Well hex has not replied, but in a separate thread he has mentioned he has problems, so i'm gonna give him the weekend.
Turn 7Clamp down on his neck with my mouth (while changed) and pin him to the ground, don't kill him, just squeeze his throat shut if he tries to cast a spell.
Grrr, guys get out here! I got another one!
&
jaguar's have very large mouths used to pin prey... like all big cats, are you saying that I don't actually become a jaguar? I'd like to know what I can actually do while changed then, like can i climb using my claws? If I can't then
Change back, remove shotgun, and press it to his head, if he tries any spells, blow him away.
(6) Kilakan launches himself powerfuly at the man's throaght, (dodge 1),(Crit confirmation 6)(damage 6) Unfortunatley for you, youre instincts kick in and crush the man's windpipe and destroy his jugular, youre powerful launch also kicked a stone at flintus (only other character outside (your side or not)), (accuracy 3) dodge (1 +1 badly aimed) Damage(2) The rock hits flintus in the right pinkie, causing a lot of pain but no damage, the pain subsides before it can effect him.
I really should stop spilling flammable and/or corrosive substances.
Resume playing with chemicals.
This is fun!
(1) While playing around with her chemicals, addle obviously gets something wrong as the vial she is holding frosts up, she instinctively drops it and the contents fly all over the inn (collateral 4) (dodges, Adelle (5-1(distance), Inkeeper (6), Damaig (3), Sargoth (1+1)) Adelle Manages not to get hit by flying chemicals, and the innkeeper ducks behind the counter (breaking some bottles). However Sargoth and Damaig are not so lucky, Sargoth is just hit by the wave of chemicals (damage 2), Fortunately all that happens is that he needs to clean his hard hat, which fell off at the perfect juncture. Sargoth on the other hand, is in direct line of fire (damage 2+1 awful dodge) his foot is liberally coated with the substance, which rappidly reacts, crystilising and in the proccess cooling everything down, sargoth can no longer feel his foot and at least for now frozen air encases it halting his motion. (no actual harm to his health though).
Note no PM for that spectacular failure RNG, what happened is definateley no secret.
Oh yea Volatiles roll (6), you manage to not cause any of the rest of you're volatiles to react, however you feel it is more luck than skill. (you cant overshoot the volatiles roll, but a 6 is luck not skill and doesn't improve you're ability to not set stuff off).
jaguar's have very large mouths used to pin prey... like all big cats, are you saying that I don't actually become a jaguar? I'd like to know what I can actually do while changed then, like can i climb using my claws? If I can't then
Change back, remove shotgun, and press it to his head, if he tries any spells, blow him away.
They don't have cheeks though, which is probably preventing you from doing that.
Anyways, since you didn't say that we actually are on top of the mage....
Rush out to investigate what's going on and help Kilakan subdue him if neccesary. Although he is already freaking out, so I think Kilakan probably has it handled. Anyways, help escort the guy into the Inn, he likely has answers to whats going on, and has to answer why he is messing with us.
You notice that the man has his throat completely crushed, (luck 5), however he is not dead from it yet, reacting quickly, so you can have someone to question you rest your hands on him and focus on mending the lethal damage (body magic 3) you repair a little of the damage, he wont die so quickly now but you dont think he will last long enough to talk despite you're efforts
I try and sober up. Plus I order a bottle of that Vodka for the road. Then I head on outside and confer with the others about what we should do.
Luck (1), Unfortunately for you the innkeeper, while diving for cover destroyed every bottle of every spirit he had, (diplomacy {6}) fortunatley he takes it out on RNG rather than the nearest person, ordering her out of the inn, she complies after packing up her kit, which other than white phosphorous is still relatively stocked. The innkeeper hands you 2 bottles of fortified wine and refuses payment, saying it just does not feel right. he then returns to the bar (you still cant feel or move youre left foot) you are sober now though.
Fine I will help get information out of the mind mage.
You realise that you wont be able to question the mind mage if he is dead, so you follow suit with damaig and try to heal the mans mortal wound (4, the procedure works well, the man will be disfigured for the rest of his life, but he will live, he will also stay unconcious for now.
Statuses:
Sargoth(Paranatural)
Race: Orc
Skills: Unarmed Combat, Body Magic, Thrown, Axes, Defensive, Survivalist
Health: Completley Fine, Body Energy: Maximum Capacity
Gear: Holding an Iron orcish Axe, Wearing traveller's gear and chainmail
Inventory: 20 Days Rations, Rope, Tent, 4 Throwing Axes, Sleeping Bag, First Aid Kit, Hatchet, 34 currency unit's of an unknown currency, 10 litre container of some kind of oil based fuel, 2 bottles of fortified wine.
Special: Attention Seeker+1 to rolls at gaining attention, good and bad, Frozen foot(you can niether feel your left foot nor move it)
Flintus(Flintus10)
Race: Elf
Skills: Ambidextrous, Survivalist, Stealth, Blades, Firearms, Body Magic
Health: As healthy as an elf gets, Body energy: If you were a battery, you would power a flashlight for months
Gear: Holding a repeating hand crossbow, loaded with a cartridge that contains 2 darts, Wearing Traveler's gear
Inventory: Travelers Gear, Short Sword, Short Sword, Tent, 50 days traveling rations, 10 unloaded Hand crossbow Cartriges, 160 hand crossbow darts, Rope, 5 generic currency units
Adelle(RNG)
Race: Human
Skills: Staffs & Spears, Firearms, Defensive, Computing, First Aid + Medicine, Demolitions + Chemist
Health: GRRREAT; Body Energy: try not to get any more or you might explode from overhealing (won't realy happen)
Gear: Work clothes covered by Kevlar Armour, and safety glasses, Held: a fine, curved bladed staff
Inventory: Water skin canteen, Hand Crossbow 45 60 Bolts Darts, 10 Days' Rations, x2 AA Battery Packs, First Aid Kit, Doctor's Kit, Drug Kit, Demolition Kit, Volatiles Kit, Mechanic's Kit, Flashlight, Bedroll, 1 currency unit of Australian dollars(you only typed $ not what type, hehehe), which is a plastic, nigh indestructable and pinky purple, 5$(aud) note, chemical concoction "A", Chemical COncotion "B"
Damaig(SMJ)
Race: Orc
Skills: Body Magic, Mechanics + Tinker, First Aid, Merchant, Blades
Health: Lemme Check .... yeah your fine, Body Energy: You feel the power
Gear: Held: Shield , Belted: Iron Blade, Worn, Work Gear with hardhat and kevlar overalls
Items: Magnifying glass, Travelers Gear, Mechanics kit, First Aid kit, Knife (Steel), Tent, Sleeping Bag, 10 Meters of Nylon Rope, 30 days rations, 21 currency units made of undisclosed currency, barely started uberplans, barkeeps letter
Special: Combat Tinker (may use only tinker when using combat gizmoes), Can envision the perfect invention (+2 on next tinkering roll), immune to alcahol,idle conversationalist(+ 1 to rolls to gather information or start odle chatter)
Kilakan(kilakan)
Race: Lycanthrope (Black Jaguar)
Skills: Wrestling, Unarmed Combat, Lock Picking, Stealth, Survivalist, Defensive
Health: You're good, Body Energy: Full
Gear: Holding; Nothing, Wearing: Lycanthrope Wrap with a bandolier of 5 dagger sheaths in it, all full and A Kevlar Lycanthrope Wrap
Inventory:Lockpick kit, 15 days traveling rations, 10 meters of nylon Rope, 115 currency units in some kind of currency, 2 steel combat axes, crosbow dart, shotgun with 5 shells loaded, 30 shotgun shells, 10 meat pies (15 days carnivore rations, will go off after 20 days)
Special: Tough as nails hide(high protection against slashing, hacking and piercing, any defence against crushing) and Feline Features(it is hard to mistake you for human), Is in animal form, Hurt left Paw/Hand (-1 to all actions involving that hand, temporary(like realy, u will regenerate it next turn unless you take damage)) Blood on his mouth(if trying to incapacitate with his natural weapons, Kilakan must make a roll, or go for the kill)
The human: stronger, bound and unconcious
The Inn: This inn is old, with few patrons. The inkeeper has returned he is totaly engrosed by Damaig, his shotgun is missing
Outside the inn, A young mind mage who seems to be working or whoever took you here, he is unconcious and will have an ugly scar on his throaght.
O yeah, forgot to mention this earlier, kilakan you now isntinctivly go for the kill, read youre status for full details.