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Author Topic: Transformers RTD: Transform and Roll! Turn 33! *1 Spot Open*  (Read 29273 times)

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 27-I told you I'd get to it
« Reply #495 on: July 27, 2010, 09:56:50 pm »

You haven't answered my question yet, although probably too late now.
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CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 27-I told you I'd get to it
« Reply #496 on: July 27, 2010, 10:16:42 pm »

One question, how many turns are there before the EMP cannon hits? I'm trying to mull my chances of finding an undeployed shield or if it'd be better to get the hell outta there.

Oh, two turns after I finish posting this turn. Which I'm at the NPC actions of right now. Either option is viable.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #497 on: July 27, 2010, 10:34:44 pm »

Turn 28: Flying Robots Afraid to Fly

Quote from: Realmfighter
HEAL THYSELF
[4+1] You manage to make some quick repairs, keeping yourself alive for the moment. (+1 to Repair, level gained)

Quote from: dragnar
"Huh. Megatron's dead. Who woulda thought?"

I fix up anyone I can inside the bubble.
[5+2 You manage to fix up one of the grunts, suffering from a wound dangerously close to his spark. All you can do other than that is wait for the blast... (+1 to Repair)

Quote from: Nimitz
I hear Ratchet's transmission after a few long moments. "Damn it!" I look at Blue Jay. "We're getting the hell out of this city. Double time it, and stay close!" I transform into my vehicle mode and zoom off to the west. Along the way, I see Air Raid fall out of the sky.

"Oh no." I transform back into bot mode and stop to address Blue Jay. I don't know his name, so I obviously don't address him by it. "Hey, pal, listen; I saw one of our boys fall out of the sky not too far from here. I'm going after him. Go on without me. Keep heading west, no matter what. Now, go. Go!" With that, I transform again and speed towards Air Raid's position. If I reach him, I will attempt to get him moving again. "Hey! I ain't leaving you to die here. Now come on!"
You do that.

Leaving Blue Jay to find his own way, you drive up the Air Raid and attempt to get him back on his feet. [4] Luckily, he doesn't need your help. He stands back up, a bit shakily, before nodding to you in thanks and taking off again, flying away from the city and leaving you to find a way out .

Quote from: smjjames
Seeing Megatron fall dead, he considered for a brief second what his loyalties should be now and the state of the war, deciding that if he were to join the Autobots, helping one of their own would be a start. Then he shouted at Contrail and Skywarp, "Skywarp, get outta here before the EMP hits! Hey Autobot Jet! I'm calling a truce between us, theres an EMP blast that will hit the city in a minute or less! If you take shelter under the bubbles, I'll try to convince the other decepticons to not try and kill you!" Then fly towards one of the bubbles that aren't up yet at full speed.
[4] You manage to find a bubble, and duck in, telling them to let in the Autobot. They look at you like you're crazy, but you present your case. [6] The quintet of Decepticons bicker amongst themselves before agreeing, leaving the bubble open for the Autobot. (+1 to Speech, level gained)

Quote from: MagusBlack
While waiting, recalibrate my weapons so a can both hit targets AND damage them.
[1] You create two brand new guns. One capable of hitting targets, the other capable of damaging them... wait...

Quote from: wolfchild
Thinking that codespark is probably being honest, but not wanting to go into a hive of decepticons i kick up my engine to max speed and head out of the city
You thank the Decepticon, but speed off anyway. [3+1] You escape the city and head off in the direction of the other Autobots.

Quote from: Sean Mirrsen
Interface with the mini-con, try to remember his name, persuade him to form a permanent link with me.
[4] After talking with the Mini Con you learn that its name is Stinger. You wonder why, but convince him to form a link with you. He hops onto your leg, attaching to it. You feel your weapons power up; as long as Stinger is attached you have a +1 to attacks, armor penetration, and damage.

Quote from: Typoman
get my ass out of the city!
[1] You fail to get your ass out, instead plummeting to the ground in a tumbling mess, [5] though you manage to avoid hurting yourself.

Quote from: IronyOwl
Repair self and attempt to integrate that experimental plasma better. These weapons aren't doing enough damage.
[2] You fail to repair yourself,  [4] though with some effort you figure out how to put some extra power into your blasters, doing more damage. (+1 to Blaster Damage)

You turn to Starscream and make your joke. He returns the favor with a grin and the phrase "Indeed it does."

Decepticon Actions:

Quote from: Barricade
Wait
Barricade sits down, waiting for the inevitable, though still boringly long-off strike to hit.

Quote from: Starscream
Imagine life as Ruler
He begins to picture what crown he will wear. He wonders if he should wear a crown. It's a bit too gaudy for a military leader. Maybe just a new layer of golden paint, to accent his more regal qualities.

Quote from: Constructicons
Maybe set up a satellite?
With the sudden realization that they have a chance to survive, the remaining two get to work on finding the parts for the satellite. [4] They get together the bare necessities, and get to work.

Quote from: Skywarp
Enter bubble
He follows Codespark into the bubble, alerting the Decepticons that the Autobot decided just to leave. They nod and close the bubble, trapping the seven inside and shielding them from doom.

Quote from: Soundwave
TWO TURNS REMAINING
He gets closer to finalizing the calculations, though there's been some difficulty setting up the shot.

Autobot Actions:

Quote from: Blue Jay
Escape
Now on his own, the Autobot attempts to find his way out of the city. [6] He heads west, just like Thundercrash told him, and runs into Bulkhead and Hot Rod, joining the pair as they escape with the military convoy.

Quote from: Autobot Vanguard
Escape
[2] Once again, his stubby legs keep him from getting out of the city. Though he's getting there, slowly...

Quote from: Silverbolt
Escape
[1] Silverbolt is suddenly and utterly terrified by the thought of being so high up, in the event he fell. He freezes in the air, even getting closer to the ground in case he does fall.

Quote from: Air Raid
Help Silverbolt
Air Raid gives up his own shot at freedom to help out his teammate. [6] With some talking, he manages to convince his friend that flying is preferable to dying. He drags him along as he flies away from the city, [6] escaping with plenty of time to spare.

Spoiler: Realmfighter (click to show/hide)

Spoiler: smjjames (click to show/hide)

Spoiler: dragnar (click to show/hide)

Spoiler: Nimitz (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: ExKirby (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: Sean Mirrsen (click to show/hide)

Spoiler: Magus Black (click to show/hide)

Spoiler: TypoMan (click to show/hide)

Decepticons:
Spoiler: Barricade (click to show/hide)

Spoiler: Starscream (and team) (click to show/hide)

Spoiler: Constructicons (click to show/hide)

Spoiler: Skywarp (click to show/hide)

Autobots:
Spoiler: Autobot Vanguard (click to show/hide)
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Realmfighter

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #498 on: July 27, 2010, 10:39:36 pm »

NOT DIE
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

dragnar

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #499 on: July 27, 2010, 10:41:07 pm »

I challenge one of the others in the bubble to a friendly duel.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

IronyOwl

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #500 on: July 27, 2010, 10:45:35 pm »

Attempt to repair self again. Attempt to apply armor while at it.

Point out that everyone ran away. Are we still firing for a reason?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Pacho

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #501 on: July 27, 2010, 11:26:45 pm »

What was the point of the emp wave if everyone could just leave long before it hit?
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CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #502 on: July 27, 2010, 11:31:38 pm »

You will see.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #503 on: July 27, 2010, 11:33:29 pm »

Not much else to do other than wait.


Ponder for a moment what will happen now that Megatron is dead. Take the time to improve my electronic warfare algorithms and sensor network capability.


Remember, I said early on that I wanted to be a tech specialist, so I want to boost my electronic warfare/sensor role here.
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Typoman

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #504 on: July 28, 2010, 01:07:48 am »

find a bubble pronto
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Sean Mirrsen

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #505 on: July 28, 2010, 04:45:06 am »

Since there's nothing to do but wait, I reroute my Mini-con's power from the attack bonus to a new ability. My robot form has its ship form's anchors in its feet (as per the design I drew). These will become "energy flails", which will allow me to grab opponents at range and reel them in, among other things. If it's possible within the timeframe and/or without actual training, I will try to acquire the ability to perform an "Anchor Reel Kick", wherein I "kick" an anchor at an enemy, reel it in, then roundhouse it with the other leg. I'd like some damage bonuses to that, if possible. (what can I say? I like my moves flashy. :) )
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

wolfchild

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #506 on: July 28, 2010, 09:19:14 am »

Regroup with the other Autobots, attempt to repair anyone who needs it, though let the more experienced mechanics work if everyone is already being tended
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Nimitz

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #507 on: July 29, 2010, 02:36:15 pm »

Alright, Air Raid's okay. Now, to get the hell out of here. I transform back into my vehicle mode and try to make my way out of the city, and head towards the rest of the Autobots. I currently believe that I'm the only one left in this city.
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MagusBlack

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #508 on: July 29, 2010, 05:15:21 pm »

Combine the two guns.
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smjjames

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Re: Transformers RTD: Transform and Roll! Turn 28
« Reply #509 on: August 05, 2010, 12:37:25 pm »

*poke*

Ya continuing this soon?
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