Flintus10: Stare at my hand for a few minutes and ask if anybody else is itchy. then try to stand up and compose myself.
Nuker: Drag flintus by the colar and try to find some keys to a cop car to get the hell out of here.
Qwertyuiopas: Find the fastest operational vehicle(s) that will fit us all in the nearby area.
Noctis: Make Flintus vomit that stuff out, while getting out of here with others.
Toaster: Find a way the hell out with the rest.
Frelock:Improvise the addition of wheels and a motor to my power armor, and get moving fast.
Flintus: 4-6:Failguard
woooooooooooaaaaahhhhhhhhhhhh
You're going to need to become considerably less high to do much of anything.
Nuker: 3
You pick up the keys to a cop car. Flintus has vomited all over himself. Screw him.
Qwertyuiopas: 4
Nuker is right, a police car is probably the fastest vehicle available.
Everyone loads up into two police cars.
Nuker: "Qwerty, can I turn on the siren? Huh? Huh? Huh? Can I? Huh?"
Qwerty: "Fine..."
Noctis: 3
You punch Nuker in the stomach and he vomits. You then lock him in the trunk of the nicest cruiser on the lot (a Caddilac, probably confiscated from some drug dealer) and drive off.
Qwerty takes a similarly nice BMW.
Toaster: 3
You get into Qwerty's BMW.
Frelock: 3+1=4
You add wheels to your mech armor. OHHHYEAHHH
This allows you to use your magnet hands to latch on to the outside of a car and roll along behind it. This is good because you're too damn big.
To this end, you also add a dynamo to your rollerwheels.
Text:
Everyone loads up into the police cruisers, with the exception of Frelock who instead latches on to the back of Qwerty's car.
Qwerty and Nuker floor the accellerator pedals and the police cruisers accellerate to three hundred miles per hour. The nuclear engines only run at 10%, the computers won't let you use any more power off of the computer-controlled interstate.
You should be on said interstate in a few minutes, at that point you'll probably be outside the range of the orbital nuclear strikes within seconds.
Power:
Lightweight Exoskeleton (Toaster)
1,000 units (12V, rechargable)
Nuclear battery, +50 units per turn
Laser Rifle (Nuker)
2,000 units (24V, rechargable)
Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)
Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)
Flashlight (Noctis)
495 units (2 D-cells, 1.5V)
Flashlight (Toaster)
495 units (2 D-cells, 1.5V)
ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)
ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)
Multifunction Calculator & Battery Charger (Frelock)
Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn
Ammo:
Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
2 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
Glock 25 (Flintus)
20 mags
Walther P99 (Flintus)
3 mags with 9 bullets each
Flamethrower(Qwertyuiopas)
5 canisters with 4 turns of fuel
Health:
Flintus: Shaking, feeling extremely euphoric and anxious.
Health Roll: 4
Flintus doesn't seem to be getting too much worse.
Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality
Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.
Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)
Sorry about the lack of updates. My imagination sort of ran out for a while... which is very, very dangerous for me.