Turn 18: Showdown
Form a death cult in Megatrons honor.
You decide that your great Lord Megatron is so powerful he deserves a cult in his honor. You spend some time thinking, and decide that the basic idea is that in honor of Megatron, all members of the cult must seek battle like an insane bot with a death wish, destroying ever Autobot in their path in a frothing rage. You then induct Alexander Omega as an honorary member.
Realizing that I am not and never will be good at anything besides combat, go outside and attempt to emulate Band Kannon by screaming in rage and creating a mushroom cloud over what used to be a suitable target dummy.
Afterwards, scratch my head wondering whatever did happen to those other guys, and go see about this cube business.
EDIT: Oooh, try to contact every member of my team by COMM, counting off everyone I remember.
[5+3] RAAAAAAAGE! PUNY HUMAN MACHINES MAKE HACKSAW ANGRY! HACKSAW DESTROY PUNY MACHINES! You blast the remains of one of the tanks outside the base, blowing it to hilarious metal smithereens. You can't help but feel proud knowing that somewhere inside you is the heart of a true, angry Decepticon.
You then try to contact all of your team, trying to figure out where they've gone. [4] You get no response, but find out that Thundercrash is actually somewhere down the river from this factory, in a cave system. [3] Omega, though, is nowhere to be found.
FINALLY, as it seems you've been moving with remarkable speed to do all this, you head over to the cube shipment and take a cube set aside for you. You devour it, and feel strong enough to take on the world.(+1 to Health, +1 to Blaster Use, Permanent bonus to RAGE)
Since all of the energon cubes have been loaded and theres little else to do until Barricade or someone higher up gives us new orders, find Hot Rods corpse and see if I can scavenge his weapons to upgrade my gun and perhaps convert the blade into a gun (somehow). If there isn't enough of Hot Rods corpse to even find since the roof was pretty much annaihlated, look in the armory and elsewhere.
Afterwards, head outside.
[5] You head up to the roof and see that Hot Shot's corpse is still lying there in pieces, like Band Kannon left it. As it happens, you find a very nice gun in his hands. With a few modifications, your own rifle is looking much better. [6] You then use spare parts to create a second gun for you to wield. You had considered using your sword for this, but it struck you that someday you might need that sword, and converting it was pointless. (2 Guns. Purely aesthetic choice gained! Level gained in Blaster Use)
You get down from the roof to find that Hacksaw is doing his best Band Kannon impersonation, and does it rather well.
I go get an energon cube and use it, then report back to barricade to ask what our next mission is.
As you head over to Lodestarr, you find that Barricade is already on the scene. As you approach, he hands you an energon cube. You absorb it and feel rejuvenated. You ask him what your next assignment is, and he thinks for a moment.
"Well, that's a complicated one, he says..."
because is was expreslsley told that optimus wanted to deal with it, i will follow ratchets advice and do s\ome aparing.
You head down to the sparring arena in the basement levels, Ratchet following on account of having nothing to do. You meet an Autobot standing at the center. A red Mustang for a vehicle form, and with a large grin spread across his face. This is extremely rare in a Cybertronian, smiling. You wonder if it's literally stuck on his face.
"Greetings!" He says. "The name's Hot Rod. Ratchet forewarned me that you'd be headed down here. Let me be the first to introduce you to the training arena. It's a little... sparse right now, but we'll get it fixed up quick. If you're in need of a good fight, I'm your bot!" He explains that the arena is surrounded by a special field that reduces all weapons to non-lethal performance. Therefore, you cannot be killed. This allows you to go all out in your sparring. Hot Rod will be your first opponent, so you both head to opposite sides of the arena and bow to the other.
Maybe the Autobots aren't so bad after all. They're saints compared to the Decepticons, and despite all that's happened, they will fight to the bitter end. I'm really starting to respect them.
My train of thought is then interrupted by Bulkhead. One of my squadmates? Here? Alone? I need to see this.
"Talk some sense into him..." I mutter. "Very well. Take me to him."
If Bulkhead takes me to Optimus and Omega, I will gawk at the latter.
"...Omega?" I say in disbelief. "...Why are you here? Why did you come alone?! Are you out of your mind?!"
Bulkhead opens your cell and brings you down to the loading bay you entered from, only to find Optimus in single combat with your comrade. You call out to him to knock it off, but he seems to be ignoring you. He's focused entirely on killing Optimus. As of now he is... not succeeding.
"uhh... Barricade, we might have a big problem..."
Proceed to explain my failed hack attempt on the satellite network and the possible implications of the humans being able to hack us.
If there is time, try to scavenge the Humvee sabot weapons and integrate them into my weapons systems.
Before heading to Barricade, you search around for some sabot weapons to improve your own armament. [5] You find some machine guys and incorporate them into your design. You feel that this should give you the edge you need.
You then head over to inform Barricade of the potential hacking. He looks worried at first, but decides to ignore it. "We've got more important matters on our hands."
i attempt to modify myself so i can electrify my ... hull? at will
[6] Your upgrade appears to work like a charm, activating when touched by a physical object. Of course, you won't know how it works until you get a live-fire exercise. (+1 to Repair, Electrified Armor gained)
I do Donuts around Optimus to confuse him, then give him something to think about.... by blasting him in the head.
[4] You mildly disorient the Autobot by circling around him a few times, then fire a shot at his head. [2+1-3] He deflects your shot without even looking at you.
Mark the river's position down in memory. Take and consume my share of Energon, then request orders from Barricade again. Regardless of orders, try to access any sort of schematics library via the wireless network. Search for "Caspian Sea Monster".
After ensuring you know exactly where that river is, you head over to find Barricade is already beginning to explain the new orders. [2] Sadly, your schematics library has no information on the plane you're looking for. You absorb your cube while Barricade is talking. (+1 to Health)
Decepticon Actions:Explain the plan
After ensuring that all Decepticons not at the Autobot base are present, Barricade explains what's going on.
"I've received word from Megatron on the next step. I informed him of the apparent location of the Autobot base, but he said that it wasn't important. The Autobots and their organic lackeys are too well-entrenched for any head-on assault to work. Instead, our orders are to draw them out. We're only a short distance from a city called Osborn (fake, don't bother looking it up.) so if we hit there and hit it hard, it should be enough to draw the Autobot forces out. Then Megatron will bring in reinforcements to wipe them out, while Starscream takes another group to destroy their base. With a little luck, we'll take out what is estimated to be 2/3 of their entire forces in one fell swoop. We are to move out as soon as everyone is ready; the rendezvous point is here." On your HUDs, a small blip appears far in the distance. "Leave as soon as possible, and we'll all meet up for the biggest operation of your lives."
Autobot Actions:Wait
He follows Optimus' orders, and stands back to watch the fight unfold, despite his urges to help.
Disable
[5+3-1][5][1] He pulls out an ion rifle with his free hand and fires a shot at Omega. The blow knocks him clean off his feet, but he seems no worse for wear.
Wait
Hot Rod decides to give Contrail the initiative, and holds his ground.
Name: Band Kannon
Faction: Decepticon
Vehicle: Bandkanon
Skills:
*Blaster Use 3/5 (4 to level)
*Repair 1/5 (1 to level)
*Vehicle Use 0/5 (1 to level)
Status: Optimal+1; Armored(-1 to all damage taken)
Name: Codespark
Faction: Decepticon
Vehicle: UH-1 Iroquois
Skills:
*Hacking 1/5 (2 to level)
*Repair 2/5 (3 to level)
*Vehicle Use 2/5 (1 to level)
*Blaster Use 3/5 (4 to level)
*Combat Movement 1/5 (2 to level)
Status: Optimal+1
Name: Shadow
Faction: Decepticon
Vehicle: Sports Car
Skills:
*Melee Weapons 2/5 (3 to level)
*Repair 2/5 (3 to level)
*Vehicle Use 1/5 (1 to level)
*Hacking 1/5 (2 to level)
*Blaster Use 0/5 (1 to level)
Status: Optimal+1; Electro-Sword (+1 to Damage dealt in melee)
Name: Thundercrash
Faction: Decepticon
Vehicle: M1132 ESV
Skills:
*Melee Weapons 1/5 (1 to level)
*Blaster Use 2/5 (3 to level)
*Repair 1/5 (2 to level)
*Vehicle Use 0/5 (1 to level)
Status: Damaged; Armored (-1 to all damage taken)
Name: Hacksaw
Faction: Decepticon
Vehicle: Hind Copter
Skills:
*Blaster Use 3/5 (3 to level)
*Melee Weapons 2/5 (3 to level)
*Repair 0/5 (1 to level)
*Vehicle Use 0/5 (1 to level)
*Combat Movement 0/5 (1 to level)
Status: Optimal+1
Name: Alexander Omega
Faction: Decepticon
Vehicle: Sports Car
Skills:
*Melee Weapons 2/5 (3 to level)
*Combat Movement 1/5 (2 to level)
*Vehicle Use 1/5 (1 to level)
Status: Very Damaged
Name: Contrail
Faction: Autobot
Vehicle: Harrier Jump-Jet
Skills:
*Blaster Use 0/5 (1 to level)
*Combat Movement 1/5 (2 to level)
*Vehicle Use 1/5 (1 to level)
Status: Optimal; Heavily Armored (-2 to all damage taken)
Name: Bulwark
Faction: Decepticon
Vehicle: Cyclone Patrol Ship w/ Remote Turrets
Skills:
*Blaster Use 1/5 (2 to level)
*Vehicle Use 1/5 (2 to level)
*Repair 0/5 (1 to level)
*Hacking 0/5 (1 to level)
Status: Optimal+1
Name: SkyFall
Faction: Decepticon
Vehicle: AC-130
Skills:
*Blaster Use 1/5 (1 to level)
*Hacking 1/5 (2 to level)
*Vehicle Use 0/5 (1 to level)
Status: Optimal+1
Name: Lightning Edge
Faction: Decepticon
Vehicle: AV-8B Harrier II
Skills:
*Blaster Use 1/5 (1 to level)
*Combat Movement 0/5 (1 to level)
*Repair 1/5 (1 to level)
Status: Optimal+1; Electro-Armor (Melee Attackers take 1 damage on failed roll)
Decepticons:Name: Barricade
Faction: Decepticon[/b]
Vehicle: Police Cruiser[/b]
Skills:
*Vehicle Use 2/5 (3 to level)
*Melee Weapons 2/5 (3 to level)
*Blaster Use 3/5 (3 to level)
*Repair 0/5 (1 to level)
Status: Optimal+3
Autobots:Name: Bulkhead
Faction: Autobot
Vehicle: Green Tank
Skills:
*Blaster Use 0/5 (1 to level)
*Melee Weapons 4/5 (5 to level)
Status: Damaged; Heavily Armored (-2 to all damage taken)
Name: Ratchet
Faction: Autobot
Vehicle: Red Cybertronian Ambulance
Skills:
*Melee Weapons 1/5 (2 to level)
*Blaster Use 4/5 (5 to level)
*Repair 5/5
Status: Optimal+4; Mini-drones (automatically performs a repair function as needed each turn)
Name: Optimus Prime
Faction: Autobot
Vehicle: Blue and Red Semi-truck
Skills:
*Melee Weapons 5/5
*Blaster Use 3/5 (4 to level)
*Combat Movement 3/5 (4 to level)
*Vehicle Use 2/5 (3 to level)
*Speech 5/5
Status: Optimal+8
Name: Hot Rod
Faction: Autobot
Vehicle: Red Mustang
Skills:
*Melee Weapons 4/5 (5 to level)
*Blaster Use 2/5 (3 to level)
*Combat Movement 1/5 (2 to level)
*Speech 2/5 (3 to level)
Status: Optimal+4
Beware, players, as we are quickly approaching the plot...