Turn 8: Roaring Rampage of Revenge
Shoot any Autobot from my position, the small ones first and then the dump truck.
[6+2][5+1][6] You quickly morph into your vehicle form, placing a carefully aimed shot high in the air. As Hot Shot prepares to finish off Hacksaw, he sees the blast coming down on him. He attempts to dodge it too late, as the explosion rips him apart. What remains of his shredded body hits the ground with a dull thud, as his head rolls to Blue Jay's feet, an expression of dim shock still etched on his face. (+1 to Blaster Use)
Charge at Blue Jay in helicopter mode (should be fastest in that mode) with the choppers guns blazing. Right before I collide with Blue Jay, transform and shoot him point blank range with my ion pistol. Colliding with him is optional ((I'm allowing for flexibility in the rolls)), and if I do collide, make sure I get up and dodge any incoming shots. Try to cover Hacksaw until he can get back in the fight.
You realize that Blue Jay's thoughts are no longer on the battle. His eyes are focused on Hot Shot's head, still resting at his feet. You seize this opportunity and transform, charging straight at him. [2+2][1] Your shots make contact, but bounce off, seemingly no longer effective. Blue Jay finally acknowledges you, turning to you with a blank expression. Unable to read him, you transform back to your normal self and fire at him point-blank. [5+2][3] Your shot catches him at an angle, bouncing off of his brow. You now find yourself in a very bad position, and attempt to take evasive maneuvers [5] quickly rolling away. (+1 to Combat Movement, level gained)
Try to find cover and perform combat repairs.
As your ally takes on Blue Jay, you try to repair yourself. [1] Your efforts are in vain, however, and you almost extinguish your own spark in an accident. At least you don't damage yourself further.
Smash. That. APC.
Enraged at your repeated failures, you bring your sword down in a massive arc. [4+1][4][6] At long last, the armor breaks, and the APC explodes in a fireball. Satisfied, you look in with Omega to find that the rear entrance branches off into three corridors. Your objective is down the rightmost one.
Oh boy. This guy looks pretty mean...how did the Autobots manage to replenish their numbers so quickly, anyway? Now's not the time to ponder about that. I will attempt to charge into Bulkhead and pin him down. From there, I will give him a face full of .50 caliber machine gun rounds.
Pondering how the Autobots became so powerful in such a short amount of time (you're not sure) you charge Bulkhead, attempting to out-muscle him. [5] You manage to bring him down with a well-executed tackle, pinning him to the ground. Before he can counter, you open up with your machine gun. [6+1][6][5], [5+1][4][5] You get off two bursts, filling his face with lead. Unfortunately, he doesn't seem all that fazed. (+1 to Melee Weapons, level gained; +2 to Blaster Use, level gained)
Decepticon Actions:
Lead the charge
Either not noticing or not caring about Thundercrash's battle with Bulkhead, Barricade orders Band Kannon to follow him inside. "We can't let Ratchet escape!" he shouts, and marches down the corridor.
Autobot Actions:
Kill
[4+1-1][5][4] Before Codespark can get far enough away, Blue Jay punches him square in the jaw, launching him into the air. As he hits the ground, he opens fire with his blasters. [3-1] Codespark barely manages to run out of the line of fire as half the roof is set ablaze by sabot rounds.
Take down Thundercrash
"Wow," Bulkhead comments. "You're pretty strong. But I'm STRONGER."
[3+3] With this last word he manages to throw you off of his form, rising to his feet as you scramble for cover. [3+3][5][1] He picks you up as you try to escape, and throws you against the cliff face. You gain a few scuffs on your plating, but nothing serious is done.
Military:
With the APC destroyed, the remnants of the Military garrison have retreated into the base. The way is clear.
Name: Band Kannon
Faction: Decepticon
Vehicle: Bandkanon
Skills:
*Blaster Use 2/5 (2 to level)
*Repair 0/5 (1 to level)
Status: Optimal; Armored(-1 to all damage taken)
Name: Codespark
Faction: Decepticon
Vehicle: UH-1 Iroquois
Skills:
*Hacking 0/5 (1 to level)
*Repair 0/5 (1 to level)
*Vehicle Use 1/5 (1 to level)
*Blaster Use 2/5 (3 to level)
*Combat Movement 1/5 (2 to level)
Status: Optimal
Name: Shadow
Faction: Decepticon
Vehicle: Sports Car
Skills:
*Melee Weapons 1/5 (2 to level)
*Repair 1/5 (1 to level)
*Vehicle Use 1/5 (1 to level)
Status: Optimal
Name: Thundercrash
Faction: Decepticon
Vehicle: M1132 ESV
Skills:
*Melee Weapons 0/5 (1 to level)
*Blaster Use 2/5 (3 to level)
*Repair 1/5 (2 to level)
*Vehicle Use 0/5 (1 to level)
Status: Optimal; Armored (-1 to all damage taken)
Name: Hacksaw
Faction: Decepticon
Vehicle: Hind Copter
Skills:
*Blaster Use 1/5 (2 to level)
*Melee Weapons 1/5 (1 to level)
*Repair 0/5 (1 to level)
*Vehicle Use 0/5 (1 to level)
*Combat Movement 0/5 (1 to level)
Status: Extremely Damaged
Name: Alexander Omega
Faction: Decepticon
Vehicle: Sports Car
Skills:
*Melee Weapons 1/5 (2 to level)
*Combat Movement 0/5 (1 to level)
*Vehicle Use 1/5 (1 to level)
Status: Optimal
Decepticons:Name: Barricade
Faction: Decepticon[/b]
Vehicle: Police Cruiser[/b]
Skills:
*Vehicle Use 2/5 (3 to level)
*Melee Weapons 2/5 (3 to level)
*Blaster Use 3/5 (4 to level)
Status: Optimal+1
Autobots:Name: Blue Jay
Faction: Autobot
Vehicle: Blue Camaro
Skills:
*Combat Movement 1/5 (2 to level)
*Blaster Use 1/5 (1 to level)
*Melee Weapons 1/5 (1 to level)
Status: Damaged
Name: Bulkhead
Faction: Autobot
Vehicle: Green Dump Truck
Skills:
*Blaster Use 0/5 (1 to level)
*Melee Weapons 3/5 (4 to level)
Status: Optimal; Armored (-1 to all damage taken)