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Author Topic: Transformers RTD: Transform and Roll! Turn 33! *1 Spot Open*  (Read 29324 times)

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #450 on: July 03, 2010, 11:01:26 pm »

How about I transform into bot mode over you and land on you and start pounding with my blade? lol
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wolfchild

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #451 on: July 03, 2010, 11:04:34 pm »

FLIP, you fall down
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #452 on: July 03, 2010, 11:07:52 pm »

FLIP, you fall down

Not if I have a good grip on you. :)

Lets see what happens the next turn. lol :)
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wolfchild

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #453 on: July 03, 2010, 11:19:18 pm »

FLIP, you fall down

Not if I have a good grip on you. :)

Lets see what happens the next turn. lol :)

well now you are under me, rotate VTOL jets so they blast you while making me go up
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #454 on: July 03, 2010, 11:21:38 pm »

FLIP, you fall down

Not if I have a good grip on you. :)

Lets see what happens the next turn. lol :)

well now you are under me, rotate VTOL jets so they blast you while making me go up

*insert blade into one of the VTOL jets* :) Then we BOTH go down of course.
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Sean Mirrsen

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #455 on: July 03, 2010, 11:57:18 pm »

Hm, the fight isn't looking too good for Master Megatron. Order turrets to keep firing at Magnus, aiming for the face. Open a channel to Megatron, ask if he requires assistance. If he does require it, leave the turrets and seek out Prime. If not, or there's no answer, blow a hole through Magnus's chest with my blaster cannon.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nimitz

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #456 on: July 07, 2010, 12:41:12 am »

Dum du-dum de-dum...waiting...
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CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #457 on: July 07, 2010, 07:11:19 am »

I'm working on it!
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #458 on: July 08, 2010, 01:00:29 am »

*Does a few aerobatics and tries to aim up Contrails engines*

Really though, whats happening with the next turn?
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Realmfighter

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #459 on: July 08, 2010, 01:02:54 am »

I'm working on it!

He's not working on it!
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #460 on: July 08, 2010, 07:42:48 am »

Very sick parents are what's happening!! I'll get it today, I have some free time!

Jeez! *grumble grumble*
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

wolfchild

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Re: Transformers RTD: Transform and Roll! Turn 25
« Reply #461 on: July 08, 2010, 08:26:56 am »

I can testify to his parents being a pain, our DnD session kept having the rogue mysteriously dissapear from his compuor
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You really can both sig it.
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CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 26
« Reply #462 on: July 08, 2010, 10:28:31 am »

Turn 26: Seven Ways 'Till Sunday

Quote from: dragnar
I aim a slice at my foe's legs, hoping to disable him while I keep moving toward the edge of the city.
[4+2][1] Despite your best efforts you are unable to harm your foe. You attempt to escape instead. [2+1] You drive away, but before you get far you've found your foe took a shortcut and is still in your pathway.

Quote from: IronyOwl
Roar in fury and unleash everything I have in Air Raid's general direction. Let him be smug thinking I just missed; my real target is Thundercrash. NOBODY DESTROYS MY RAGE BRO BOT.

If Air Raid is stupid enough to get close, transform, grab him in mid-air, and pile driver him into the ground.
[3+4][4][4] You launch a flurry of various ammo at Thundercrash, hitting him dead-on. However, his armor absorbs the impact. And now Air Raid's determined to bring you down. You prepare for a melee strike as soon as he's in range.

Quote from: Realmfighter
RUN THE FUCK AWAY.

SET OFF MISSILES BUT INSTEAD OF FIRING THEM USE THEM TO INCREASE SPEED.
[6+1] You flee for your life, knocking Thundercrash and Blue Jay out of your way as you speed through the streets. You're fairly certain you've lost them. (+1 to Vehicle Use)

Quote from: Magus Black
Save Band Kannon with an airborne barrage
As soon as Band Kannon is clear, you send a barrage of shots at the Autobots that had fought against him. [4+2][1] [5+2][3] Both Autobots take cover and survive the bombardment.

Quote from: Typoman
get to maximum altitude, commence dogfight
You shoot into the sky, Silverbolt on your tail, and whip around, opening up with your guns. [1+2] This attempt absolutely fails, and all of your shots miss.

Quote from: wolfchild
Continue chasing Codespark while attempting to hack, just try to train weapons on codespark for a arget lock, evade other aircraft using VTOL jets to rappidly change direction, randomly, if required
[4+1] You ensure Autobot superiority in the ongoing communications conflict, and attempt to gain a lock on Codespark. [2] In a word, you fail. No other Autobots have attempted to fight you.

Quote from: Nimitz
I'm not about to let Band Kannon get away. Not when I'm so close. I attack him with my grenades and machine gun. It won't take much to finish him off in his condition.

No matter what happens, after I fire, I will retreat and attempt to link up with the rest of my Autobot cohorts.
[6] Just before Band Kannon rounds the corner, you fire at him with everything available. [4+2][6][5] You hit him with a grenade, knocking off a large chunk of his back. His spark goes critical trying to keep his shattered body intact. (+1 to Blaster Use)

Quote from: smjjames
Use my maneuverability to maximum effect, pulling Gs that would incapacitate or kill a human, and perform evasive maneuvers while firing at Contrail and attempt to jam his weapons/targeting systems. While firing at him, shoot for weak spots and try to keep on his tail while keeping him off of my tail. Also keep up the jamming on Autobot communications.

In other words, its going to be a lower altitude dogfight.
[6+1] You enter an evasive pattern of movement that would kill most human pilots. It works, however, and you'll be much harder to hit come the next volley. (-3 to all attempts to hit next turn)

You also get in a shot or two at the Autobot trailing you. [6+3][2] Your shots are accurate, but not powerful enough to harm him. (+1 to Combat Movement)

Quote from: Sean Mirrsen
Order turrets to keep firing at Magnus, aiming for the face. Open a channel to Megatron, ask if he requires assistance. If he does require it, leave the turrets and seek out Prime. If not, or there's no answer, blow a hole through Magnus's chest with my blaster cannon.
You open a channel asking if Megatron desire any help against Optimus. His response is... not courteous.

"No! Prime is mine and mine alone! Now don't bother me again!"

Well, then. You decide to focus on Magnus. Your turrets go first.

[4+3][4][4] Your first turret gets in a good shot, but Magnus' armor ensures he will live.
[6+3][6][6][6] (ZOMGWTFBBQ) Your second turret suddenly becomes self aware, transforming into a mini-you (about the size of Bumblebee) and opens fire in a very overzealous manner, heavily damaging Ultra Magnus. He transforms back into his turret form before you can even figure out what just happened.
[6+3][4][1] Your final turret becomes aware of its independence as well, but is also as dumb as a brick by Cybertronian standards.  He uploads some new algorithms or similar technobabble to increase the damage of your blasters, but his own shots fail to penetrate the Autobot's armor. (Let's see here... +1 to Blaster Use, negated by the second turret to give you a whole new level. Then the third one gives you +1 damage to all blaster shots)

After all this, you take a shot at it yourself. [6+4][4][5+1] Your new Blasters work perfectly, and you zap a hole right through the Autobot's spark. He grasps at the smoking hole for a moment before his eyes go dark, and he falls to the pavement with a thud. His soldiers panic and retreat, leaving you and Starscream's bots the victors. (+1 to Blaster Use)

Decepticon Actions:

Quote from: Barricade
City Hall
Barricade assures Shadow that this is the best thing. "This whole battle's playing right into our hands. If you'll do a survey with that drone of yours again, you'll find that Soundwave is no longer in the city, or the planet for that matter. Right now, you need to find a group of Decepticons under a blue flare, and stay with them. The rest will become obvious."

Quote from: Lord Megatron
Kill Prime
Megatron leaps at the Autobot with renewed vigor, generating a new mace in place of his left arm. [5+5][6][5][3+2] He hits him dead-on this time, but his armor deflects the blow like it was just a tap. By now Megatron is about to explode with rage, and hits over and over again in blind fury.

Quote from: Starscream
City Hall
Starscream gets to City Hall, on the opposite side of where the Autobots are, with a few grunts led by Barricade holding down the area. They begin setting up a strange satellite dish of sorts. Back south, his team are setting up an identical satellite, and wave Bulwark over to stay near them.

Quote from: Constructicons
Keep fighting
The Constructicons see the blue flares, but shake their heads in silence. They are in the middle of combat, and cannot set up their satellite. They accept their grim fate, and attempt to take the Autobots with them. The Crane rushes towards Hot Rod and swings its hook again. [4+2-1][2] This time, Hot Rod catches it in his hand and tosses it away as he focuses on the Steamroller, who tries to attack again. [2+2][6][4] He bashes the Autobot on his head, knocking him to the floor.

The Dump Truck makes a final desperate attack on Bulkhead. [3+2][6][4] He punches the Autobot square in the jaw, sending him sprawling to the floor. He revels in his victory only to see in shock as Bulkhead rises to his feet unscathed.

Quote from: Skywarp
Fight off Contrail
A Decepticon plane known as Skywarp comes shooting out of the sky, already locked on the Autobot tailing Codespark. He lets loose with a cluster of missiles. [5+3][6][6] They hit the Autobot head-on, knocking him off course for a moment. He revels in his victory as he opens a channel to Codespark, informing him that backup has arrived. (+1 to Blaster Use)

Autobot Actions:

Quote from: Blue Jay
Depressed
Blue Jay shouts and curses as Band Kannon escapes again, before finally falling on the ground and sulking. If a Transformer could cry, there'd be a damned river in this city.

Quote from: Bulkhead
Confusion
Bulkhead wonders out loud into his comlink why all these blue flares are going up. As he does this, he resolves to finish off the Dump Truck. [2+4][4][4] He lifts up the struggling Decepticon and makes a strained grunt as he rips him in two. He ignores the screams of protest and drops the dying, sparking remains to the ground as he turns toward the parking garage, immediately rushing to save Hot Rod.

Quote from: Optimus Prime
Respond to Bulkhead
"That's a good question, Bulkhead. We'll get to the bottom of it. For now, however, we must focus on our immediate foes." As he ends the transmission he brings up his axe to block yet another strike by the furious Megatron. Optimus swings his axe again, trying to end the Decepticon as quickly as he can. [3+5][4][2+4] He strikes Megatron in the leg, tripping the Decepticon leader onto his back. (CJ's note: This isn't even a fight anymore. Frankly, it's just embarrassing. I mean, Optimus is essentially talking on the phone while he kicks Megatron's ass all across the park.)

Quote from: Hot Rod
Fight back
Hot Rod swings his blade at the Steamroller yet again. [4+4][1] The Constructicon brings up his arms and deflects the blow with ease, backing the Autobot towards the corner of the building.

Quote from: Autobot Vanguard
Fight Shadow
Not content to just terrify the Decepticon with his speed, the Vanguard tries to kill him as well. [3+3][3] However, Shadow's agility allows him to lessen the impact of the Vanguard's strikes, making his weapon rather ineffectual.

Quote from: Silverbolt
Fight Lightning Edge
[4+3-1][5][5] Silverbolt overcomes his fear long enough to shred one of Lightning Edge's wings. (+1 to Blaster Use)

Quote from: Air Raid
Melee Combat
Not content with a dogfight, Air Raid goes into melee where he's more comfortable. He is met with a counter-attack that Hacksaw had prepared. [2+2][5][4] The attack bats him away from the chopper, though without much damage. Undeterred, Air Raid tries his own attack. [3+2][4][6] The strike sends the chopper plummeting towards the ground, barely keeping stable. He unashamedly marvels at his own skill.

Spoiler: Realmfighter (click to show/hide)

Spoiler: smjjames (click to show/hide)

Spoiler: dragnar (click to show/hide)

Spoiler: Nimitz (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: ExKirby (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: Sean Mirrsen (click to show/hide)

Spoiler: Magus Black (click to show/hide)

Spoiler: TypoMan (click to show/hide)

Decepticons:
Spoiler: Barricade (click to show/hide)

Spoiler: Lord Megatron (click to show/hide)

Spoiler: Starscream (and team) (click to show/hide)

Spoiler: Constructicons (click to show/hide)

Spoiler: Skywarp (click to show/hide)

Autobots:
Spoiler: Blue Jay (click to show/hide)

Spoiler: Bulkhead (click to show/hide)

Spoiler: Optimus Prime (click to show/hide)

Spoiler: Hot Rod (click to show/hide)

Spoiler: Autobot Vanguard (click to show/hide)

Spoiler: Silverbolt (click to show/hide)

Spoiler: Air Raid (click to show/hide)

After Sean Mirrsen's turn, I've decided to add a new rule: Only 2 critical upgrades per turn, maximum.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Sean Mirrsen

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Re: Transformers RTD: Transform and Roll! Turn 26
« Reply #463 on: July 08, 2010, 10:55:43 am »

Heheh. ;D

Keep guard near the whatever it is that Starscream's grunts are setting up. Recall turrets, but scan the odd transformer turret first to see whether or not it's one of the legendary and long-lost Mini-Cons.

(yeah, I'm not sure how ignorant would a bot have to be to forget or not realise he's carrying a mini-con, but Bulwark seems like the right type of bot. Also, TF:Armada is my favorite series of the franchise so far, in part because of Starscream)
« Last Edit: July 08, 2010, 10:58:06 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

dragnar

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Re: Transformers RTD: Transform and Roll! Turn 26
« Reply #464 on: July 08, 2010, 11:03:45 am »

I go berserk on this bot before heading to the spot Barricade told me to. As I go I check to see if my drone is still functioning.(it was a bit vague. did optimus destroy it, or just swat it out of the way?) "Fine. I still don't like this though so whatever you're planning had better work."
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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