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Author Topic: Defend the Village of Rienvar. A Strategic RP game, with ASCII grapicall battles  (Read 21252 times)

Ochita

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #45 on: May 22, 2010, 05:21:29 pm »

Oh what the hell. Sign me up!
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Frelock

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #46 on: May 22, 2010, 05:24:19 pm »

I'll Fix it next turn, hope you don't mind  :-[

I don't.  Actually, if this were a stronger enemy, I would prefer it this way, and have a re-enactment of the battle of Cannae.  However, I don't think the goblins will be able to push back our center.

Orders are given from troop's actual positions.

Group A 12 up, 3 left, remain in box formation
Group B 6 diagonally up-left, box formation
Commander at point of group B's box (upper left corner), bodyguards under and right

@C
CBBBB
 BBBB
 BBBB
 BBBB
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #47 on: May 22, 2010, 05:26:02 pm »

I'll Fix it next turn, hope you don't mind  :-[

I don't.  Actually, if this were a stronger enemy, I would prefer it this way, and have a re-enactment of the battle of Cannae.  However, I don't think the goblins will be able to push back our center.

Orders are given from troop's actual positions.

Group A 12 up, 3 left, remain in box formation
Group B 6 diagonally up-left, box formation
Commander at point of group B's box (upper left corner), bodyguards under and right

@C
CBBBB
 BBBB
 BBBB
 BBBB

Can only move 8 times. so Group A would have to move 5 up and 3 left
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Cheddarius

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #48 on: May 22, 2010, 05:26:57 pm »

I have 23 guys... hmmm.

Cheddarius rallied his troops. "Hold fast, men! They may have many goblins, but our allied armies will flank them, and they will quickly surrender. See, already they start to doubt themselves!"
Form a battle line of 11 men two deep, matching the Goblins. One man and the commander stay in center back. Move forward 3 squares.
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #49 on: May 22, 2010, 05:52:28 pm »

TURN 3
Arrival, Moral change, and warfare

Battle Report:
The Goblin army was about to run when the 'Green Army' was advancing, but then there commander came out, 'WAAAAAAARRRRRGGGGGEEEE!' All the Goblin charge and clash with the Green Army...Brown Army fires there arrow and the Red Army advances, The White army Vertically change there formation and Taunt the goblins.


Deaths:
2 Green
13 Goblin




Special Repot:
You hear people behind the Barricades yelling "Hey! Wait up!" they should be here next turn. (Phantom and his army is created, but is not on the map yet or any details released)

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Phantom

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #50 on: May 22, 2010, 05:59:12 pm »

Is that the gobbo commander in the back?
If it is, one of you guys better kill him. Mess up their command structure.
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Cheddarius

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #51 on: May 22, 2010, 06:03:12 pm »

Cheddarius runs about in the heat of the battle, encouraging his troops. "Carry on, men! Don't worry, reinforcements are almost here!"
Front line holds. Cheddarius shouts a rallying cry. Front line joins in warcry while fighting.
Two from the back line replace the two dead.. The three leftmost men on the back line move left and up, attacking from the left flank.


Frelock, get over here! Karne too.

Karne, you can't make it to the goblins this turn. But you can get close enough to shout and scare them.
Frelock, you can definitely get here. I need reinforcements!
« Last Edit: May 22, 2010, 09:46:25 pm by Cheddarius »
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #52 on: May 22, 2010, 06:15:21 pm »

Is that the gobbo commander in the back?
If it is, one of you guys better kill him. Mess up their command structure.
Sounds good, they will be nice when you enter in the field, just hope they don't use you as a meatshield Runner-up...
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Frelock

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #53 on: May 22, 2010, 06:16:38 pm »

Well, that formation will have to do.  I don't know how I got 15 in my head; I'm just out of it today.

Group B: Left 7, up 1, attack
Group A: Up 6, left 2

Commander, up 4, left 4, bodyguards continue flanking top and bottom.
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #54 on: May 22, 2010, 08:29:42 pm »

Turns Karne and Ghazkull?
You can if you want Phantom.
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Phantom

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #55 on: May 22, 2010, 08:36:13 pm »

I'll do a turn when I know my units equipment.
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #56 on: May 22, 2010, 08:43:52 pm »

I'll do a turn when I know my units equipment.
Alright
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Karnewarrior

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #57 on: May 22, 2010, 09:43:30 pm »

Actions:
1. Continue taunts
2. Circle around back. Cut off points of retreat.
3. Leader runs ahead, charging at the Gobbo commander.
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Phantom

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #58 on: May 22, 2010, 09:44:31 pm »

GHAZKULL! POST NOW!
*Waits for several hours before realizing he was offline*
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Cheddarius

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #59 on: May 22, 2010, 09:45:17 pm »

Karne, I strongly suggest you do not engage the commander. It is too risky.
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