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Author Topic: [Underdark] Community Compilation  (Read 17417 times)

antymattar

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Re: [Underdark] Community Compilation
« Reply #210 on: August 31, 2010, 08:07:56 am »

I'm not so good at moding but I have an idea. I think it would be awesome if there were HORDES(like 50 creatures) of weak but very fast creatures. that could be like a siege from below!

blackmagechill

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Re: [Underdark] Community Compilation
« Reply #211 on: August 31, 2010, 09:11:20 pm »

I'm not so good at moding but I have an idea. I think it would be awesome if there were HORDES(like 50 creatures) of weak but very fast creatures. that could be like a siege from below!
http://df.magmawiki.com/index.php/Crundle
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darkflagrance

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Re: [Underdark] Community Compilation
« Reply #212 on: September 03, 2010, 08:31:00 pm »

You want to give them cluster number [50:100] or so though.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #213 on: March 18, 2011, 09:44:01 am »

Oh hey I'm back from way too much Minecrafting. Its been 6 months at least.
Lets pick up where we last left off, shall we?

So, anything changed on modding creatures since 31.02?

For the crundle swarm, we could simply copy/paste the crundle raws into a new creature, make it rare, and boost the cluster size to 50:100. Just tested a swarm against a single armored dwarf. He killed two before getting slaughtered.
« Last Edit: March 18, 2011, 10:09:00 am by Sarvesh Mossbeard »
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Quote
You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.
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