While I'm not currently talking about a vulture sim where you fly around and look for roadkill to munch on, I do think that such a program could have its merits...
No, what I'm wondering about is some kind of game where a hefty portion of the game is based off of picking up the leavings, the leftovers, and the scrap components that result from someone more powerful and more numerous having tussled there before you. Like wandering around a junkyard and finding a pointy stick to poke someone with, or shuffling through an old battlefield to make a suit of armor for yourself out of shredded tank bits.
In most RPGs, the character will perform a certain amount of "packratting", gathering up vast amounts of inferior equipment in order to pawn it off for a few handfuls of gold. Of course, the character will generally just do this so they can afford some gear from the smithy, and will disregard anything they find in the field unless it happens to be really, really awesome and cool. Or a health potion.
I'd like to see something where you're the skulking, filthy scum that subsists off of whatever's left behind by someone more powerful and better looking than you. Someone who doesn't smell like wet dog mixed with rotting squid and french fries. Someone who fought something just as big, well-equipped and handsome as themselves, and either died or had some pretty nasty losses.
I see stuff like crawling through some old war zone, with tank carcasses and mud-clogged rifles lying everywhere. Then a bunch of nutters come through, picking up the guns that still have some shells in them (and even work half the time), and stripping the "good bits" off of ruined vehicles in order to add armor, cannons, or an extra bedroom to their own half-assed rig, which serves as both a weapons platform to hold off the other looter packs and as a Home Sweet Home for the layabouts who pledge allegiance to the slag.
Company of Heroes had something that wanted to be like this, with Axis pioneers being able to salvage resources off of scrapped vehicles in the field. But that was just to send resources back home to make something big and shiny.
I don't really regard most FPS games as being "salvage" games either. Sure, you're picking up shells and cells and spells from the vanquished villains, but it's all to power the perfect-quality weapons you've been dragging around since you found one. Call of Juarez at least made your guns wear out and break down, but it was still kinda missing something... Like the ability to wear a trash can as improvised defense.
Much as I'd really like to see a whole bunch of undesirables pooling scrap metal to make a great honkin' big rig to serve as a mobile HQ, I figure that it's probably not gonna happen. Even collecting junk from trash pits in order to build a castle made out of old TV sets is most likely not too high on many developers' wish lists. And I haven't even mentioned the soda-powered lightning wheel.
So are there any games that you can think of as being anywhere along these lines? "One man's trash is another man's particle cannon"? Just some sort of junkyard wars-style game would be nice, to get a bit of the flavor... Although having the actual gameplay aspects would be pretty dang cool.
...or am I the only one who finds this idea even remotely entertaining?