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Author Topic: Challenges  (Read 2953 times)

Kagus

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Challenges
« on: May 23, 2010, 05:48:37 pm »

Being Dwarf Fortress players, we are well acquainted with the act (and art) of imposing restrictions upon ourselves as far as what items/skills we embark with, which zombie-infested glaciers we decide to settle, and if we should replace farming with gopher-hunting or foraging in the caverns.

However, how many of us choose to place handicaps on our activities in other games?  How many of us decide that we should severely alter our gameplay for the sake of greater difficulty, a fun theme, or just to find out how effective it can be?

These challenges can range from my "berserker" challenge in DooM 3, to only using space marine scouts and tracked vehicles in Dawn of War, or to playing as Agartha in Dominions 3.

If you do happen to indulge in such illogical behavior, please post your challenge ideas (and also the reasons, if you feel like it) here!  If you have tried it out already, tell us how it worked out for you.  If you haven't tried it and are just presenting the idea for others to attempt, please give an overview of how you think the challenge will work.  After all, there's a difference between trying to dodge a bullet and shooting yourself in the head.

Here are a couple theoretical (untested/not fully tested) challenges of my own, just to get this thing started:
Spoiler: DooM 3, BERSERKER (click to show/hide)




As for my quip about Agartha, I'll leave that out of this for now.  The subject of an effective Agartha strategy has been pondered and discussed at great lengths by people far more experienced than I...  But suffice to say that I managed to find my own little strategy, and that it happens to work out quite well, thank you very much.  And that was in the demo, so no umbrals.

Virex

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Re: Challenges
« Reply #1 on: May 23, 2010, 06:12:07 pm »

When playing Dystopia (a source mod) I'll regularely pick the smartlocks as my weapon, which are generaly regarded as the worst weapon in the game. They're a lot of fun to play though, and sometimes they work unexpectedly well, though this is realy map-dependanr and also depends on the opponents you're playing.
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kalida99

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Re: Challenges
« Reply #2 on: May 23, 2010, 06:42:40 pm »

Spoiler: IWBTG - TES:IV (click to show/hide)
Spoiler: The Wasteland - FO 3 (click to show/hide)
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Il Palazzo

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Re: Challenges
« Reply #3 on: May 23, 2010, 06:48:22 pm »

O come on! Agharta is doable and fun. Get a good bless and summon some shit. And after you research "darkness" spell, it's an easy ride.
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Kagus

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Re: Challenges
« Reply #4 on: May 23, 2010, 07:06:24 pm »

Doable?  Yeah, sure.  Fun?  Abso-frikkin'-lutely.  But are they easy to grasp with clear strategies for dominance?  Hell no.

I am, of course, referring to EA Agartha...  Not the marble hordes of MA or the wannabe-necromancers of LA.  Yeah, that's right, EA Agartha.  With their piss-poor accuracy and attack values, and their large yet soft and squishy bodies.  Also, troglodytes.

It takes a while to weigh all the pros and cons of various builds (and I really can't recommend a bless strategy for EA Agartha...  Too much of an investment for something that just doesn't fit right), but it is possible to find something that can work.  Like I said, I found something that worked for me for when I was trying it out, and it even worked surprisingly well.  On top of all that, it was quite pleasingly fluffy (something I am a complete and utter sucker for).


And Kalida, a couple of those seem a little...  Well, unrealistic.  Like I said, there's a line between t4rying to dodge a bullet and shooting yourself in the head.  Both the TES:IV challenges seem to severely hinder the player's ability to combat late-game enemies...  How would you recommend handling the later struggles with your challenges?  Heavy reliance on spells?  Keeping your player from leveling up, in order to keep spawned enemies on the same field (this would mean that you'd have to keep from resting when it's unnecessary)?

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Re: Challenges
« Reply #5 on: May 23, 2010, 07:17:12 pm »

TES3/TES4 are rendered extremely easy via use of Illusion spells. Oh, and Conjuration ones in TES4. Most of the enemies in Morrowind can be beaten with a single 10 second paralyze spell on max difficulty due to said spells being so cheap to cast, and so few enemies being resistant. Oblivion is a little better, but there's nothing stopping you from just grinding Illusion for a while. Which doesn't sound like any fun at all, of course - I can't see any real means of successfully applying a self-imposed challenge to any of the TES games, besides what could just be considered simple roleplaying.
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Akura

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Re: Challenges
« Reply #6 on: May 23, 2010, 07:26:31 pm »

TES3/TES4 are rendered extremely easy via use of Illusion spells. Oh, and Conjuration ones in TES4. Most of the enemies in Morrowind can be beaten with a single 10 second paralyze spell on max difficulty due to said spells being so cheap to cast, and so few enemies being resistant. Oblivion is a little better, but there's nothing stopping you from just grinding Illusion for a while. Which doesn't sound like any fun at all, of course - I can't see any real means of successfully applying a self-imposed challenge to any of the TES games, besides what could just be considered simple roleplaying.
I always though TES4 Paralyze spells were easier, because 1) spells always work, 2) Paralyzing also drops them to the ground, so even a 1 second effect will leave them helpless for a good 3 seconds, and 3) Magicka regenerates, so even if they manage to survive for several castings, you can just wait to recharge.
What was so great about TES4's Conjuration? Sure, Spider Daedra are sexy hot, but you can only summon one thing at a time, and I'm not sure if a summoned thing can summon something else even if it's original can(Spider Daedra, Skelton Champions).
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Kagus

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Re: Challenges
« Reply #7 on: May 23, 2010, 07:30:50 pm »

Nothing wrong with a good roleplaying challenge, provided it's interesting and possible.  And I would regard only using spells from a single school as a challenge of sorts, regardless of how powerful that particular school may be.

One thing that I never quite understood was why paralyze was listed under illusion spells in Oblivion...  Just doesn't seem like the right place for it, ya ask me.  Also, because of the way Oblivion works, you could get a heck of a lot of use out of a 1-second paralyze spell (which of course makes it fantastically cheap to cast, and gives you tons of charges on a weapon).  When an enemy gets paralyzed, they automatically turn into a frozen-stiff ragdoll.  They remain in that state for as long as the spell is in effect.

However, even though the spell only lasts a single second, you're still incapacitating the victim for a longer time.  The spell hits and turns them into a ragdoll, but they can't resume attacking you until the ragdoll has fallen to the floor, flopped around for a bit, and then come to rest in a relatively flat area so that they can trigger the "standing up" process.  In certain very specific instances, you can actually use the spell to cause massive damage to an enemy as they fall from a great height or into some nasty pit or whatnot.  And if they land on a patch of jagged doodad rocks, it may take them ages before they ever manage to stand up again.


Of course, this is all horribly off-topic of me...  Back to challenges!


Only thing I can think of at the moment is another half-assed thing for Dark Crusade, wherein you only use auxiliary units while playing as the Tau.  You'd end up with a nasty force of Kroot carnivores and hounds, not to mention the Knarloc and Krootoxen, but you'd have difficulty dealing with infiltrated units since only one auxiliary unit is a detector (the vespid squad), and you can only have one squad of them at a time.

Akura

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Re: Challenges
« Reply #8 on: May 23, 2010, 07:38:55 pm »

That's what I just said.

And the reason Paralyze is Illusion that it makes the victim think they can't move, so the stiffen up. Hypnosis, really.


Challenges, challenges...
How about in Age of Mythology, when playing as the Greeks, use nothing but Hoplites and Triremes. Heroes(including the Argo) and Transports are okay. Myth units... if you want.
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Re: Challenges
« Reply #9 on: May 23, 2010, 07:39:23 pm »

Summoned things can summon their own things, if I remember correctly. I'm still waiting for someone to create a mod which makes the most of the potential for hilarity there (even if the vanilla summons actually can't, there's nothing stopping modded ones from being able to do so).

Conjuration in TES4 precisely because your Magicka regenerates - those spells cost too much in Morrowind for you to solely rely on them. Conjuration generally allows you to summon something that's fairly close to your level. You're usually fighting several enemies somewhat weaker than you are (certainly nothing strong enough to just swat away whatever you summon), and I often find myself in the situation of summoning something, nearly regenerating the summon cost by the time it's dead, summoning again while backing up, etc.. Not to mention that summons become hilariously cheesy when combined with Sneak and invisibility.

You're both right about Paralyze spells in TES4, but consider that when in TES3 as any attack you make isn't guaranteed to hit (and you can usually take out enemies in five hits or less), a successful Paralyze cast practically means an instant win if your weapon skills are okay, whereas in TES4 I don't see that much of an advantage (I think you get a damage bonus per hit, but other than the opponent blocking there's nothing really holding you back in the first place). You're also less likely to be fighting more than one enemy at once in TES3.

I should be able to come up with something to contribute, but I can't think of anything at the moment.
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kalida99

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Re: Challenges
« Reply #10 on: May 23, 2010, 07:40:32 pm »

Kalida, a couple of those seem a little...  Well, unrealistic.  Like I said, there's a line between t4rying to dodge a bullet and shooting yourself in the head.  Both the TES:IV challenges seem to severely hinder the player's ability to combat late-game enemies...  How would you recommend handling the later struggles with your challenges?  Heavy reliance on spells?  Keeping your player from leveling up, in order to keep spawned enemies on the same field (this would mean that you'd have to keep from resting when it's unnecessary)?

The second one (IWBTG) isn't meant to be easy by any means, it's meant to be down right Hell in a handbasket. The first is meant to be a bit easier, but test the player. With proper character building it is possible, just not easy. I would reccomend playing a Breton Spellsword (sign shouldn't matter), and using a special potion brew of my own design. basically you'll want to make the basic armor as defensive as possible with as many as resisting enchants as possible, and use a shitton of poisons, and hindering spells (like paralyze, damage fatigue, and burden).
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Grendus

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Re: Challenges
« Reply #11 on: May 23, 2010, 07:59:06 pm »

Borderlands: Go through the game using only high caliber, low clip weapons like the sniper rifle and revolver. Easy for most of the game, makes bosses a little tougher as you can't just spray them with bullets, you have to aim for their soft points.

Deus ex: Try not to kill except when absolutely necessary. Sometimes you can't help it, and it's frustrating to have to use the dart gun, riot prod, or baton when you could use the sniper rifle to get a quicker and quieter takedown, but it's what your brother would want.
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Akura

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Re: Challenges
« Reply #12 on: May 23, 2010, 08:25:13 pm »

Deus ex: Try not to kill except when absolutely necessary. Sometimes you can't help it, and it's frustrating to have to use the dart gun, riot prod, or baton when you could use the sniper rifle to get a quicker and quieter takedown, but it's what your brother would want.
Gas grenades. It's like giving them cigarettes.
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dogstile

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Re: Challenges
« Reply #13 on: May 23, 2010, 08:47:08 pm »

GTA 4, the professional.

Only use a pistol. Have a car for every job, not something you stole on the way. Don't kill unless you are needed to. No armour.
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Itnetlolor

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Re: Challenges
« Reply #14 on: May 24, 2010, 12:06:32 am »

In a past life, I remember one time doing a berserker run 100% kills/secrets/items on E2M2 on Ultimate Doom. I did it in roughly 5-8 minutes.

Harder than it sounds, considering the longer I was recording, the slower everything went. I think I also replayed the level at least 5 times before I got it all down. It was a fun challenge. I wish I had the time/opportunity to accomplish more of them.

I think my time was 6 or 7:38. Beat that. It was a long time ago, so my memory may be a bit off.
« Last Edit: May 24, 2010, 12:09:51 am by Itnetlolor »
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