Flintus10: Continue to not really be that useful
Frelock: Wheel right past the guardbots and into the base interior.
Noctis: Scramble for an EMP round, and attack the robots, while zooming right past them.
Nuker: Bust out my rocket launcher and send an oxidizing rocket.
Toaster: Jump on the head of one that's not being rocketed, and +3 boost LART its head off.
Qwertyuiopas: Get behind one and start disassembling it...
Flintus10: 1
You develop Psionic Powers. You fail at failing.
Frelock: 3
Whee! The guardbots fire at you, but their non-AP bullets just squish against your armor.
Noctis: 1
The car has stopped. You don't have anything that fires EMP munitions.
http://www.youtube.com/watch?v=Dx_UJxuQGXoNuker: 2
You step in front of the guardbots to fire a rocket. It strikes them!
Roll for damage: Oxidizing: 2+2=4
Three of the guardbots are rendered inoperable by the potent oxidizers in the rocket.
Toaster: 4+1=5
You run up to a guardbot and set the controls to dump 500 units of power into the boost thruster.
Roll for damage: Piercing: 8-2=6 AP:4-1=3
WHAM! The superpowered weapon splits the guardbot in half! Shards fly everywhere!
Roll to dodge: Noctis: 4 Nuker: 3 Toaster: 3
No memebers of the party are hit by anthing nasty. Toaster's exoskeleton helps him jump away from the kinetic explosion.
Roll for damage: Guardbot 1: 4-2=2 Guardbot 2: 4-2=2 Guardbot 3: 2-2=0 Guardbot 4: 2-2=0 Guardbot 5: 1-2=-1 Guardbot 6: 5-2=3
The majority of the guardbots are unaffected by the rather respectable shower of metal shards, but one seems to have had really bad luck and it's leg has fallen off. No doubt it only had three days left until retirement.
Qwertyuiopas: 2
That's not a very good idea at all. You get punched by a guardbot.
Roll for damage: 3
You think he broke one of your ribs.
Old Robot: 5
The old robot leaps out of the trunk of the car and preceeds to rip Guardbots 1 & 2 in half. Hell yeah.
Text:
The four remaining guardbots spin up their miniguns! Damn they're slow.
Power:
Lightweight Exoskeleton (Toaster)
550 units (12V, rechargable)
Nuclear battery, +50 units per turn
Laser Rifle (Nuker)
2,000 units (24V, rechargable)
Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)
Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)
Flashlight (Noctis)
495 units (2 D-cells, 1.5V)
Flashlight (Toaster)
495 units (2 D-cells, 1.5V)
ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)
ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)
Multifunction Calculator & Battery Charger (Frelock)
Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn
Ammo:
Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
Glock 25 (Flintus)
20 mags
Walther P99 (Flintus)
3 mags with 9 bullets each
Flamethrower(Qwertyuiopas)
5 canisters with 4 turns of fuel
Health:
Flintus: Shaking, feeling extremely euphoric and anxious.
Health Roll: 6
Flintus tried PSI Healing alpha! Flintus felt better!
Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality
Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance
Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.
Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)