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Author Topic: Defend the Village of Rienvar. A Strategic RP game, with ASCII grapicall battles  (Read 21311 times)

Phantom

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #75 on: May 22, 2010, 10:45:44 pm »

No, it is like this.

         @
       @ @
      @   @
     @     @
Like a wedge, minus middle combatants.
Actually, all the remaining peasants do a boars snout formation in front and a spear wall in back, The middle of the spear wall breaking off to the right or the left when the boars snout reaches the enemy.
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Cheddarius

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #76 on: May 22, 2010, 10:46:49 pm »

"We're slaughtering them, men. Just hold out, reinforcements will surround them in a moment!"
Front line holds.
Second line replaces any deaths.
Cheddarius and anybody not fighting shout a battle-cry.


I think I can handle this, guys. The arrows will thin the herd quite nicely. I'd prefer reinforcements of my front lines (in case any die) and strong encirclement in the back.

Also, do we get experience or something?
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #77 on: May 22, 2010, 10:49:53 pm »

"We're slaughtering them, men. Just hold out, reinforcements will surround them in a moment!"
Front line holds.
Second line replaces any deaths.
Cheddarius and anybody not fighting shout a battle-cry.


I think I can handle this, guys. The arrows will thin the herd quite nicely. I'd prefer reinforcements of my front lines (in case any die) and strong encirclement in the back.

Also, do we get experience or something?
You get money per kill, which allows you to buy weapons for you, your remaining men, and the new recruits, and anything else I decide to add.
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Frelock

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #78 on: May 23, 2010, 02:06:40 am »

Technically I meant bodyguards flanking me, but this will do.

Rotate group B 90 degrees counter-clockwise with the current upper-left corner as the pivot point (this will bring them directly to the right of the goblin formation, flush with it and attacking)
Move group A 8 to the left, re-uniting them with group B
Commander encourages troops
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Ghazkull

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #79 on: May 23, 2010, 07:19:52 am »

"THERE IS THEIR COMMANDER! THE ONE WHO SHOTS HIM GETS A PROMOTION!"

1.All my men shoot at the enemy commander
2. If he's dead shoot at the last row of goblins
3. örhm Profit?
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Karnewarrior

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #80 on: May 23, 2010, 09:07:53 am »

Begin to chuckle.
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #81 on: May 23, 2010, 10:47:20 am »

"THERE IS THEIR COMMANDER! THE ONE WHO SHOTS HIM GETS A PROMOTION!"

1.All my men shoot at the enemy commander
2. If he's dead shoot at the last row of goblins
3. örhm Profit?

Profit is shown when all enemy opponents are dead, Should I share the loot or everyone get seperate loot?
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Org

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #82 on: May 23, 2010, 10:56:52 am »

I'll take other army 3.
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #83 on: May 23, 2010, 10:57:21 am »

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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #84 on: May 23, 2010, 11:12:17 am »

TURN 5
Goblins are cowards, Peasants, and Laughing!

Battle Report: The Green army seems to love whoopin' ass, only one guy had to move up, everyone not fighting unleashed a epic battle-cry! Red's army reformed into a more 'attack phase.' White's army are laughing, they throw there spears down and fall to the ground laughing there asses off, even an army can laugh ehh? The goblin commander issues a full blown Retreat, leaving any goblins in the fight to keep fighting. He managed to pull away 8 goblins, but as he did this Ghazkull and his army was reloading, they fired there arrows, And managed to kill some that were about to run away! Anywho, the Peasant army has arrived!

Deaths:
12-Goblin
1-red




Special Report: You get a letter that a Merchant will be coming in the next 5 turns.
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Phantom

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #85 on: May 23, 2010, 11:47:52 am »

Uh, maneuver past those barriers and mop up what's left.
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Ghazkull

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #86 on: May 23, 2010, 11:49:27 am »

Shoot that Goblin Commander at all costs!
Move all men as far as they have to be moved for being in perfect shooting range to shoot that guy.

i think we shoul do seperate loot for every commander to prevent quarreling about who gets what
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Phantom

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #87 on: May 23, 2010, 11:50:09 am »

Ah, so I get zero loot.
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #88 on: May 23, 2010, 11:51:34 am »

Uh, maneuver past those barriers and mop up what's left.
Ohh, and since your guys barley have any gear, they can move 13 tiles! I am going to edit the Army list with more info like 'How many Troops' 'Kills' 'Commander Kills' and whatnot's
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Phantom

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #89 on: May 23, 2010, 11:54:41 am »

UH, let the 2 groups of peasants go after that small group and enemy commander while my group mops up what's left.
I don't need a formation, it's just a melee in there.
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