Trying to debug Quetzie now.
ARMORMAN:Creature Tissue Material Failure: AIR:NONE:NONE:(no mat3)
*** Error(s) finalizing the creature QUETZALCOALT
QUETZALCOALT:DEFAULT:skull: No tissue thickness
QUETZALCOALT:DEFAULT:spine: No tissue thickness
QUETZALCOALT:DEFAULT:tail: No tissue thickness
QUETZALCOALT:DEFAULT:left wing: No tissue thickness
QUETZALCOALT:DEFAULT:right wing: No tissue thickness
QUETZALCOALT:DEFAULT:tail, layer 4: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:upper spine, layer 1: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:upper spine, layer 2: Tissue NERVE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:lower spine, layer 1: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:lower spine, layer 2: Tissue NERVE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:right wing, layer 4: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:left wing, layer 4: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:skull, skull, layer 1: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:skull, head, layer 1: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:tooth, skull, layer 1: Tissue TOOTH was not found, using first tissue instead
QUETZALCOALT:DEFAULT:tooth, head, layer 1: Tissue TOOTH was not found, using first tissue instead
QUETZALCOALT:DEFAULT:right fang, skull, layer 1: Tissue TOOTH was not found, using first tissue instead
QUETZALCOALT:DEFAULT:right fang, head, layer 1: Tissue TOOTH was not found, using first tissue instead
QUETZALCOALT:DEFAULT:left fang, skull, layer 1: Tissue TOOTH was not found, using first tissue instead
QUETZALCOALT:DEFAULT:left fang, head, layer 1: Tissue TOOTH was not found, using first tissue instead
QUETZALCOALT:DEFAULT:left true rib, layer 1: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:right true rib, layer 1: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:left false rib, layer 1: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:right false rib, layer 1: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:left floating rib, layer 1: Tissue BONE was not found, using first tissue instead
QUETZALCOALT:DEFAULT:right floating rib, layer 1: Tissue BONE was not found, using first tissue instead
I miss 40d already. It was so much simplier D:
Oh, and added the new plants to the compilation. Thanks Antymatter.