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Author Topic: Defend the Village of Rienvar. A Strategic RP game, with ASCII grapicall battles  (Read 21318 times)

Cheddarius

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #135 on: May 23, 2010, 07:43:06 pm »

Phantom's just a jerk in general, don't worry about it.
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Org

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #136 on: May 23, 2010, 07:49:42 pm »

Giving swords to the archers isn't a bad idea.
Not all of the archers should take swords, but lets say there is an ambush: the enemy attacks from not the front, but the sides. The archers might be able to hold them off, with less casualties, as you jump to their rescue.
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #137 on: May 23, 2010, 07:57:23 pm »

TURN 7
The Wounded, Reformation, body of walls, and loot!

Battle(kinda) Report:
As the last of the goblin army runs away, Gahzkull and his army start to build a wall out of the corpse of all the dead people. Karne and his army noticed a unit of Cheddarius's army that was lying helplessly on the battlefield puking out blood, they rush to him, pick him up and rush to the exit, knowing that every second counts. The Peasants go and grab all the loot from the dead body's. The Peasants take 20 Iron Mail Shirt's, 20 Iron Mail Legging's,and 20 Iron Short Sword's. They throw their Casual Farming Clothes with the other remains and give there Iron Tridents to the Archers. Cheddarius reforms in-front of the largest Wooden Barricade a two-line army. Behind him is archers behind the barricades, guarded by the peasant army.


 


What is left
23-Iron Mail Shirt=2300
23-Iron Mail Leggings=2300
5-Iron Mail Mittens=250
5-Iron Mail Boots=250
26-Iron Short Sword=2600
20-Casual Farming Clothes=40
1-Iron War Hatchet=100
I think?


« Last Edit: May 24, 2010, 06:36:31 am by Meanmelter »
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Spartan 117

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #138 on: May 23, 2010, 08:02:06 pm »

I'm thinking the Peasants and Archers should be merged into a cooperative formation, with the Peasants surrounding the Archers as a sort of armor, allowing the Archers to leave the barricades without being as huge and easy a target.

Mainly this is to keep Phantom's army from instantly biting i-hold on.

Frontline role seems a good fit for his elite forces.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #139 on: May 23, 2010, 08:09:32 pm »

I'm thinking the Peasants and Archers should be merged into a cooperative formation, with the Peasants surrounding the Archers as a sort of armor, allowing the Archers to leave the barricades without being as huge and easy a target.

Mainly this is to keep Phantom's army from instantly biting i-hold on.

Frontline role seems a good fit for his elite forces.

I'll add you on the tenth turn. Do you want the Wood Gnomes, or do you want to take a visit to my friend. Random Number God?
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Spartan 117

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #140 on: May 23, 2010, 08:13:55 pm »

Screw the gnomes, I have RNG!

Because gnomes are just lame.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Cheddarius

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #141 on: May 23, 2010, 08:29:22 pm »

Well, the archers should be fit out in iron gear for now. We can give them the terrible gear, or even take all their gear except for their bows, and sell the extras at the merchant turn.
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #142 on: May 23, 2010, 08:30:28 pm »

Screw the gnomes, I have RNG!

Because gnomes are just lame.
>_>
Well, the archers should be fit out in iron gear for now. We can give them the terrible gear, or even take all their gear except for their bows, and sell the extras at the merchant turn.
They still have leather, Ghazkull will have to request that.

I UPDATED THE STUFF
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #143 on: May 23, 2010, 09:18:19 pm »

Also, Ignore the 2 alive goblins on the screens, I forgot to remove them. ^_^

But that dead body is really there...
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Frelock

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #144 on: May 23, 2010, 09:43:49 pm »

Dash out in a touching gesture to retrieve our dead comrade, Whatshisface.
Give dead comrade a quick but solemn burial.
Give pep-talk to the men.
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #145 on: May 23, 2010, 09:49:19 pm »

Dash out in a touching gesture to retrieve our dead comrade, Whatshisface.
Give dead comrade a quick but solemn burial.
Give pep-talk to the men.
The white army has him almost at the exit of the map (The white unit with the Green Background) and he is alive.
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Phantom

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #146 on: May 23, 2010, 10:21:02 pm »

Stay in the same formation, but make the 6 inner troops go to the outer groups.
Actually, I have an idea, let the enemy into the formations but make a bottleneck.
« Last Edit: May 23, 2010, 10:24:08 pm by Phantom »
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Frelock

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #147 on: May 23, 2010, 11:03:09 pm »

The white army has him almost at the exit of the map (The white unit with the Green Background) and he is alive.

That was the guy from red army?
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Meanmelter

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Re: Defend the Village of Rienvar. A Strategic RP game.
« Reply #148 on: May 23, 2010, 11:04:37 pm »

The white army has him almost at the exit of the map (The white unit with the Green Background) and he is alive.

That was the guy from red army?

Ohh he was placed on the dead corpse Barricade. Uhh, yeah.
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Phantom

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You have a typo in battle report, you put "200 Iron Chain Mail"
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