Flintus: Have an out of body experience
Nuker W: Stuff the alarm, do something about this radiation.
Toaster: Get to the robot army and chuck a frag nade into the biggest group of them.
Frelock: Getting directions from ADALF, bust into the room cool-aid man style, spinning up my minigun and loading it with AP rounds as I go.
Flintus: 5
Totally trippin dude.
Cutscene time!
Your psionicly projected mind soars out through the cosmos. Actually, no, not through the cosmos, more just to the edge. The ionosphere.
Cruising through the ionosphere you see a starship, a mile long and a half-mile wide. This is where the nuclear attacks were coming from.
The ship is empty, its crew dead. Murdered. The ship is being controlled by an artificial intelligence. An old intelligence, older than the universe. And it's insane. And violent.
You wake up.
Nuker: 1 (Ooh, poor luck.)
"Decontamination Foam?"
You drink some decon foam.
Toaster: 4
Taking a quick look at a security display, you run down to the source of the commotion. Seeing the mass of robots, you decide to chuck a frag at it, taking care to cook the grenade for a second or two before throwing it (that is, wait after pulling the pin to toss it).
You throw it high and far and one of the robots catches it, but is too late to throw it back. It explodes, throwing a couple of the robots about and blowing a few of them apart.
Frelock: 3
You load your minigun with armor-piercing BOOLET and run down to where Adalf says Flintus is. You smash through the wall and begin firing.
Roll for damage: 1
Roll for damage: 1
Roll for damage: 4
Roll for damage: 6
Although your first fifty shots are quite far off, you eventually get your miniguns on target and blast some robots with armor-piercing shells. The heavy bullets punch through their not-quite-armor casings and completely decimate everything they hit.
You make a large dent in their population.
ROBOMOB attacks!
Roll to dodge: 5,6+1=7,6-1=5
Frelock manages to evade the robotic onslaught by punching anything that gets close enough to harm him.
Toaster uses his light power exoskeleton to jump on top of one of the taller robots and then to a beam on the ceiling.
Flintus just hides under some broken robot parts.
Power:
Capacitor Bank (Qwertyuiopas)
100/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.
Lightweight Exoskeleton (Toaster)
1000/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn
Laser Rifle (Nuker)
2,000 units (24V, rechargable)
Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)
Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)
Flashlight (Noctis)
495 units (2 D-cells, 1.5V)
Flashlight (Toaster)
495 units (2 D-cells, 1.5V)
ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)
ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)
Multifunction Calculator & Battery Charger (Frelock)
Not connected to AC power.
35,000/35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn
Ammo:
Grenades(Toaster)
5 Handheld fragmentation grenades.
Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
6 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)
Glock 25 (Flintus)
20 mags
Walther P99 (Flintus)
3 mags with 9 bullets each
Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel
Health:
Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Armor-mounted ion thrusters (Allows flight, costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to fall slowly)
Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, air cannon.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
Knows Nuclear Launch Codes.
Hanging from the ceiling.
NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality
Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+1 PSI Powers
+1 Drug Resistance
Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.