Turn 16: Picasso Would Shed a Blocky Tear
Keep at it, I am a tech specialist after all.
Also inform Barricade, (who is the CO here) once he awakes, of what I'm doing and will report my findings.
[6] Well now, what's this? You've found the location of a nearby Autobot base! This must be where the survivors from the factory fled to. Megatron would surely appreciate such valuable information... (+1 to Hacking, level gained)
Repair someone.
[4] You go find Shadow and finish with the many repairs he required. (+1 to Repair)
Keep at the repairs.
You attempt to repair yourself, but are forcibly restrained by that damn Band Kannon, who repairs you entirely. So much for that...
Admire my new turrets. Practice coordinated attacks with the turrets, using wrecks in the surrounding area as targets.
[3+1] After a few painstaking practice runs, you manage to get the basics of how your turrets work. You feel you have much left to learn, however.
I take ratchet up on his offer, thank him, then go on a high altitude patroll in a small diameter above base
[4+5][4] Ratchet gets to work, doing an unbelievable efficient job. Before you even realize it you barely recognize yourself under all the armor plating. Yet, as far as you can tell your maneuverability has not suffered! However, Ratchet informs you that only patrols designated by Optimus himself are cleared for air travel, and you're not on that list. (Now Heavily Armored! -2 to all damage taken)
Decepticon Actions:No harm in continuing. But I demand I do a Harry Batt impression when I get there.
Fine, but you've still got a bit longer to go.
Land and try to get someone to repair/diagnose whats wrong with me.
You return to base, along with Lodestarr who goes back to his position behind the hill. You land and manage to find a comrade who is willing to check out your condition.
Diagnose SkyFall's condition.
[1][6] You check SkyFall for anything dangerous, but besides nearly frying his circuits you accomplish nothing of note. You give him the all-clear and return to your duties, completely unaware of how wrong you are.
"You're fresh on your feet, grunt. Get down to the basement level and find the Vault. I need you to slice the terminal and activate the LIFT command, got it? After that, start loading the energon onto Lodestarr. You'll know how to get it to him once you slice the terminal."
^ do that
You head down to the basement level, finding many tight corridors lit by red lamps. The place is a bit gloomy, but you won't be there long. After some searching you come across the section labeled on your map as the Vault. You check a nearby terminal and attempt to gain access. [5] You remember that Barricade gave you the access codes, and enter them. The terminal accepts them, and you enter in the command LIFT.
You watch in awe as the entire section of the factory rises up to the surface, the roof peeling away and letting the sun's rays bathe you. You find yourself a short distance from Lodestarr, who tells you in Cybertronian that Barricade has two orders for you: to load most of the energon into his cargo bay, and to save one cube for yourself, and each Decepticon on your team. They may be consumed at your leisure.
I am puzzled at Optimus' response, and yet...intrigued. Right now, I don't know what to think. They've stuck me down here until further notice...guess the only thing I can do is wait. I notice Bulkhead doing something...is he painting? What? Only one way to find out.
"...What are you doing?" I ask him.
Shocked by Bulkhead's behavior, you ask what he is doing.
"Well, I'm painting." he responds in a cheery tone. "Optimus says we should find a hobby to take our minds off of battle for a while. I like to make art." He then returns to his "art", painting with massive and seemingly uncoordinated strokes.
Zzz...
Barricade's thoughts turn rosy as he realizes all is right with the world. At least, in his warped perspective.
Autobot Actions:Continue painting
[5] After some time, he finishes his masterpiece, and hangs it on the wall. It's a rather Picasso-esque work, with very blocky and geometric shapes of varying colors.
Arrive
At long last, Bumblebee and the remains of his convoy arrive at the station. The yellow camaro pulls up to the room in which Optimus was last seen, and a trio of young humans step out from the Autobot known as Bumblebee. He transforms and heads inside the room with them, out of sight for the moment. The transport, on the other hand, releases about a dozen soldiers and a single man in a suit. Definitely a NEST operative, but who?
Name: Band Kannon
Faction: Decepticon
Vehicle: Bandkanon
Skills:
*Blaster Use 3/5 (4 to level)
*Repair 1/5 (1 to level)
*Vehicle Use 0/5 (1 to level)
Status: Optimal; Armored(-1 to all damage taken)
Name: Codespark
Faction: Decepticon
Vehicle: UH-1 Iroquois
Skills:
*Hacking 1/5 (2 to level)
*Repair 2/5 (3 to level)
*Vehicle Use 2/5 (1 to level)
*Blaster Use 2/5 (1 to level)
*Combat Movement 1/5 (2 to level)
Status: Optimal
Name: Shadow
Faction: Decepticon
Vehicle: Sports Car
Skills:
*Melee Weapons 2/5 (3 to level)
*Repair 1/5 (1 to level)
*Vehicle Use 1/5 (1 to level)
*Hacking 1/5 (2 to level)
*Blaster Use 0/5 (1 to level)
Status: Optimal
Name: Thundercrash
Faction: Decepticon
Vehicle: M1132 ESV
Skills:
*Melee Weapons 1/5 (1 to level)
*Blaster Use 2/5 (3 to level)
*Repair 1/5 (2 to level)
*Vehicle Use 0/5 (1 to level)
Status: Damaged; Armored (-1 to all damage taken)
Name: Hacksaw
Faction: Decepticon
Vehicle: Hind Copter
Skills:
*Blaster Use 3/5 (4 to level)
*Melee Weapons 2/5 (3 to level)
*Repair 0/5 (1 to level)
*Vehicle Use 0/5 (1 to level)
*Combat Movement 0/5 (1 to level)
Status: Optimal
Name: Alexander Omega
Faction: Decepticon
Vehicle: Sports Car
Skills:
*Melee Weapons 2/5 (3 to level)
*Combat Movement 1/5 (2 to level)
*Vehicle Use 1/5 (1 to level)
Status: Very Damaged
Name: Contrail
Faction: Autobot
Vehicle: Harrier Jump-Jet
Skills:
*Blaster Use 0/5 (1 to level)
*Combat Movement 1/5 (2 to level)
*Vehicle Use 1/5 (1 to level)
Status: Optimal; Heavily Armored (-2 to all damage taken)
Name: Bulwark
Faction: Decepticon
Vehicle: Cyclone Patrol Ship w/ Remote Turrets
Skills:
*Blaster Use 1/5 (2 to level)
*Vehicle Use 1/5 (2 to level)
*Repair 0/5 (1 to level)
Status: Optimal
Name: SkyFall
Faction: Decepticon
Vehicle: AC-130
Skills:
*Blaster Use 1/5 (1 to level)
*Hacking 0/5 (1 to level)
*Vehicle Use 0/5 (1 to level)
Status: Optimal
Name: Lightning Edge
Faction: Decepticon
Vehicle: AV-8B Harrier II
Skills:
*Blaster Use 1/5 (1 to level)
*Combat Movement 0/5 (1 to level)
*Repair 1/5 (2 to level)
Status: Optimal
Decepticons:Name: Barricade
Faction: Decepticon[/b]
Vehicle: Police Cruiser[/b]
Skills:
*Vehicle Use 2/5 (3 to level)
*Melee Weapons 2/5 (3 to level)
*Blaster Use 3/5 (3 to level)
*Repair 0/5 (1 to level)
Status: Optimal+3
Autobots:Name: Bulkhead
Faction: Autobot
Vehicle: Green Tank
Skills:
*Blaster Use 0/5 (1 to level)
*Melee Weapons 4/5 (5 to level)
Status: Damaged; Heavily Armored (-2 to all damage taken)
Name: Ratchet
Faction: Autobot
Vehicle: Red Cybertronian Ambulance
Skills:
*Melee Weapons 1/5 (2 to level)
*Blaster Use 4/5 (5 to level)
*Repair 5/5
Status: Optimal+4; Mini-drones (automatically performs a repair function as needed each turn)
I again apologize for any errors, but I did this one in the blink of an eye and raging at the fact the first version got deleted. Let me know of any problems and I'll try to fix them.