Qwertyuiopas: improvise a pair of two-way radio communicators.
Flintus10: Grab some equipment from around this floor
Nuker: Search the area for some helpfull items of any sort
NoctisVampire: reprogram the cellphone into a two-way radio and EM signal detecter, while retaining the basic cellphone functions.
Toaster: Wire the flashlight to the LART for added force, then look around for anything useful before rounding the group up for a trip to the emergency generator floor.
Frelock: See if I can set up a small power drain from the computer systems themselves to attach to my multitool.
Qwertyuiopas: 5
You use some diodes, transistors, and small speakers to make two small crystal radio sets, capable of transmiting and recieving AM signals. They can recieve signals without any power, but transmitting consumes from 25 to 200 units of energy, depending on the distance to the reciever.
Flintus: 5
You pick up an aincient label maker and some rolls of heat-sensitive paper. It takes four AA batteries, but then cells that are in it have burst. There's plenty of paper at least.
Nuker: 2
You look around, but you don't notice anything of interest in your corner of the room.
Noctis: 6
Remembering a textfile you read in your youth about Motorola telephones, you put your cellphone into debug mode. It can transmit and recieve AM signals in this state, with configurable power and frequency. Your cellphone is, luckily, powered by a small, fragile nuclear battery, so power is not a problem for the phone.
Toaster: 2
Your flashlight is a flimsy plastic device, and you think better of attatching it to your weapon.
Frelock: 2
This machine, at least, is without power.
Statuses:
Power:
Flashlight (Noctis)
497 units (2 D-cells, 1.5V)
Flashlight (Toaster)
497 units (2 D-cells, 1.5V)
ColdHeat (Frelock)
49 units (1 AA rechargable, 1.5V)
ColdHeat (Nuker)
49 units (1 AA rechargable, 1.5V)
Multifunction Calculator & Battery Charger
Not plugged in to mains.
1990 units (Rechargable, 12V)
Health:
All players in good condition.
Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver.
+1 Hardware & Network Maintainance
+1 Basic Electronics and Soldering
+1 Improvisation
Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, and speaker wire.
+1 Programming/scripting
+1 Observance
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality
Flintus10: Tie, Cellphone, Two pens, Walther P99, Univeral Screwdriver, very old label maker.
+1 Lockpicking
+1 Hardware and network matainance
+1 Handguns
Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver.
+1 Hardware & network maintainance
+1 Programing/scripting
+1 Basic Electronics & Soldering
Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver.
+1 Programming/scripting
+1 Hardware & network maintainance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)