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Author Topic: Transformers RTD: Transform and Roll! Turn 33! *1 Spot Open*  (Read 29314 times)

Realmfighter

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #105 on: May 30, 2010, 04:39:23 pm »

Shoot any Autobot from my position, the small ones first and then the dump truck.

I am in vehicle form, right? probably better form to shoot long distance from.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #106 on: May 30, 2010, 04:42:07 pm »

Transforming is effortless, you do so as needed. So yes.
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smjjames

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #107 on: May 30, 2010, 05:43:10 pm »

Shoot any Autobot from my position, the small ones first and then the dump truck.

I am in vehicle form, right? probably better form to shoot long distance from.

The 'small ones' are on the roof I believe, but any distraction will help since I need to stop Bliue Jay from killing Hacksaw.

Also, CJ1145, I think you have the damage info for Hot Shot and Blue Jay switched as Blue Jay is the one who got his armor all smashed up.
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CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #108 on: May 30, 2010, 05:45:47 pm »

There was no mix up, Blue Jay looks like he took more damage but his damage roll was a 5, while Hot Shot's was a 6. Therefore, Hot Shot was hit by a more powerful attack, it just looks less shocking.
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Realmfighter

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #109 on: May 30, 2010, 05:48:59 pm »

I'm a long range artillery.

I imagine i'm far enough away to make the fact there on the roof not matter.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #110 on: May 30, 2010, 05:57:01 pm »

Oh I see, anyways, time to pull aggro off of Hacksaw.

Charge at Blue Jay in helicopter mode (should be fastest in that mode) with the choppers guns blazing. Right before I collide with Blue Jay, transform and shoot him point blank range with my ion pistol. Colliding with him is optional ((I'm allowing for flexibility in the rolls)), and if I do collide, make sure I get up and dodge any incoming shots. Try to cover Hacksaw until he can get back in the fight.

I'm a long range artillery.

I imagine i'm far enough away to make the fact there on the roof not matter.

I thought you were inside, but you could easily launch Hot Shot into the air at this close of a range.

Edit: Reread, you aren't actually inside, but you could easily land a shot on the roof where you are.
« Last Edit: May 31, 2010, 01:37:58 am by smjjames »
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IronyOwl

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #111 on: May 30, 2010, 10:37:34 pm »

Try to find cover and perform combat repairs.
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dragnar

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #112 on: May 31, 2010, 01:42:47 pm »

Smash. That. APC.
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Nimitz

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #113 on: May 31, 2010, 03:25:12 pm »

Oh boy. This guy looks pretty mean...how did the Autobots manage to replenish their numbers so quickly, anyway? Now's not the time to ponder about that. I will attempt to charge into Bulkhead and pin him down. From there, I will give him a face full of .50 caliber machine gun rounds.
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CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #114 on: June 01, 2010, 09:40:13 pm »

Still need ExKirby.
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smjjames

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #115 on: June 01, 2010, 10:30:32 pm »

I think he's on vacation this week or something, he said that in the game thread of his.
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CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #116 on: June 01, 2010, 10:37:44 pm »

Ah, then turn in the morning.
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Realmfighter

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Re: Transformers RTD: Transform and Roll! Turn 7
« Reply #117 on: June 01, 2010, 10:44:10 pm »

We should just assume that people who dont post in a day or two "ATTACK/BLOW SHIT UP.".
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 8
« Reply #118 on: June 01, 2010, 11:33:39 pm »

Turn 8: Roaring Rampage of Revenge

Quote from: Realmfighter
Shoot any Autobot from my position, the small ones first and then the dump truck.
[6+2][5+1][6] You quickly morph into your vehicle form, placing a carefully aimed shot high in the air. As Hot Shot prepares to finish off Hacksaw, he sees the blast coming down on him. He attempts to dodge it too late, as the explosion rips him apart. What remains of his shredded body hits the ground with a dull thud, as his head rolls to Blue Jay's feet, an expression of dim shock still etched on his face. (+1 to Blaster Use)

Quote from: smjjames
Charge at Blue Jay in helicopter mode (should be fastest in that mode) with the choppers guns blazing. Right before I collide with Blue Jay, transform and shoot him point blank range with my ion pistol. Colliding with him is optional ((I'm allowing for flexibility in the rolls)), and if I do collide, make sure I get up and dodge any incoming shots. Try to cover Hacksaw until he can get back in the fight.
You realize that Blue Jay's thoughts are no longer on the battle. His eyes are focused on Hot Shot's head, still resting at his feet. You seize this opportunity and transform, charging straight at him. [2+2][1] Your shots make contact, but bounce off, seemingly no longer effective. Blue Jay finally acknowledges you, turning to you with a blank expression. Unable to read him, you transform back to your normal self and fire at him point-blank. [5+2][3] Your shot catches him at an angle, bouncing off of his brow. You now find yourself in a very bad position, and attempt to take evasive maneuvers [5] quickly rolling away. (+1 to Combat Movement, level gained)

Quote from: IronyOwl
Try to find cover and perform combat repairs.
As your ally takes on Blue Jay, you try to repair yourself. [1] Your efforts are in vain, however, and you almost extinguish your own spark in an accident. At least you don't damage yourself further.

Quote from: dragnar
Smash. That. APC.
Enraged at your repeated failures, you bring your sword down in a massive arc. [4+1][4][6] At long last, the armor breaks, and the APC explodes in a fireball. Satisfied, you look in with Omega to find that the rear entrance branches off into three corridors. Your objective is down the rightmost one.

Quote from: Nimitz
Oh boy. This guy looks pretty mean...how did the Autobots manage to replenish their numbers so quickly, anyway? Now's not the time to ponder about that. I will attempt to charge into Bulkhead and pin him down. From there, I will give him a face full of .50 caliber machine gun rounds.
Pondering how the Autobots became so powerful in such a short amount of time (you're not sure) you charge Bulkhead, attempting to out-muscle him. [5] You manage to bring him down with a well-executed tackle, pinning him to the ground. Before he can counter, you open up with your machine gun. [6+1][6][5], [5+1][4][5] You get off two bursts, filling his face with lead. Unfortunately, he doesn't seem all that fazed. (+1 to Melee Weapons, level gained; +2 to Blaster Use, level gained)

Decepticon Actions:

Quote from: Barricade
Lead the charge
Either not noticing or not caring about Thundercrash's battle with Bulkhead, Barricade orders Band Kannon to follow him inside. "We can't let Ratchet escape!" he shouts, and marches down the corridor.

Autobot Actions:

Quote from: Blue Jay
Kill
[4+1-1][5][4] Before Codespark can get far enough away, Blue Jay punches him square in the jaw, launching him into the air. As he hits the ground, he opens fire with his blasters. [3-1] Codespark barely manages to run out of the line of fire as half the roof is set ablaze by sabot rounds.

Quote from: Bulkhead
Take down Thundercrash
"Wow," Bulkhead comments. "You're pretty strong. But I'm STRONGER."
[3+3] With this last word he manages to throw you off of his form, rising to his feet as you scramble for cover. [3+3][5][1] He picks you up as you try to escape, and throws you against the cliff face. You gain a few scuffs on your plating, but nothing serious is done.

Military:

With the APC destroyed, the remnants of the Military garrison have retreated into the base. The way is clear.

Spoiler: Realmfighter (click to show/hide)

Spoiler: smjjames (click to show/hide)

Spoiler: dragnar (click to show/hide)

Spoiler: Nimitz (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: ExKirby (click to show/hide)

Decepticons:
Spoiler: Barricade (click to show/hide)

Autobots:
Spoiler: Blue Jay (click to show/hide)

Spoiler: Bulkhead (click to show/hide)
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dragnar

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Re: Transformers RTD: Transform and Roll! Turn 8
« Reply #119 on: June 01, 2010, 11:39:31 pm »

Must... resist... RPG tendencies... yeah right: Go down the middle path.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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