Staffs & Spears, Firearms, Defensive, Computing, First Aid + Medicine, Demolitions + Chemist
Health: GRRREAT; Body Energy: try not to get any more or you might explode from overhealing (won't realy happen)
Gear: Work clothes covered by Kevlar Armour, and safety glasses, Held: a fine, curved bladed staff
Inventory: Water skin canteen, Hand Crossbow 45 60 Bolts Darts, 10 Days' Rations, x2 AA Battery Packs, First Aid Kit, Doctor's Kit, Drug Kit, Demolition Kit, Volatiles Kit, Mechanic's Kit, Flashlight, Bedroll, 1 currency unit of Australian dollars(you only typed $ not what type, hehehe), which is a plastic, nigh indestructable and pinky purple, 5$(aud) note, chemical concoction "A", Chemical COncotion "B"
Damaig(SMJ)
Race: Orc
Skills: Body Magic, Mechanics + Tinker, First Aid, Merchant, Blades
Health: Lemme Check .... yeah your fine, Body Energy: You feel the power
Gear: Held: Shield , Belted: Iron Blade, Worn, Work Gear with hardhat and kevlar overalls
Items: Magnifying glass, Travelers Gear, Mechanics kit, First Aid kit, Knife (Steel), Tent, Sleeping Bag, 10 Meters of Nylon Rope, 30 days rations, 21 currency units made of undisclosed currency, barely started uberplans, barkeeps letter
Special: Combat Tinker (may use only tinker when using combat gizmoes), Can envision the perfect invention (+2 on next tinkering roll), immune to alcahol,idle conversationalist(+ 1 to rolls to gather information or start idle chatter)
Kilakan(kilakan)
Race: Lycanthrope (Black Jaguar)
Skills: Wrestling, Unarmed Combat, Lock Picking, Stealth, Survivalist, Defensive
Health: You're good, Body Energy: Full
Gear: Holding; Antique Shotgun, loaded with 4/5 shells, Wearing: Lycanthrope Wrap with a bandolier of 5 dagger sheaths in it, all full and A Kevlar Lycanthrope Wrap
Inventory:Lockpick kit, 15 days traveling rations, 10 meters of nylon Rope, 115 currency units in some kind of currency, 2 steel combat axes, crosbow dart, 30 shotgun shells, 10 meat pies (15 days carnivore rations, will go off after 20 days), 3 Tubes, with pins in the top and labelled with crossed out eyes
Special: Tough as nails hide(high protection against slashing, hacking and piercing, any defence against crushing) and Feline Features(it is hard to mistake you for human), Is in animal form, Taste for Blood(if trying to incapacitate with his natural weapons, Kilakan must make a roll, or go for the kill),itchy trigger finger(When pointing a gun, kilakan is prone to pull the trigger with verry little provocation
The human: stronger, bound and unconcious
The Inn: This inn is old, with few patrons. The inkeeper has returned he is paniking over the state of his tap room
Outside the inn, A young mind mage who seems to be working or whoever took you here, he is lying on his belly, his lung is punctured from behind, he has lost controll of his leegs and his throaght will be scarred for the rest of his life.