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Author Topic: A Troglodyte Adventure. Turn 10, We found one!  (Read 8207 times)

Meanmelter

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A Troglodyte Adventure. Turn 10, We found one!
« on: May 24, 2010, 07:14:14 am »

The Troglodyte Adventure

Background: You and your parents used to explore the long underground cavern in the world. One day your parents made you a small house for you, and left you there to survive until you were called upon. You have been living there for about a year and a half. Yesterday you managed to capture two boar's today for food. You noticed that some 'Shrooms have grown north of your position. You put your Hunting Spear back in your Treasure box. You notice that there is a note in front of your house.

Rules:
Please no stupid and retarded answers. They will be ignored unless hysterically funny.
Some more will be added later.




-You are Warm.
-You are Full.
-Skills: Hunting Skilled  (50/250) Fishing Novice: (0/100) Spear Skilled (50/250)

-Stats: Very Agile
-Special Effects: You are a Troglodyte, you have sharp claws.
« Last Edit: May 26, 2010, 02:52:39 pm by Meanmelter »
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Ottofar

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Re: A Troglodyte Adventure. Turn 0
« Reply #1 on: May 24, 2010, 08:06:12 am »

Get out of the cave.

Demonic Spoon

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Re: A Troglodyte Adventure. Turn 0
« Reply #2 on: May 24, 2010, 08:16:17 am »

Gather the mushrooms to the north, read the note.
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Askot Bokbondeler

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Re: A Troglodyte Adventure. Turn 0
« Reply #3 on: May 24, 2010, 08:42:18 am »

following

Sarvesh Mossbeard

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Re: A Troglodyte Adventure. Turn 0
« Reply #4 on: May 24, 2010, 11:57:01 am »

Inspect the shrooms to see if they're comestible first
Harvest Mushrooms if edible.
Go read note.
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Quote
You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

ed boy

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Re: A Troglodyte Adventure. Turn 0
« Reply #5 on: May 24, 2010, 12:05:20 pm »

butcher the boars
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Meanmelter

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Re: A Troglodyte Adventure. Turn 0
« Reply #6 on: May 24, 2010, 03:17:26 pm »

Opps hold on

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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Karnewarrior

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Re: A Troglodyte Adventure. Turn 0
« Reply #7 on: May 24, 2010, 03:18:47 pm »

Make mushroom doll. Name it Danny boy.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Meanmelter

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Re: A Troglodyte Adventure. Turn 0
« Reply #8 on: May 24, 2010, 03:32:50 pm »

butcher the boars
They are allready

I am going to pick the actions that seem the most appropriate or are selected most, so please do not go ape shiv if I do not pick your action!

You walk over to the mushrooms and inspect them. It is a Cave Plump Helmet!You gain three Cave Plump Helmets! You notice a bat that is in your cave.



You rush over to the note that is at the entryway of the cave. You read the note.

Dear Unnamed Troglodyte,
       About two years ago, you parents left you in this cave to show if you could really become a true troglodyte. So far you have passed.
Right now, your next task is to slay a living human peasant. There is no specific city or specific person, all we request is that you do it soon, you try not to get yourself killed, and when you have killed him, drag or carry him back to your lair and cut his head off with your claws, and hang it above your cave. When our scout has seen the head of this human, we will inform you of another task.




-You feel as if people are counting on you.
-You are Warm.
-You are Full.
-Skills: Hunting Skilled  (50/250) Fishing Novice: (0/100) Spear Skilled (50/250)
-Stats: Very Agile
-Special Effects: You are a Troglodyte, you have sharp claws.
-Inventory: 3 Cave Plump Helmets


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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

ed boy

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Re: A Troglodyte Adventure. Turn 0
« Reply #9 on: May 24, 2010, 03:35:59 pm »

Leave the cave, but get your sneak on.
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dwarfguy2

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Re: A Troglodyte Adventure. Turn 0
« Reply #10 on: May 24, 2010, 03:36:13 pm »

what? we would never do anything that cru...
DIE BAT! YOU'RE BREATHING MY AIR!
after that, head to the humans. IT'S SLAUGHTERIN' TIME!
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Caution: This user may or may not be a horrible evil Elder God from the deepest regions of space. He also may or may not be a lawyer.

Sarvesh Mossbeard

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Re: A Troglodyte Adventure. Turn 0
« Reply #11 on: May 24, 2010, 03:50:08 pm »

Tame the bat. Do it. It'll be handy.
Else - wrestle it for experience points!

Rushing to kill humans so soon is a bad idea - not only you'll have the comfortiness of the wild, but you will probably get killed by the guards. Train first!
« Last Edit: May 24, 2010, 03:52:28 pm by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Raviaric

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Re: A Troglodyte Adventure. Turn 0
« Reply #12 on: May 24, 2010, 03:52:59 pm »

>Retrieve arms from treasure box.
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Meanmelter

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Re: A Troglodyte Adventure. Turn 0
« Reply #13 on: May 24, 2010, 03:55:51 pm »

what? we would never do anything that cru...
DIE BAT! YOU'RE BREATHING MY AIR!
after that, head to the humans. IT'S SLAUGHTERIN' TIME!
Those Bronze arrow's will shoot you down quicker than you think.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Spartan 117

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Re: A Troglodyte Adventure. Turn 0
« Reply #14 on: May 24, 2010, 03:57:54 pm »

Tame the bat, find a road, lay in wait.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"
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