And with that, I hand it over to you Jim...
Good luck mate, I wish you well. The Dwarves Stumbled onto some Kobolds so maybe a simple Militia might be worth Setting up during your turn, we have tons of Iron Ore down there and a good amount of Coal aswell, so if you go mining while digging the moat you could easily start up some Metalworks onto Steelmaking and making some Axes or Swords. Those are the best for the Steel weapons, perhaps Spears aswell. But Hammers are better to be made from Silver and same with Mace weaponary...
Dragged up the Gems to the main floor, so if you get a Gem Cutter next wave, set him onto them, they will make some good Trade goods if you don't want to use them straight away...
The Mason District is safe, so you should be able to churn out Blocks like no tomorrow when Migrants come, best set them all to their Militia or Masonary just to be safe...
I think I spent the most time Designing the moat then digging it out, but after you start going for it they dig very quickly. Remember to Channel them and leave the 3 Stairs to the west for access in and out of the moat, make sure you keep the fisherman fishing as he can collect Mussels from the brook and Turtles from the lake, though it seems that you can only get turtles during the warmer seasons. None the less they both give shells which should applease all those who have a hard time getting them...
From the Caravan, I requested Leather at full level each, each of the main Stones and Bars that are worth it, Max of the Misc stuff (Coke, Coal, etc) and I think thats it. They come really late in Autumn so don't panic like I did...
None the less good luck, when anyone is ready to set up Archers, perhaps I could steal the save to set them up unless they want to attempt to unravel my instructions. Archers are better started until AFTER you get the Arsenal Dwarf...
None the less good luck...
((Save coming soon))