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Poll

Which faction shall we RUN INTO THE GROUND.

Thirteen Colonies
- 4 (25%)
United Provinces
- 6 (37.5%)
Maratha Confedereacy
- 1 (6.3%)
Mughal Empire
- 0 (0%)
Prussia
- 2 (12.5%)
Late Campaign: United States of America
- 1 (6.3%)
Random faction: France
- 2 (12.5%)
Other
- 0 (0%)

Total Members Voted: 16


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Author Topic: LP2: Empire Total War: Musket Boogaloo  (Read 29401 times)

Dwarf

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #60 on: June 03, 2010, 11:24:25 am »

I think some peace and stability would be nice for once :P
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Rilder

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #61 on: June 03, 2010, 11:54:46 am »

Yes and considering were only 1/10th the way in the campaign we are a teensy bit ahead of schedule. 

Also need votes on what theater to focus on next and what technology trees we should be working, we got two schools now after all. :P
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Dwarf

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #62 on: June 03, 2010, 12:20:24 pm »

I don't know anything about this game, but since we seem to be striving for peace and prosperity after these wars, economic stuff would be preferable, I guess.
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Now, if we could only mod Giant War Eagles to carry crossbows, we could do strafing runs on the elves who sold the eagles to us in the first place.

inteuniso

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #63 on: June 03, 2010, 06:02:09 pm »

Yes and considering were only 1/10th the way in the campaign we are a teensy bit ahead of schedule. 

Also need votes on what theater to focus on next and what technology trees we should be working, we got two schools now after all. :P

I suggest the philosophy tree. Should help us research faster.
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CJ1145

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #64 on: June 03, 2010, 06:24:26 pm »

I'd like to request a general in the Americas, maybe in India if that's not an option. Name him Whilliquer, and give him a bottle of your finest champagne. I go to war shitfaced drunk.
And yeah increase our economy.
« Last Edit: June 03, 2010, 06:38:00 pm by CJ1145 »
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warhammer651

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #65 on: June 03, 2010, 06:31:28 pm »

I vote for economic technologies and request an admiral in the americas or wherever the seas are the most dangerous. Name him Argatson
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Rilder

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #66 on: June 03, 2010, 06:52:39 pm »

Right CJ1145, is the Main army in Europe fine? All our overseas Generals are taken, for now.

&

Warhammer, you shall have the Indian fleet...

Thats pretty much it for available Generals, unless you want a trade fleet of course, or the gentleman.  We also have a priest if you feel like war mongering against the non-protestant-infidels


Also, Economics it is! Since we only got two economic trees open, (Farming and Weaving) Open we will assign one to each, we will also half-work on the trade-focused tree in the Philosophy section
« Last Edit: June 03, 2010, 06:58:09 pm by Rilder »
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CJ1145

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #67 on: June 03, 2010, 06:57:40 pm »

The European general is fine. I sincerely hope I shall have the chance to annihilate France.
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EuchreJack

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #68 on: June 04, 2010, 03:22:07 am »

I'll take a Gentleman, because I already am one, lol.

Rilder

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #69 on: June 04, 2010, 04:58:07 pm »

Warless Victories

The next decade would be known as a time of great economic growth across the empire, this started with representatives of the people clamoring for economic advances, amongst the farms, factories and mills, and it wasn't long until our schools started getting results, such as the spinning Jenny

Along with general economics, trade was strong focus of the decade, and at the start, the republic was bringing in a good 8000 from trade alone, however this would soon change...

Soon however a second trade fleet was sent to the straits of madagascar, bringing almost double the amount of ivory.
Spoiler: Moar trade (click to show/hide)

And not long after another trade fleet was sent to the East indies, nearly doubling the amount of incoming spice.
Spoiler: The spice must flow! (click to show/hide)

The expanded trade allowed many projects and improvements to be completed across the Netherlands and her colonies, in India, the Colonial army was even expanded more.

The trade by 1714 was up to almost 13000 and, and with various economic advancements the Dutch were bringing in an impressive 10k every four months.
Spoiler: Money money money! (click to show/hide)

Which was further increased by trade advancements allowing massive warehouses to store trade goods in the colonies and help them get better prices.
Spoiler: Wait were not British! (click to show/hide)

By 1715 the Dutch Economic strength was enough to build a massive presidential palace to the glory of the dutch...

And by 1717 the republic was bringing in almost 17k from trade alone!
Spoiler: MONEY (click to show/hide)

The impressive income lead to growing amount of spare cash by the Dutch, allowing them to gain diplomatic power, just by cash alone, and it wasn't long untill the first economic victory.  Newfoundland, a trouble province for the French, more of a burden then anything was sold to the Dutch for around 20k, within a few seasons the Dutch used its economic power to improve the province several times over, going from around 500-1000 income to almost 3k every 4 months.
Spoiler: Yay new province (click to show/hide)

Back in Europe the economic prosperity allowed some small refits of the main army, the Conscripts were relieved their places taken by a unit of French and Spanish Expatriates, and a unit of German Exiles, many of them veterans of various wars across Europe.

As well as the exile units, four units of inexperianced foot units were relieved and in their place two units of Grenadiers, and two units of elite swiss infantry joined the army.

A unit of militia cavalry, veterans of the French and Bavarian conflicts was also relieved, in their place hussars were added.

Spoiler: Army Reforms (click to show/hide)

In early 1719, another economic victory was had when the British transferred control of Jamaica over to the Dutch...
Spoiler: Jamaica! (click to show/hide)

...and finally, arguably the greatest economic victory of the decade, Flanders, for an impressive sum of cash, was transferred over into dutch hands, the province was, for the longest time, a target by the Dutch and it was a great boon to receive the province without a shot fired.
Spoiler: War Who needs it? (click to show/hide)
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Dwarf

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #70 on: June 04, 2010, 05:49:14 pm »

Holy shit we've got money.
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Heron TSG

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #71 on: June 04, 2010, 06:25:34 pm »

It would seem that trading is a viable source of income now. Who woulda thunk it?
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Rilder

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #72 on: June 04, 2010, 06:43:39 pm »

It would seem that trading is a viable source of income now. Who woulda thunk it?

Technically it should be less of a viable source in Darth mod due to the fact that we are limited on ships. (10ish Flyts, 16 Indiamans)
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CJ1145

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #73 on: June 04, 2010, 07:10:22 pm »

Hmm, we're winning and not killing anything. While impressive the dwarfiness levels have plummeted.
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Spartan 117

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Re: LP2: Empire Total War: Musket Boogaloo
« Reply #74 on: June 04, 2010, 10:31:32 pm »

Hmm, we're winning and not killing anything. While impressive the dwarfiness levels have plummeted.

We had to take a break and drink some ale.
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