Turn 27: Robots and Generals
Keep guard near the whatever it is that Starscream's grunts are setting up. Recall turrets, but scan the odd transformer turret first to see whether or not it's one of the legendary and long-lost Mini-Cons.
You get next to the grunts, who appear to be constructing some sort of satellite dish. You can't fathom what it is for yet, but you assume it's big. In the meantime you gather your turrets. [6] You take a look at your little Transformer and come to the conclusion that it is, in fact, one of the fabled Mini-Cons. You wonder what it's called, how you found it, and why it's not juicing you up yet.
I go berserk on this bot before heading to the spot Barricade told me to. As I go I check to see if my drone is still functioning.
[1] In a very calm and deliberate manner you take a swing at the Autobot Vanguard. [3+1][5][4+1] You slice apart the Autobot's torso, stunning him as you try to escape. [3+1] You drive away, leaving the Autobot on his own. After a few moments you arrive to where a group of Decepticon grunts have set up a satellite for an unknown purpose. You huddle over with them and wait for a signal.
[5] Coincidentally, your drone floats up next to you, making a sort of inquisitive burbling.
Take back communications superiority and ramp up the electronics warfare, at the same time, aim for Contrails engines, trying to disable his flight capability, but not to kill. Keep up with the evasive maneuvers as well.
[3+2] With a little creativity you easily bypass the stalemate in the electronic battleground and cut off all Autobot communications. This certainly won't have any game-changing outcomes...
In the meantime, you try to take out Contrail's engines. [1] At the moment however, you can't really get a good bead on him. [3+1] You do manage to keep a few steps ahead of the Autobot, and ensure he won't have it easy shooting you down. (-1 to all Hit attempts on Codespark next turn)
HEAL MYSELF/THRASH AROUND AND WHIMPER.
Thanking whatever powers there may be that you're still alive, you get to work repairing your extensive damage. [1] You do not.
You've got to be kidding me. I rush over to Blue Jay and shake him. "Pull yourself together! Now hold still I'm gonna fix you up." I try to repair the damage he's suffered. After that, I take cover and return fire on Hacksaw. Then I activate my comm and speak to my fellow autobots. "Thundercrash here! I'm here with Blue Jay! We're being attacked by two fliers, I say again, two fliers! We could use some support!"
[6] In a few jarring moments you manage to shout the Autobot into regaining his composure. Satisfied you try to repair the damage done to him by Band Kannon. [4+1] It's not much, but you feel that you're getting better. (+1 to Speech, level gained! +1 to Repair)
You then try to contact your fellow Autobots. However, all you get is a static hiss. Your hackers must be losing. Or dead.
Land near Band Kannon and escort (drag if necessary) him to where everyone is gathering, ensuring he gets some medical attention when we get there. If there is time, help with the electronic warfare.
While unable to help on the electronic front, you do manage to scoop up Band Kannon from the ground. [6] You get him to Starscream and Barricade's condition, where the Autobot grunts have retreated in fear of being mowed down. After after a few moments, the satellite starts beeping, and surrounds you all in a blue bubble. Starscream advises you not to touch it. (+1 to Vehicle use, level gained!)
Flee to city hall, firing only to deter pursuers. Weave amongst buildings if necessary.
Trying to avoid being shot to pieces, you head through a back alley, one of the few streets untouched by the battle, and arrive right at the gathering point. [4] You rocket in just moments before the bubble goes up, locking out anyone on the outside. (+1 to Vehicle Use)
Call for assistance and attack the decepticon trailing me, as i have not a hope in hell of hitting codepark right now
You open up your comlink, but get no response from your fellow Autobots. Someone is jamming you. You shrug and take on Skywarp to pass the time.
[6+1-2][1] You strafe the other jet, attempting to knock him out of the sky. His armor holds strong and repels your bullets.
throw everything i've got at silverbolt
[5-1+2][6][6] You counter-attack works perfectly, tearing the Autobot jet apart. He barely manages to keep in the air through it all. (+1 to Blaster Use)
Decepticon Actions:Headcount
The Decepticon sergeant double checks that nobody's stuck outside the bubble, and is satisfied that nobody is. He gives the signal to start setting up the other shields.
KILLPRIMEKILLPRIMEKILLPRIME
The Decepticon leader is practically frothing with rage at how he's being humiliated by a simple Autobot. He comes at Optimus with everything he's got. [3+8][6][6+2] As Optimus comes in with an upper blow, Megatron catches the axe with his arm, slowly pushing it away until he has an opening to Prime's stomach. He hits him him there from the side with his mace, lifting the Autobot into a the air a bit before he falls to his knees, groaning in pain. Already gloating at his small victory, Megatron kicks Optimus in the face, sending him sprawling a few dozens feet away.
"You will never beat me, Prime!" He says in a crazed voice. "I am the will of Primus incarnate! I shall lead our race into a glorious new era!"
Wait
He relaxes in the bubble, practically beaming that his plans are finally working for once. Now all he has to do is wait for Soundwave to get lined up...
His team, meanwhile, sets up their own bubble, making sure that Bulwark and co. fit inside.
Fight their final battle
The remaining two Constructicons continue their furious beating of Hot Rod. [3+2][3] The Crane swings at Hot Rod, but his hook hits him with the flat side, doing little damage. [5+2][5][1] The Steamroller continues punching Hot Rod, beating him within an inch of his life. Then Bulkhead appears.
Cripple Contrail
Skywarp catches onto the plan, and aims at the Autobot's engines. [5+3-1][3] However he hits the same snag, unable to get a clear shot on the the jet.
Prepare to fight fight fight
Soundwave rests up in space, slowly getting into position above the city. Looking fondly at his new form as a satellite, he prepares his EMP cannon to fire. He estimates it should only take another minute or two.
Autobot Actions:Get a signal to Optimus
On board *CLASSIFIED* Ratchet gets word of what's going on up in space. Unwilling to let that happen, he prepares to send a message to the other Autobots.[4] He manages to get it through, though is unable to take back communications.
"Attention all NEST Forces, I repeat, attention all NEST Forces. This is Ratchet. We have confirmed that the Decepticon Soundwave has assumed control of a massive EMP cannon. The Decepticons plan to fire it at the city, killing all Transformers not protected by the bubbles you've seen popping up. You have extremely limited time, but you must get out of the city immediately. I repeat, get out of the city any way you can.
!
Blue Jay is back on his feet and ready to fight, only to be told to evacuate by Ratchet. Disappointed, he alerts Thundercrash that he can take the lead. Blue Jay's navigation is a bit messed up, and he doesn't know the way out of the city.
Save Hot Rod and escape
[4] As the Steamroller prepares to finish off Hot Rod, Bulkhead in tank form crashes through the walls, nearly flattening the Constructicon underneath him. He quickly grabs Hot Rod and makes a hasty exit, firing at the Steamroller to keep him at bay. [2+1] It does not work, so he focuses on escape. [6] With his ally in tow, Bulkhead passes by the military convoy just entering the city, turning them around so they can head back to base. They are outside of the city, and alive.
Escape.
Optimus Prime receives Ratchet's message, and prepares to make his escape. Then Megatron kicks him in the face. He gets back up listening to Megatron rant. He decides to end it with a punch to the face.
"You talk too much, Megatron." [4+5][4][5][4+5] As Megatron comes in for another attack, Optimus Prime counters him head on, his axe crashing into Megatron's mace. With a determined effort, Optimus prevails and smashes Megatron's arm to pieces. The Decepticon falls to his knees and pulls out an ion rifle. "I can still kill you Optimus!"
"No you can't." Optimus, walks past the Decepticon, casually swiping with his axe before transforming it back into his arm. Megatron's head lazily falls off of his body, the corpse hitting the ground with a metallic thunk. "You fall for the last time, Megatron." Optimus says, too awesome to pass up a Bond One-Liner. He flies into the air, following the Autobot army as they evacuate the city. [4] He casually flies towards the military convoy, escaping the city with ease.
Flee
[3] The Autobot runs for his life, but with no vehicle he can't get as far as his allies.
Disengage
Silverbolt prepares to peel away, but not before making a final attempt on his foe. [3+3-1][2] His shots do no damage, so he focuses on escape for the moment. [4-1] He gets far, but is still within the Decepticon's sight, and is nowhere near the city edge.
Withdraw
Disappointed he can't continue his fight, the Autobot tries to catch up with Silverbolt. [1] Suddenly, his engines fail and he falls straight out of the sky, hitting the ground hard.
Name: Band Kannon
Faction: Decepticon
Vehicle: Bandkanon
Skills:
*Blaster Use 3/5 (3 to level)
*Repair 1/5 (1 to level)
*Vehicle Use 1/5 (1 to level)
Status: Critical (up to +1); Armored(-1 to all damage taken)
Name: Codespark
Faction: Decepticon
Vehicle: UH-1 Iroquois
Skills:
*Hacking 2/5 (2 to level)
*Repair 2/5 (3 to level)
*Vehicle Use 2/5 (1 to level)
*Blaster Use 3/5 (3 to level)
*Combat Movement 1/5 (1 to level)
Status: Optimal+1 (up to +1)
Name: Shadow
Faction: Decepticon
Vehicle: Custom Sports Car
Skills:
*Melee Weapons 2/5 (3 to level)
*Repair 2/5 (3 to level)
*Vehicle Use 1/5 (2 to level)
*Hacking 1/5 (1 to level)
*Blaster Use 0/5 (1 to level)
Status: Optimal+1; Electro-Sword (+1 to Damage dealt in melee)
Name: Thundercrash
Faction: Decepticon/Autobot
Vehicle: M1132 ESV
Skills:
*Melee Weapons 2/5 (3 to level)
*Blaster Use 2/5 (2 to level)
*Repair 1/5 (1 to level)
*Vehicle Use 0/5 (1 to level)
*Unarmed Combat 0/5 (1 to level)
*Speech 0/5 (1 to level)
Status: Optimal; Armored (-1 to all damage taken)
Name: Hacksaw
Faction: Decepticon
Vehicle: Hind Copter
Skills:
*Blaster Use 4/5 (4 to level)
*Melee Weapons 2/5 (3 to level)
*Repair 0/5 (1 to level)
*Vehicle Use 1/5 (1 to level)
*Combat Movement 0/5 (1 to level)
Status: Very Damaged (up to +1)
Name: Alexander Omega
Faction: Decepticon
Vehicle: Sports Car
Skills:
*Melee Weapons 2/5 (3 to level)
*Combat Movement 1/5 (1 to level)
*Vehicle Use 1/5 (1 to level)
*Unarmed Combat 0/5 (1 to level)
*Hacking 0/5 (1 to level)
*Repair 0/5 (1 to level)
Status: Extremely Damaged
Name: Contrail
Faction: Autobot
Vehicle: Harrier Jump-Jet
Skills:
*Blaster Use 1/5 (2 to level)
*Combat Movement 1/5 (2 to level)
*Vehicle Use 1/5 (1 to level)
*Hacking 1/5 (2 to level)
Status: Optimal; Heavily Armored (-2 to all damage taken)
Name: Bulwark
Faction: Decepticon
Vehicle: Cyclone Patrol Ship w/ Remote Turrets+Mini-Transformer
Skills:
*Blaster Use 4/5 (4 to level)
*Vehicle Use 1/5 (1 to level)
*Repair 0/5 (1 to level)
*Hacking 0/5 (1 to level)
Status: Optimal+1; Upgraded Blasters (+1 to Blaster Damage
Name: SkyFall
Faction: Decepticon
Vehicle: AC-130
Skills:
*Blaster Use 2/5 (3 to level)
*Hacking 1/5 (2 to level)
*Vehicle Use 1/5 (2 to level)
*Repair 0/5 (1 to level)
Status: Optimal+1
Name: Lightning Edge
Faction: Decepticon
Vehicle: AV-8B Harrier II
Skills:
*Blaster Use 2/5 (2 to level)
*Combat Movement 0/5 (1 to level)
*Repair 1/5 (1 to level)
Status: Optimal+1; Electro-Armor (Melee Attackers take 1 damage on failed roll)
Decepticons:Name: Barricade
Faction: Decepticon[/b]
Vehicle: Police Cruiser[/b]
Skills:
*Vehicle Use 2/5 (2 to level)
*Melee Weapons 2/5 (3 to level)
*Blaster Use 3/5 (2 to level)
*Repair 0/5 (1 to level)
Status: Optimal+3
Name: Starscream
Faction: Decepticon
Vehicle: F-22 Raptor
Skills:*Blaster Use 5/5
*Combat Movement 2/5 (3 to level)
*Melee Weapons 2/5 (3 to level)
Status: Damaged (up to +2)[/quote]
Vehicle: Chopper
*Blaster Use 1/5 (1 to level)
Optimal
Vehicle: Car
*Melee Weapons 1/5 (2 to level)
Optimal
Vehicle: Tank
*Blaster Use 1/5 (1 to level)
Damaged; Armored (-1 to all damage taken)
Vehicle: Crane
*Melee Weapons 2/5 (2 to level)
Optimal+1
Vehicle: Steamroller
*Melee Weapons 2/5 (3 to level)
Extremely Damaged
Name: Skywarp
Faction: Decepticon
Vehicle: White and Purple Jet
Skills:
*Blaster Use 3/5 (3 to level)
*Combat Movement 2/5 (3 to level)
Status: Optimal+2; Armored (-1 to all damage taken)
Autobots:Name: Blue Jay
Faction: Autobot
Vehicle: Blue Camaro
Skills:
*Combat Movement 1/5 (2 to level)
*Blaster Use 2/5 (2 to level)
*Melee Weapons 1/5 (1 to level)
*Repair 0/5 (1 to level)
*Vehicle Use 0/5 (1 to level)
Status: Damaged (up to +2)
Name: Faction: Autobot
Vehicle: Unknown
Skills:*Melee Weapons 3/5
Status: Optimal+1 (up to +3)
Name: Silverbolt
Faction: Autobot
Vehicle: Silver Jet
Skills:
*Blaster Use 3/5 (3 to level)
*Combat Movement 1/5 (2 to level)
*Melee Weapons 0/5 (1 to level)
Status: Optimal+2; Aerophobia (-1 to actions while in Jet Mode)
Name: Air Raid
Faction: Autobot
Vehicle: Red Jet
Skills:
*Blaster Use 2/5 (3 to level)
*Combat Movement 1/5 (2 to level)
*Melee Weapons 2/5 (3 to level)
Status: Optimal+1 (up to +2)
Oh shit, Starscream's Xanatos Gambit is working? What's next, Cobra Commander kills a member of GI Joe?
Next time on GI Joe Resolute...