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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37457 times)

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 6
« Reply #105 on: June 01, 2010, 10:27:50 pm »

yea para, hes outside, and flintus, its a CITY and its DOWNHILL, you have only 2 directions you can go.

Also Good news Terahex, im adding a 6th slot, please reply in either the thread or my messages, il introduce you as soon as i can after you have confermed
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Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 6
« Reply #106 on: June 02, 2010, 10:46:15 am »

I try and sober up. Plus I order a bottle of that Vodka for the road. Then I head on outside and confer with the others about what we should do.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 6
« Reply #107 on: June 02, 2010, 05:43:11 pm »

just waiting for flintus to post an action that is not asking a question with an obvious answer, if he does not by the time i have done all the assignments that i have due tommorow i will AI him
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 6
« Reply #108 on: June 02, 2010, 06:00:11 pm »

Fine I will help get information out of the mind mage.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #109 on: June 03, 2010, 12:41:11 am »

Well hex has not replied, but in a separate thread he has mentioned he has problems, so i'm gonna give him the weekend.

Turn 7

Quote from: kilakan
Clamp down on his neck with my mouth (while changed) and pin him to the ground, don't kill him, just squeeze his throat shut if he tries to cast a spell.
Grrr, guys get out here!  I got another one!
&
jaguar's have very large mouths used to pin prey... like all big cats, are you saying that I don't actually become a jaguar?  I'd like to know what I can actually do while changed then, like can i climb using my claws?  If I can't then
Change back, remove shotgun, and press it to his head, if he tries any spells, blow him away.


(6) Kilakan launches himself powerfuly at the man's throaght, (dodge 1),(Crit confirmation 6)(damage 6) Unfortunatley for you, youre instincts kick in and crush the man's windpipe and destroy his jugular, youre powerful launch also kicked a stone at flintus (only other character outside (your side or not)), (accuracy 3) dodge (1 +1 badly aimed) Damage(2) The rock hits flintus in the right pinkie, causing a lot of pain but no damage, the pain subsides before it can effect him.

Quote from: RNG
I really should stop spilling flammable and/or corrosive substances.

Resume playing with chemicals.


This is fun!

(1) While playing around with her chemicals, addle obviously gets something wrong as the vial she is holding frosts up, she instinctively drops it and the contents fly all over the inn (collateral 4) (dodges, Adelle (5-1(distance), Inkeeper (6), Damaig (3), Sargoth (1+1)) Adelle Manages not to get hit by flying chemicals, and the innkeeper ducks behind the counter (breaking some bottles). However Sargoth and Damaig are not so lucky, Sargoth is just hit by the wave of chemicals (damage 2), Fortunately all that happens is that he needs to clean his hard hat, which fell off at the perfect juncture. Sargoth on the other hand, is in direct line of fire (damage 2+1 awful dodge) his foot is liberally coated with the substance, which rappidly reacts, crystilising and in the proccess cooling everything down, sargoth can no longer feel his foot and at least for now frozen air encases it halting his motion. (no actual harm to his health though).

Note no PM for that spectacular failure RNG, what happened is definateley no secret.

Oh yea Volatiles roll (6), you manage to not cause any of the rest of you're volatiles to react, however you feel it is more luck than skill. (you cant overshoot the volatiles roll, but a 6 is luck not skill and doesn't improve you're ability to not set stuff off).

Quote from: smj
jaguar's have very large mouths used to pin prey... like all big cats, are you saying that I don't actually become a jaguar?  I'd like to know what I can actually do while changed then, like can i climb using my claws?  If I can't then
Change back, remove shotgun, and press it to his head, if he tries any spells, blow him away.

They don't have cheeks though, which is probably preventing you from doing that.

Anyways, since you didn't say that we actually are on top of the mage....

Rush out to investigate what's going on and help Kilakan subdue him if neccesary. Although he is already freaking out, so I think Kilakan probably has it handled. Anyways, help escort the guy into the Inn, he likely has answers to whats going on, and has to answer why he is messing with us.

You notice that the man has his throat completely crushed, (luck 5), however he is not dead from it yet, reacting quickly, so you can have someone to question you rest your hands on him and focus on mending the lethal damage (body magic 3) you repair a little of the damage, he wont die so quickly now but you dont think he will last long enough to talk despite you're efforts

Quote from: Paranatural
I try and sober up. Plus I order a bottle of that Vodka for the road. Then I head on outside and confer with the others about what we should do.

Luck (1), Unfortunately for you the innkeeper, while diving for cover destroyed every bottle of every spirit he had, (diplomacy {6}) fortunatley he takes it out on RNG rather than the nearest person, ordering her out of the inn, she complies after packing up her kit, which other than white phosphorous is still relatively stocked. The innkeeper hands you 2 bottles of fortified wine and refuses payment, saying it just does not feel right. he then returns to the bar (you still cant feel or move youre left foot) you are sober now though.

Fine I will help get information out of the mind mage.
You realise that you wont be able to question the mind mage if he is dead, so you follow suit with damaig and try to heal the mans mortal wound (4, the procedure works well, the man will be disfigured for the rest of his life, but he will live, he will also stay unconcious for now.

Statuses:
Sargoth(Paranatural)
Spoiler (click to show/hide)
Flintus(Flintus10)
Spoiler (click to show/hide)

Adelle(RNG)
Spoiler (click to show/hide)

Damaig(SMJ)
Spoiler (click to show/hide)

Kilakan(kilakan)
Spoiler (click to show/hide)

The human: stronger, bound and unconcious

The Inn: This inn is old, with few patrons. The inkeeper has returned he is totaly engrosed by Damaig, his shotgun is missing

Outside the inn, A young mind mage who seems to be working or whoever took you here, he is unconcious and will have an ugly scar on his throaght.

O yeah, forgot to mention this earlier, kilakan you now isntinctivly go for the kill, read youre status for full details.
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #110 on: June 03, 2010, 01:30:16 am »

Shake the puny mage awake
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RAM

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #111 on: June 03, 2010, 07:34:21 am »

*stops hexing hex...*
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #112 on: June 03, 2010, 08:37:31 am »

I thank the bartender, use my body magic to restore feeling to my foot and head out of the Inn before anyone else does anything else widely destructive.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #113 on: June 03, 2010, 09:28:34 am »

Grin sheepishly and clean up the mess, apologizing for my mistake. Try to heal Sargoth's foot if his body magic didn't work.

Have we decided which direction we're going to go yet?
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The end of the world is more fun then I expected.

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #114 on: June 03, 2010, 10:08:51 am »

You were trying to make a fire extingusiher weren't you RNG?

Go to the river, fill up my hard hat with water(which will get washed in the proccess anyway), return and splash the water on the mind mages face. that ought to wake him up if anything.

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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #115 on: June 03, 2010, 11:22:32 am »

You were trying to make a fire extingusiher weren't you RNG?
More or less. I was looking for a rapidly cooling agent. I wasn't planning on it exploding though.
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The end of the world is more fun then I expected.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #116 on: June 03, 2010, 05:37:36 pm »

I thank the bartender, use my body magic to restore feeling to my foot and head out of the Inn before anyone else does anything else widely destructive.

edit, forget that my mistake
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You really can both sig it.
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #117 on: June 03, 2010, 08:13:11 pm »

I had changed my action to lead him inside at gun-point, but whatever,
Search the mind mage for any notes, letters, or information regarding the people who sent us here.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #118 on: June 03, 2010, 08:14:01 pm »

Of all of us, I wonder who has the best interrogation skills? The mage is going to be scared shitless and isn't likely to fight back or have the concentration to go invisible again.
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 7
« Reply #119 on: June 03, 2010, 08:19:05 pm »

like how I've got "the taste of blood" now, that's neat flavor info.  You're doing a great job btw
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