Dosbox .74 is weird, turns out dosbox.options.bat brings me to the conf file. Then from there, it looks like the bastards moved it to appdata. Not sure what the programming benefits of that are, but I hate trying to find files there.
And then... BEHOLD! Seems like pressing enter when it appears to have crashed does the trick- or did this time. I'm still not sure if the conf file is working. But nonetheless:
Now, because I forgot to load before I started, we're now on Greely, a Davion ice planet. Man, I've not been good about staying in character today...
Anyway, aside from our new location and contractors, everything is EXACTLY the same as before story-wise.
News for today:
As of now, we have 1,319,230 credits, and have gained a positive standing with House Davion for defending their fuel depot, or maybe rescuing a hostage, I don't remember. Our Jenner is fully repaired and reloaded, save for light damage to the life support system (not enough parts). Let's talk again about that contract screen:
Those red numbers can be haggled- more so the better your standing with the contractor. Of course, haggle too much and they'll refuse to give us missions- if we're only haggling on one detail, we can usually see their top offer easily. In this example, we get paid 150,000 credits, with 8% up front. Up front money is only needed if you fail the mission (I imagine you still keep the front-pay, could be wrong) or need it to make repairs before the mission. Salvage can be big money, as you may have noticed last time. That was 6% salvage then, I had haggled it up. Our salvage is worth more if we just blast away a mech's cockpit and kill the pilot rather than crippling the mech. It's also dependent on how many/how powerful mechs we're up against. Just something for you guys to keep in mind, since you'll be choosing our next contract. Also remember that the number of mechs really is
approximate like it says, on a bad day I might end up against two very powerful light mechs when it says "1 light mech" for example.
Available contracts are A: that one (Garrison Duty- 150K, 7% salvage, 8% up front, 1 Light Mech, Davion planet)
and B: (General Security Duty- 200K, 7% salvage, 8% up front, 1 Heavy Mech, Davion planet)
and C: (Containment of Security Forces- 100K, 7%S, 8%F, 1 Light Mech, Liao planet)
Bear in mind that we might be ticking off other houses- for example, if we take the one in House Liao space, we might be making enemies of House Liao. This is a Davion contract, so the ones in Davion space shouldn't be a problem, but I'll keep you posted on our alliances.
Now, after that huge text wall: What contract should we take? How should we haggle (if at all)? Later on you guys will get choices regarding equipment, crew, and location, but for now it's just us alone on icy Greely.