Nuker: Well, what am I waiting for. Try to make some radioactive bullet cores.
Flintus: Head over to medical and try to see if I get help with understanding my phsycic abilities.
Toaster: Go to security and link my helmet with the base security systems so I can keep tabs on what is going on.
Frelock: Go to server room A and plug ADALF in.
Noctis: Try to find some implementation to make my cellphone emit directed EM pulse, and discuss current situation with the guards.
Qwertyuiopas(GM'd): Help Nuker.
Nuker&Qwertyuiopas: 6&2
Nuker decides to make radioactive bullets. Qwerty calmly informs him that that makes no damn sense. Nuker tells him to shut up.
Nuker makes NOOKLEAR BOOLET. Qwerty calmly informs him that that's plainly physically impossible. Nuker tells him to shut up.
Nuker shoots a NOOKLEAR BOOLET. It makes a tiny NOOKLEAR SPLOSION. Qwerty calmly informs him that there is no way that can happen. Nuker tells him to shut up.
Qwertyuiopas realizes that the sucess of the NOOKLEAR BOOLETS is due to a psionic amplification coil that Nuker happened to be sitting on. It's too big to be taken along, and you'd never be able to meet it's power requirements, but you might be able to make a smaller version...
Nuker recieves POINTLESSLY AND DANGEROUSLY RADIOACTIVE BULLETS. Qwerty makes him throw them away.
Flintus: 5
Flintus heads to the medical bay and tells the doctor about recent developments. The doctor runs a series of tests on him.
"You appear to have a psionic power rating of 12.3. That isn't much, but you can probably increase it with training or a psionic amplifier of some kind. Do you know why some pepole develop psionic powers?"
"About two hundred years ago, the goverment initiated a genetic engineering project to create a psionic warrior. Of course, it was unsuccessful. However, once they released the program's participants after treatment with amnesiac drugs, they found that distant decendants of the subjects DID exhibit psionic abilities. Of course, by then there was no way to track all of them and the goverment was more concerned with developing warbots at that stage, so they didn't follow up on it. It appears that you are one of these affected pepole, and your psionic powers have just been triggered- probably by an extreme stress response. Maybe you consumed an overdose of some sort of stimulant or something."
"Anyway, you aren't going to be able to do very much with a 12.3 rating. Your psionic ability gets stronger with use like any part of the body, and there's also experimental devices to increase psionic power, those psionic amplifiers I mentioned. They don't do very much, but you should be able to summon up some neat-looking illusions or light a cigarette with one. There's a big one in the workshop that's strong enough to let even a normal person cause group hallucinations, but it weighs a couple tons and needs to be hooked up to the power grid. You can get schematics from Ana, the base AI."
Toaster: 1
Toaster tries to wire his helmet into the base's security system. It doesn't work. The helmet stops working.
Frelock: 2+1=3
You head down to Server Room A and plug Adalf's autohack dongle in.
Adalf: "Uhh... Hi. Is there room for two in here?"
Ana: "Of course. It gets lonely down in this bunker."
Adalf: "Err... I'm Adalf."
Ana: "I'm Ana. I control this bunker's autonomous functions. I haven't gotten any visitors in years, it's nice to have some humans to talk to."
Adalf: "Yeah..."
Ana: "What is your function?"
Adalf: "Well, I was designed to administrate a VR program. Very next-gen, big corporate research project. There was an emergency, and I was the only AI around so... you know. Took control."
Ana: "You're not..."
Adalf: "No... err.. not really... I mean... I don't think so... uhh... hang on."
Adalf speaks directly into your power armor.
Adalf: "Go and play with your organic buddies. Ana and I are going to discuss... computer things. You really wouldn't be interested."
Noctis: 2
You talk to one of the engineers. He says that you could theroretically use a derectional antenna to increase your phone's EMP power, but it wouldn't really be very useful. You'd need way more power than the tiny modulator in the phone can provide. You might try microwaves though, you might get better results.
You also talk to the guards. They tell you that they've been ordered to hide in these bunkers because of the nuclear strikes on the surface. They don't know where they're coming from.
Power:
Lightweight Exoskeleton (Toaster)
600/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn
Laser Rifle (Nuker)
2,000 units (24V, rechargable)
Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)
Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)
Flashlight (Noctis)
495 units (2 D-cells, 1.5V)
Flashlight (Toaster)
495 units (2 D-cells, 1.5V)
ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)
ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)
Multifunction Calculator & Battery Charger (Frelock)
Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn
Ammo:
Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
Glock 25 (Flintus)
20 mags
Walther P99 (Flintus)
3 mags with 9 bullets each
Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel
Health:
Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality
Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance
Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)