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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37458 times)

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #120 on: June 03, 2010, 09:08:29 pm »

actualy thanks killakan, il change the name to taste for blood, i like the sound of it better, thanks also for the compliment., also i forgot to mention it or change statuses but youre hand is all better now.

Also i thought that change was contingent on not being able to grab his neck, i changed my mind on that one.

Turn 8
Quote from: Flintus
Shake the puny mage awake
[/b][/size]

(1), You have the intent to shake the man awake, but you try to do it to his whole body, your arms scream in agony, and the mage lulled by the slow rocking you managed drifts furthur into sleep. Your arms ache -1 to all actions involving them, will get better if you do not use them.

Quote from: Paranatural
I thank the bartender, use my body magic to restore feeling to my foot and head out of the Inn before anyone else does anything else widely destructive.

You thank the bartender, and turn your magic on youre foot (3), you manage to keep corculation and temperature there, but the air around it is still frozen

Quote from: RNG
Grin sheepishly and clean up the mess, apologizing for my mistake. Try to heal Sargoth's foot if his body magic didn't work.

Have we decided which direction we're going to go yet?

Well you would clean up, but you''ve been kicked out, you attempt to reason with the barman (2), nope still kicked out, (initiative 1), you kick back and relax

Quote from: smj

You were trying to make a fire extingusiher weren't you RNG?

Go to the river, fill up my hard hat with water(which will get washed in the proccess anyway), return and splash the water on the mind mages face. that ought to wake him up if anything.

(5) you collect a full hatfull of water, cleaning you're hard hat in the process (6) well the good news, the mage is awake, the bad news? he inhaled a fair bit of water

Quote from: kilakan
I had changed my action to lead him inside at gun-point, but whatever,
Search the mind mage for any notes, letters, or information regarding the people who sent us here.

Search (5) you do not find anything like notes, he must have memorized anything, however you do find a coupple of tupes with pins in the top, these are labeled with an eye with a line crossing it diagonaly.

Man: Choke up the water (3), well the man does not drown yet, but he has not got all the water out either.

Statuses:
Sargoth(Paranatural)
Spoiler (click to show/hide)

Flintus(Flintus10)
Spoiler (click to show/hide)

Adelle(RNG)
Spoiler (click to show/hide)

Damaig(SMJ)
Spoiler (click to show/hide)

Kilakan(kilakan)
Spoiler (click to show/hide)

The human: stronger, bound and unconcious

The Inn: This inn is old, with few patrons. The inkeeper has returned he is paniking over the state of his tap room

Outside the inn, A young mind mage who seems to be working or whoever took you here, he is coughing up water and his throaght will be scarred for the rest of his life.

O yeah, forgot to mention this earlier, kilakan you now isntinctivly go for the kill, read youre status for full details.
[/quote]
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #121 on: June 03, 2010, 09:36:58 pm »

Quote
coupple of tupes with pins in the top, these are labeled with an eye with a line crossing it diagonaly.

Huh, whats a tupe? Did you mean tubes?
« Last Edit: June 03, 2010, 09:47:13 pm by smjjames »
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Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #122 on: June 03, 2010, 11:22:34 pm »

I once again try and heal up my foot, and head out of the Inn. This place is dangerous.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #123 on: June 03, 2010, 11:30:16 pm »

yea i meant tubes,
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #124 on: June 03, 2010, 11:37:59 pm »

Nudge the mage over onto his stomach with my foot if he isn't already. He should be fine.


Since I have a roll for gathering information, I guess I'll initiate the interrogation.

When the mage recovers, question him on why he was out here being invisible. If the mage refuses to talk, let Kilakan interrogate him.
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #125 on: June 04, 2010, 02:48:46 am »

Load my crossbow and then hold it in plain sight try to 'encourage' the mage to listen to Damaig
« Last Edit: June 04, 2010, 05:37:31 am by Flintus10 »
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #126 on: June 04, 2010, 04:35:09 am »

hey flintus, maby u want to reload you're cartridge, and actualy load the rest of them, just suggesting
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #127 on: June 04, 2010, 09:09:27 am »

Take out shotgun, press it to the mages leg, and tell him if he doesn't start telling us who he is, who he works for,what they want, where they are,ect, he's gonna be even more mangled then already.  Also change into human form first.
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Nom nom nom

RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #128 on: June 04, 2010, 09:54:08 am »

You never told me I was kicked out...

Hmm. Use my own mind magic to counter any mind magic from the mind mage while healing him remove the rest of the water.
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The end of the world is more fun then I expected.

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #129 on: June 04, 2010, 09:59:05 am »

I don't think you actually have mind magic or any magic (besides the innate body energy that everybody has, apparently), but any magic that was being done was broken when the mage went unconscious.

He really just needs to get into a position where he can cough that water back out.
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #130 on: June 04, 2010, 12:00:28 pm »

Didn't we each pick a magic school at the beginning?
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The end of the world is more fun then I expected.

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #131 on: June 04, 2010, 02:23:27 pm »

You didn't pick any magic. Although you did pick up first aid and medicine and almost everybody that started out actually went for body magic. So there is plenty of healing capability to go around.

Probably has its advantages over healing with body magic since it won't buff someone up if you overshoot a heal. Getting buffs from drugs, now thats something different.
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #132 on: June 04, 2010, 03:08:25 pm »

Huh. I could have sworn I put mind magic down for one of my skills. Oh well.
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The end of the world is more fun then I expected.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 9
« Reply #133 on: June 04, 2010, 07:06:55 pm »

HERE YE HERE YE, the turn is here

Turn 9

Quote from: paranatural
I once again try and heal up my foot, and head out of the Inn. This place is dangerous

{1} You try to heal you're foot, but all you manage to do is burn up you're body energy, you're foot is also back to it's previous condition

Quote from: smh
Nudge the mage over onto his stomach with my foot if he isn't already. He should be fine.


Since I have a roll for gathering information, I guess I'll initiate the interrogation.

When the mage recovers, question him on why he was out here being invisible. If the mage refuses to talk, let Kilakan interrogate him.

{4}, you push the mage over onto his stomache, making sure his head is on his side, {3} he coughs up the last races of water, but still does not like like he is up to talking  {4, perception} you notice a symbol on the back of his left hand

(now I suck at drawing, so im gonna describe it)
The symbol is a greyscale illustration of an evergreen tree being split by a lightning bolt, whel you peer closer, you notice a sapling in the middle of the lightning bolt.

Quote from: flintus
Load my crossbow and then hold it in plain sight try to 'encourage' the mage to listen to Damaig

(GM INTERVENTION- anti stupidity protection this is youre last one)
{4} well you encorage the man to stay silent anyway, you refilled the cartridge you are currently using, and 2 others

Next time remember you have a repeating crossbow

Quote from: kilakan
Take out shotgun, press it to the mages leg, and tell him if he doesn't start telling us who he is, who he works for,what they want, where they are,ect, he's gonna be even more mangled then already.  Also change into human form first

{6} you sihift quickly back to human, a little too quickly, you're senses are a little confused, nevertheless you follow through with you're intentions {4}{6} you point you're shotgun at the one you're senses are telling you the mage is, unfortunatley you're senses also told you he twitched. (6), the recoil of your'e shotgun sends you flying, as you realise the shot had a little too much powder (2), you do not manage to land proberly and hit you're head hard after the shot. On the other end {3}{1}=(4 +2 sucsess level) 6 shots fly to the target {1} he cant move at all, in fact, in his groaning he moves into perfect position for the shot. (6) the sho hits the mage in the perfect spot, his lungs are punctured and the nerves leading to his lower body have been severed.

Kilakan, maby you should stop it with the prisoner handelling, gained twitchy trigger finger(when you have a firearm pointed at a target, ou are prone to pulling the trigger if he so much as blinks at you).

Quote from: RNG
Hmm. Use my own mind magic to counter any mind magic from the mind mage while healing him remove the rest of the water.

You decide to, lacking any magic, patch him up as best you can, (1+1), you manage to administer some painkillers but the rest of you're group is a little to jumpy to let you bandage him

Statuses:
Sargoth(Paranatural)
Spoiler (click to show/hide)

Flintus(Flintus10)
Spoiler (click to show/hide)

Adelle(RNG)
Spoiler (click to show/hide)

Damaig(SMJ)
Spoiler (click to show/hide)

Kilakan(kilakan)
Spoiler (click to show/hide)

The human: stronger, bound and unconcious

The Inn: This inn is old, with few patrons. The inkeeper has returned he is paniking over the state of his tap room

Outside the inn, A young mind mage who seems to be working or whoever took you here, he is lying on his belly, his lung is punctured from behind, he has lost controll of his leegs and his throaght will be scarred for the rest of his life.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 8
« Reply #134 on: June 04, 2010, 07:18:41 pm »

@Wolfchild: Can body magic heal even spinal wounds? We know how difficult they are to repair, even for modern medicine.

Reflexively jump back slightly from the shot that Kilakan did and yell at Kilakan "What the hell are you doing?!" (technically this would be during turn 8, and so don't need to roll on it).

Let Adelle (or someone else) deal with the puncture wounds. Try questioning the mage again, threaten to let Kilakan take another potshot at him.

Be sure to sketch the tattoo on the mages hand, it's going to be important, and the Barkeep may know about it. If he'll let us back in.
« Last Edit: June 04, 2010, 07:24:18 pm by smjjames »
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