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Author Topic: Transformers RTD: Transform and Roll! Turn 33! *1 Spot Open*  (Read 29348 times)

ExKirby

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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Sean Mirrsen

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Re: Transformers RTD: Transform and Roll! Turn 13
« Reply #196 on: June 06, 2010, 02:08:38 pm »

I wouldn't mind killing Optimus Prime. I mean seriously, the sneaky bastard gets resurrected almost every time! Someone should be able to destroy him thoroughly enough.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Realmfighter

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Re: Transformers RTD: Transform and Roll! Turn 13
« Reply #197 on: June 06, 2010, 02:22:39 pm »

We'll kill him with the power of love and teamwork.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

MagusBlack

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Re: Transformers RTD: Transform and Roll! Turn 13
« Reply #198 on: June 06, 2010, 02:34:26 pm »

And an excessive quantity of firepower.
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CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 14
« Reply #199 on: June 06, 2010, 10:03:35 pm »

Turn 14: Extreme Makeover Cybertronian Edition

Quote from: Realmfighter
DESTROY THE CONVOY WITH MY RAGE/MISSLES
[5] [4+2][5][5] [1+3][6][4] [6+3][4][4]
Still raging, you transform into vehicle mode and speed after the convoy, unleashing a salvo of your newly acquired missiles at them. The forest around them erupts in fire, vaporizing the Humvee attempting to catch up with its allies, and 2 others. Only 4 Humvees and their "cargo" remain. (+2 to Blaster Use, level gained, +1 to Vehicle Use, level gained)

Quote from: dragnar
Do a legend of zelda style spinslash in the middle of the group.
[6+1][4][5] [2+2][6][5] [6+2][3] [3+2][3]
You use your sword in a spinning motion, but your large size makes it hard to hit the suits. You do get lucky and destroy a pair of them. The remaining two are untouched. (+1 to Melee Weapons, level gained)

Quote from: IronyOwl
"YOU!"

Grab one, hurl him into at least one of his buddies, then unleash hellfire on them all.
[4+1][6][4], [6+2][5][4] [1+2]
You hurl one of the suits into its remaining allies, then open fire with your blasters. Only one suit survives the onslaught, the rest a molten pile of slag on the floor. (+1 to Melee Weapons, level gained, +1 to Blaster Use)

Quote from: Bulwark
Stride up to the factory or what's left of it, make gun turrets on my legs and shoulders rotate menacingly, seeking targets in the building. If none are to be found, query Barricade for orders.
[2] You discover that there are, in fact, targets remaining within the building. However, due to your immense size you cannot get inside to fight them. You contact Barricade instead, asking for orders.

"We have more to finish up with in here," he says. "secure the surrounding area. I don't want any more Autobots coming out of the woodwork."

Quote from: MagusBlack
Take to the sky and pin down the convoy with an excessive amount of ordinance.
[6] You leap as high into the air as you can (which due to your size is quite high) and transform in the air, taking to the skies above. You hear some radio chatter and notice that the AC-130 from before is following you. You activate your weapons and fire on the convoy. [3+1][5][2] [6+1][4][4] [1+1] Your shots are rather inaccurate from this height, only one hitting and doing enough damage to destroy a Humvee. (+1 to Vehicle Use, level gained, +1 to Blaster Use)

Quote from: Nimitz
...Hooooolyyyyyy shit. I am so screwed right now. I'm standing right in front of Optimus Prime. THE Optimus Prime...and he's pissed. There is absolutely no way I'm getting out of this one, but I will keep my cool...at least, I'll try to. I'll be pretty damn lucky if I get out of this alive.

"...I'm not going to come up with an excuse in a pathetic attempt to save my hide." I say firmly, standing my ground. "I admit it; I did have a hand in killing Jolt...but if it makes you feel any better, I did not deliver the killing blow."
You make your case, and wait nervously for Prime's response. He narrows his eyes menacingly, but to your surprise, he backs away and begins to pace. Strange. Megatron would have eaten your spark by now, and here you are still alive. After pacing back and forth for an indeterminate amount of time, Prime turns to face you again.

"If you were there when Jolt died, then you know his secret." He glances at the ground, lost in thought, and then resumes his speech with renewed and startling vigor. "You know about the cube of energon that he was holding. By the time Prowl arrived, the cube was gone. What happened to it?"

Quote from: typoman
if there are any more of the suits about mince them with my 25mm else report to barricade
As Barricade stares intently at the last suit, you burst in to his rescue. [6+1][4][6] You annihilate the suit in a single shot, sending fragments everywhere. As Barricade sees the last one go down, he sighs and sits down. He looks at you and wearily barks an order.

"You're fresh on your feet, grunt. Get down to the basement level and find the Vault. I need you to slice the terminal and activate the LIFT command, got it? After that, start loading the energon onto Lodestarr. You'll know how to get it to him once you slice the terminal." (+1 to Blaster Use

Quote from: smjjames
Shout "Welcome to the party!" at the newly arrived Decepticons.

Shoot at the humvee, then head inside to seek out and kill any remaining mech suits.
[4+2] You manage to catch up to the convoy, and fire a volley at a Humvee. [6+2][5][6] It erupts in a fireball, its smoldering wreckage left behind in the chase. However, you realize you've gone too far from the base, and double back, [4] making it in time to crash through the roof and fire at ExKirby's foes. [5+2][5][4] You manage to destroy one, but the last is still standing. (+2 to Vehicle Use, +2 to Blaster Use)

Quote from: wolfchild
I stay flanking Optimus and carefully watch thundercrash, in case he does something stupid
You wait eagerly for the Decepticon to respond to Optimus' interrogation. Somewhat bored, however, you look at your weaponry. Equipped with a pair of rockets for heavy hitting, machine-guns, and even a sabot-cannon provided by NEST. You feel like you're prepared for anything.

Quote from: ExKirby
Fine, I kill the NEAREST Autobot.
[2+2][6][4] Not even bothering to draw your weapon, you stomp on the last mech and crush it beneath your weight.  You report in to Barricade that all the mechs in the facility are dead.

Decepticon Actions:

Quote from: Barricade
Repairs
With some peace and quiet at last, Barricade works on finishing the repairs to his systems. [4] He's not quite there yet, but he's improving. (+1 to Repair, level gained)

Autobot Actions:
Quote from: Blue Jay+Bulkhead+Ironhide
Wait
The trio of Autobots watch intently, waiting for the Decepticon's response.

Quote from: Ratchet
Rest
[6+4][5] Ratchet dozes off, and the team of medics continues repairs on their own. Ratchet wakes up to find something terribly wrong. His body has completely changed! The medics explained that the interior damage was more severe than they had first thought, and needed to transplant Ratchet's spark into an entirely new shell, else he would have died a slow and painful death. He finds that he is now in a much sleeker body, mostly red now. A quick diagnostic also reveals that his medical equipment has been supplemented with an experimental dose of mini-drones designed to automatically repair any damage that the shell receives. In theory, this should make him invincible. IN THEORY. (New body gained! Level gained in Repair! Now automatically performs repairs, without taking up an action)

Quote from: Optimus Prime
Watch
Optimus' unblinking eyes do not leave Thundercrash as he waits for an answer.

Military Actions:
Quote from: Convoy
Escape once and for all
[5] After taking an extreme beating, the convoy finds a path down the cliff face some distance from the factory, and speeds down it. The Decepticons that are still in pursuit make an attempt, but simply cannot find where they have gone. We, however, have the good fortune of knowing they took the tunnel to the Autobot base.

Spoiler: Realmfighter (click to show/hide)

Spoiler: smjjames (click to show/hide)

Spoiler: dragnar (click to show/hide)

Spoiler: Nimitz (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: ExKirby (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: Sean Mirrsen (click to show/hide)

Spoiler: Magus Black (click to show/hide)

Spoiler: TypoMan (click to show/hide)

Decepticons:
Spoiler: Barricade (click to show/hide)

Autobots:
Spoiler: Blue Jay (click to show/hide)

Spoiler: Bulkhead (click to show/hide)

Spoiler: Ratchet (click to show/hide)

Spoiler: Ironhide (click to show/hide)

Spoiler: Optimus Prime (click to show/hide)

Military:
Spoiler: Convoy (click to show/hide)

So I'm really tired tonight, guys. I spent all last night from like 10:00PM through Dawn sitting with my friends outside a Subway watching fireworks behind an old Dairy Queen and debating religion with a stoner. Therefore, there may be more errors than normal. Point any you see out to me and I'll try to fix them.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Realmfighter

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Re: Transformers RTD: Transform and Roll! Turn 14
« Reply #200 on: June 06, 2010, 10:11:33 pm »

My Vehicle use should be leveled up.

Repair Barricade.

Also, is the tunnel strait?
« Last Edit: June 06, 2010, 10:16:35 pm by Realmfighter »
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

CJ1145

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Re: Transformers RTD: Transform and Roll! Turn 14
« Reply #201 on: June 06, 2010, 10:27:47 pm »

The tunnel is presumably very long, and definitely not straight. If it was it would pass right under the factory.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 14
« Reply #202 on: June 06, 2010, 10:29:10 pm »

What was being celebrated with the fireworks? Just wondering. Also, what does a cybertronian ambulance look like? Considering that the Cybertronians (Autobots, Decepticons, and relatives) never had an organic origin*.

*I know the beastwars part where they get back to cybertron hints at an organic past (the fossils), but I'm not exactly sure what's canon for the Transformers universe as far as having an organic past or not.


Time to flex my electronics/hacking skills and use my specialty.

Find the computer systems, see if I can boot things up and hack into it to find any useful information.
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wolfchild

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Re: Transformers RTD: Transform and Roll! Turn 14
« Reply #203 on: June 06, 2010, 10:34:23 pm »

well, i would not mind going on patrol, but that just seems stupid, going out alone vs all the other players.

soo. i try to think of a way to armour myself more effectivley, WITHOUT jepordising airborne manouverability, note not actually doing it

and i promise i wont do these all the time but: JOKE ACTION: I summon kilakan from my rtd to "interrogate the prisoner", i believe SMJ will undestand why
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

smjjames

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Re: Transformers RTD: Transform and Roll! Turn 14
« Reply #204 on: June 06, 2010, 10:40:08 pm »

and i promise i wont do these all the time but: JOKE ACTION: I summon kilakan from my rtd to "interrogate the prisoner", i believe SMJ will undestand why

LOL! Good one. :)
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IronyOwl

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Re: Transformers RTD: Transform and Roll! Turn 14
« Reply #205 on: June 06, 2010, 11:34:43 pm »

Revenge of the Fallen is on in a little bit. This RTD is probably the only reason I intend to watch it.


In any case, attempt to repair Barricade, then rummage through the ACC slag for anything interesting. Go help Lightning Edge with the terminal and cargo if there isn't.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

maxicaxi

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Re: Transformers RTD: Transform and Roll! Turn 14
« Reply #206 on: June 07, 2010, 12:36:42 am »



Quote from: Ratchet
Rest
[6+4][5] Ratchet dozes off, and the team of medics continues repairs on their own. Ratchet wakes up to find something terribly wrong. His body has completely changed! The medics explained that the interior damage was more severe than they had first thought, and needed to transplant Ratchet's spark into an entirely new shell, else he would have died a slow and painful death. He finds that he is now in a much sleeker body, mostly red now. A quick diagnostic also reveals that his medical equipment has been supplemented with an experimental dose of mini-drones designed to automatically repair any damage that the shell receives. In theory, this should make him invincible. IN THEORY. (New body gained! Level gained in Repair! Now automatically performs repairs, without taking up an action)


SHITS HIT THE FAN
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Nimitz

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Re: Transformers RTD: Transform and Roll! Turn 14
« Reply #207 on: June 07, 2010, 12:52:00 am »

Watch RotF for the action, not for the plot. You'll have a hell of a time if you focus on the former. As for the latter...you'll be disappointed.

Well, he hasn't killed me yet...that's a good sign, but why? I'm partially responsible for the death of one of his men. That'll probably change in an instant if I don't tell the truth. Optimus isn't stupid; he'll know if I'm lying.

"The cube...yes, I remember. Our great leader, Megatron, took it from Jolt's lifeless shell." I pause for a moment, pondering on what I should say next. "Why do you resist?" I suddenly ask. "Why, when you know that we greatly outnumber and outgun you? I admit, these organics have impressive weapons, but they cannot hope stop Megatr-...us." I can't believe I let that slip, but it's true. I wanted to believe that I fought because I genuinely embraced Megatron's philosophy; that we are all-powerful, and every being that is not with us should be enslaved or destroyed. However, I realize that I really served under him out of fear, fear that I would be tortured and killed if he or any of his lieutenants were dissatisfied with my performance. They would make sure nobody would remember me, too. The Autobots don't seem to share that attitude. They're starting to appeal to me.
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Typoman

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Re: Transformers RTD: Transform and Roll! Turn 14
« Reply #208 on: June 07, 2010, 01:14:03 am »

alter my form so that i can hover when not in vehicle mode
could be useful if i need to fly but also need to carry something
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smjjames

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Re: Transformers RTD: Transform and Roll! Turn 14
« Reply #209 on: June 07, 2010, 01:21:36 am »

You know, depending on what kind of info comes out, like Megatron is planning on sacrificing us for whatever reason, I could also defect. I haven't directly killed any Autobots yet, so that'll help, somewhat..... Although Blue Jay would rather shove his blaster up Codesparks rear end the next time they meet.
« Last Edit: June 07, 2010, 01:25:27 am by smjjames »
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