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Author Topic: [Underdark] Community Compilation  (Read 17422 times)

Greiger

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Re: [Underdark] Community Compilation
« Reply #150 on: June 13, 2010, 01:39:24 pm »

I thought wet meant they could grow within 2 tiles of natural water (rivers, murky pools,etc) while dry meant that they could grow places NOT within 2 tiles of water.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #151 on: June 13, 2010, 06:29:13 pm »

I thought [WET] meant they could grow on wet biomes (Swamps) while [DRY] on dry biomes (Grasslands, deserts). I'll add both.

Anyone got any interaction with any of the new entities? Got a caravan with deep gnomes? Sieged by drow? Gray dwarves?
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Labhras

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Re: [Underdark] Community Compilation
« Reply #152 on: June 13, 2010, 08:07:29 pm »

Not quite yet. Going to breach the caverns once I get a bit more developed in my fort. What seasons are they supposed to show up?
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #153 on: June 14, 2010, 01:25:53 am »

Gnomes: Summer. Drow: Winter. None found on Grey Dwarves. I'll put them on autumn.

Note to self: Increase Behemoth's material values to match Sasquatch at least. Right now its the lowest.

Edit: Just got confirmation on the material screen: The underground races exists.

Edit2: I think I just found what was wrong on the Quetzie. Duplicate error in bodyparts. Ver 1.1.0 coming up.
« Last Edit: June 14, 2010, 07:54:14 am by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Deon

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Re: [Underdark] Community Compilation
« Reply #154 on: June 14, 2010, 08:28:57 am »

Awesome news :). I want to hunt them now.
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #155 on: June 14, 2010, 08:40:06 am »

Version 1.0.5 going up
Changes:
Lavabloom wheat growing on all biomes (DRY/WET) but still in magma.
Behemoth material's value improved.
Quetzcoatls fixed and now roam the world freely... only to die in the first day by cherrypicking.
Underground entities improved. Wild goblin tribes now roam the underdark.

Quetzie is terribly weak. A naked dwarf can punch it to death in a single stroke. If its hit, it dies. Because its internal organ, soul, has only one layer.. bone. And flames. Strenghtening the bones did nothing to help. Considering removing the soul.

Also considering halving the Tarrasque's triggers (So it attacks sooner) and having the Demonic GCS megabeasts.
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Deon

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Re: [Underdark] Community Compilation
« Reply #156 on: June 14, 2010, 08:43:36 am »

The problem is probably that it has some part made of gas/fire/some incorporeal material which is chopped off in one strike.

I am going to use this to make ghosts which do nothing but scare your dwarves and die in 1 hit.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #157 on: June 14, 2010, 09:28:02 am »

The problem is probably that it has some part made of gas/fire/some incorporeal material which is chopped off in one strike.

I am going to use this to make ghosts which do nothing but scare your dwarves and die in 1 hit.
This. Will O' Wisp. Vermin-sized. Do it!

Anyway to make fire immaterial? So it doesn't get chopped out?

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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Grimlocke

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Re: [Underdark] Community Compilation
« Reply #158 on: June 14, 2010, 10:02:04 am »

All tissue layers seem to get hit no matter what, at least thats what I found out when making the armorman. That still shouldnt mean they dismember in 1 hit though. Check if your bone tissue has [CONNECTS] in it. Without that it realy does dismember on any hit.
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #159 on: June 14, 2010, 12:02:21 pm »

Allright tweaked around. Reduced flame's temp to 110. Thats low. Really really low. Its still frail but it'll freeze and burn your dwarves to death. And everytime its struck it release a burst of blue flames. Unblockable blue flames. Your dwarves will be melting in no time. While freezing. And Bleeding. Oh god. Its glorious.

All Megabeasts had an attack trigger added.

New version's up.
http://dffd.wimbli.com/file.php?id=2437
« Last Edit: June 14, 2010, 12:22:03 pm by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Cruxador

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Re: [Underdark] Community Compilation
« Reply #160 on: June 15, 2010, 01:47:55 am »

Have an Aboleth!

Spoiler (click to show/hide)
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Labhras

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Re: [Underdark] Community Compilation
« Reply #161 on: June 15, 2010, 02:35:59 am »

Going to embark on a much flatter area. Got mauled by two ambushes at once before I could get down to the caverns and test things out.
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Sarvesh Mossbeard

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Re: [Underdark] Community Compilation
« Reply #162 on: June 15, 2010, 06:04:05 am »

We already have aboleth.

Yea I've dug down and installed myself in the underworld asap. With one axedwarf you're fine. Just keep him training.
Got attacked by a Forgotten Beast, killed it.
My fortress - http://www.bay12forums.com/smf/index.php?topic=59106.0

So far the stuff we modded in seemed to work. I made a few adjustments for next release current release.
I'll be channeling the surface as to force people to come via underworld.
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Cruxador

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Re: [Underdark] Community Compilation
« Reply #163 on: June 15, 2010, 01:35:27 pm »

We already have aboleth.
Okay. It's probably better conceived than mine, then. I just sort of hacked it together from spare parts.
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Alkyon

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Re: [Underdark] Community Compilation
« Reply #164 on: June 16, 2010, 05:10:04 am »

Well, might as well start a fort with this, since I helped create it.

*Downloads 31.06, adds the mod, and generates a new world*

Hmm, I see 3 of Sarvesh's tarrasques up near the top.  All are associated with Death, two are also associated with Chaos, but one is associated with Cheese.
...Mmmm, cheese... :P
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Since when has practical had anything to do with dwarfy?
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