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Author Topic: [CRM] Community Random Mod [0.0] - a forum modding game  (Read 2989 times)

Deon

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[CRM] Community Random Mod [0.0] - a forum modding game
« on: May 24, 2010, 11:19:41 am »


Current version: 0.0

Changelog:
0.0) Project is started.


Features:



I've decided to play a small game with myself and you. Let's see how it ends!

Everyone may suggest to add any item/creature/entity/object/... basically anything that can be done in DF.
You can also change existing stuff how you want.

Note: only ONE thing per player per turn. You may take 1 turn between releases, so think carefully. For example, if you want to add a race of firebreathing flying people, you have to take 1 turn to suggest the creature, and 2nd turn to make an entity for it. Same with weapons, you have to make them first, and then you may suggest to add them to a creature.

P.S. Custom workshops when created first may have a "basic" reaction assigned in the same turn. Custom ranged weapon may have a custom ammo declared in the same turn.

P.P.S. You shouldn't make the creatures or stuff by itself. I will do everything, you just suggest.
Non-canon stuff is fine.
« Last Edit: May 24, 2010, 01:50:24 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Lancensis

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Re: [CRM] Community Random Mod - Version 0.0
« Reply #1 on: May 24, 2010, 11:53:09 am »

A ghostly pirate ship megabeast, that fires lead cannonballs.
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Deon

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Re: [CRM] Community Random Mod - Version 0.0
« Reply #2 on: May 24, 2010, 12:47:01 pm »

Huh, nice idea. Guys, moar please :P.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #3 on: May 25, 2010, 08:04:23 am »

Eh, I mean seriously, no desire to suggest some crazy or cool things? I thought I'd have more suggestions. I do not add anything by myself, that's my own house-rule, but I don't want to make 0.1 just with a flying hollander.
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antymattar

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #4 on: May 25, 2010, 11:42:20 am »

A seamonster that fires fish? I would love to tame that!

Lord Urist

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #5 on: May 25, 2010, 11:46:15 am »

Loads of different dragon colours (chromatic and metallic) - red, blue, green, white, bronze, black,
Spoiler (click to show/hide)
, zinc etc.
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Lancensis

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #6 on: May 25, 2010, 12:04:07 pm »

So I can go again, right?
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mrb4b00

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #7 on: May 25, 2010, 12:08:41 pm »

A grease trap, requires 1 unit of soap or tallow.  Built with a direction, and has a chance to cause creatures to slip to that direction when step on. Not sure if this is possible in game, if not, the trap just makes the creature fall down and drop weapons.
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Deon

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #8 on: May 25, 2010, 03:59:22 pm »

Sadly traps are hardcoded :P. Anyway, I will close my eyes if you cheat and propose more than one thing. I just want more fun :).

Dragon colors... Do you mean only colors, or should their scales be really made out of some metals?

I can make a seamonster which spits globs of "fish meat" :).
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D_E

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #9 on: May 25, 2010, 04:29:11 pm »

Something from my old middle-school doodles:

A wolf-sized, fluffy, guinea-pig-like creature with a crossbow growing on it's back.  A crossbow and some quarrels should be harvestable from the corpse, and either the creature's bow attack (preferably, but I don't think this can be done) or its bite attack should inject a mild paralyzing venom.



(If you squint your eyes really tight, this might look like a different person posting):

An Over-mind, from the Final Fantasy series (specifically FFVI):  A skeleton in a tattered robe, with a cloud of burning vapor coming out of its mouth and hanging over it's head.  The cloud is its soul.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Deon

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #10 on: May 25, 2010, 04:50:38 pm »

I should try the idea with a crossbow-wearing critter :P. It cannot shoot bolts but I think it is possible to retrieve that stuff from it via butchering.

The skeleton sounds cool.
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Rumrusher

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #11 on: May 25, 2010, 07:28:35 pm »

a race of steammen who steal children from civs.

they can't fight back nor can be harmed by normal means.
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Alkyon

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #12 on: May 25, 2010, 08:59:59 pm »

Well, darn, I can't do anything myself?  Meaning I can't suggest my own creations for someone to test them out?

I was gonna offer up my metal that grows on plants from my underground plant mod.
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Since when has practical had anything to do with dwarfy?

Chuckster

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #13 on: May 25, 2010, 09:24:36 pm »

A rubber chicken weapon that does MASSIVE damage. Blunt or whatever damage hammers use.

Make it be made out of chicken leather!
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Kelbin

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Re: [CRM] Community Random Mod [0.0] - a forum modding game
« Reply #14 on: May 25, 2010, 09:43:35 pm »

Dragon sized platypuses with wings that breathes happyness, lightning, fire and blood. and they has acid blood, a fart attack, 2 heads and 6 legs and 2 arms can be tamed and milked. throws eggs and shoots webs and make them have no hair on its body except facial hair and make them have the skin and hair of goblins. Give them spurs on their hind legs and have the males venomous like a actual platypus.

Also give them roller skates which they can attack with doing gore damage and a clown nose on one head which they can attack with doing 0 blunt damage and give the other head two tusks and horns being able to do damage with them.

Disregard anything which can't be done. But as far as I know you can do pretty much anything in 0.31.
« Last Edit: May 25, 2010, 10:09:07 pm by Kelbin »
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