Frelock: Rebuild Toaster as well!
qwertyuiopas: Seek a source of perpetual, physics-denying, energy.
Toaster: Help Frelock rebuild me, especially focusing on giving me a power arm.
NoctisVampire: Try to make the cellphone into a basic NMR scanner again, this time keeping a safe distance(but not too far) from others, especially the bionic/robotic ones.
Nuker: Well, dont just look at the med kit, get fixin!
Flintus(GM'd): Find a book on chemistry.
Frelock: 5
You build a powered exoskeleton for Toaster, hooked up to his brain-helmet. It's lighter than your powered armor.
Qwertyuiopas: 4
BOAH, IN THIS HOUSE WE OBEY THE LAWS OF PHYSICS!
You add some more radium to your radium battery.
Toaster: 5
You help Frelock build your exoskeleton. It gives you increased agility and dexterity.
Noctis: 1
You manage to get the phone to emit heavy x-ray radiation!
Roll for damage: [hidden]
You feel okay.
Nuker: 5
You go up to Toaster and fix up his leg.
Pshhhhhhhhhhht.
Flintus: 5
"McGraw Press Chemistry"... Nah.
"Chemistry for Dummies"... Hmm...
"The Anarchist's Home Companion"... Oh hell yes.
Power:
Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)
Flashlight (Noctis)
495 units (2 D-cells, 1.5V)
Flashlight (Toaster)
495 units (2 D-cells, 1.5V)
ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)
ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)
Multifunction Calculator & Battery Charger
Hooked up to compressor engine.
2000 units (Rechargable, 12V)
Health:
All players in good health.
Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet(EMP'd), lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword).
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality
Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants(EMP'd).
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing).
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)