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Author Topic: RTD: Hell Desk  (Read 44438 times)

nuker w

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Re: RTD: Hell Desk
« Reply #225 on: July 07, 2010, 08:55:59 am »

Get to the research lab and get me something stealty, quite, efficent and down right cool.
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NoctisVampire

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Re: RTD: Hell Desk
« Reply #226 on: July 07, 2010, 09:33:05 am »

Looks like I misunderstood a lot of things last turn...nevermind that;)
Head for research lab.
Look for the most exotic stuff around.
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Frelock

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Re: RTD: Hell Desk
« Reply #227 on: July 07, 2010, 05:36:10 pm »

Head down to the research center and get something that can store a lot of power.
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All generalizations are false....including this one.

Schilcote

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Re: RTD: Hell Desk
« Reply #228 on: July 07, 2010, 10:44:50 pm »

Toaster: Head for the research lab and look for a nice LART upgrade.
Flintus10: Sprint to the elevator and go to the research lab and grab the biggest and best weapon i can find.
Nuker: Get to the research lab and get me something stealty, quite, efficent and down right cool.
Noctis: Head for research lab.
Frelock: Head down to the research center and get something that can store a lot of power.
Qwertyuiopas: Grab some big guns.

Toaster: 3

You grab the L.A.R.T V3.



Flintus10: 2

You decide to grab a Glock 25 fully automatic pistol and 20 magazines.

Nuker: 4

You grab the "stealty, quite, and efficent" Migasoft V11 laser rifle. It is adjustable from 100 to 500, dealing +1 beam damage for every hundred units of power.

Noctis: 2

You grab some sort of experimental guided explosive gun, and 10 units of ammunition for it.

Frelock: 5

A weapons research lab is going to have some serious power stores lying around, and this one is no exception.

You add 8,000 units of power storage to your multifunction, as well as a nuclear battery that restores 300 units each turn.

You also grab some sort of plasma blaster which you bolt to the bottom of the Multifunction. It does +2 plasma damage at the cost of 2,000 units of power.

Qwertyuiopas: 5

You grab a napalm flamethrower and 5 canisters. It deals +2 flame damage. A canister is good for 4 firings.


Power:

Laser Rifle (Nuker)
2,000 (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger

Not connected to AC power.
10,000 units, (Rechargeable, 12V)
Recharges 500 units each turn from nuclear battery.

Health:

Noctis: Treated radiation poisoning. -2 to following roll.
[Hidden roll is hidden]
Noctis feels just fine.


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, experimental bomb launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)

Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Frelock

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Re: RTD: Hell Desk
« Reply #229 on: July 08, 2010, 12:15:06 am »

You might want to re-adjust the power section to include that 8000 units of power storage and 2 nuclear batteries.  Though I really don't think I'll ever use that much power, unless I plan on climbing 20 meters while spinning up the minigun and firing a plasma bolt in a single turn.  Actually, with that plasma bolt...

Integrate plasma bolt generator into my power armor's hands.
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All generalizations are false....including this one.

Schilcote

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Re: RTD: Hell Desk
« Reply #230 on: July 08, 2010, 01:48:14 am »

You might want to re-adjust the power section to include that 8000 units of power storage and 2 nuclear batteries.  Though I really don't think I'll ever use that much power, unless I plan on climbing 20 meters while spinning up the minigun and firing a plasma bolt in a single turn.  Actually, with that plasma bolt...

Integrate plasma bolt generator into my power armor's hands.

It's not really that sort of plasma gun. It's the sort of thing that you build while drunk on a sunday and accidentally blow up your fridge with.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

dragnar

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Re: RTD: Hell Desk
« Reply #231 on: July 08, 2010, 01:50:52 am »

You might want to re-adjust the power section to include that 8000 units of power storage and 2 nuclear batteries.  Though I really don't think I'll ever use that much power, unless I plan on climbing 20 meters while spinning up the minigun and firing a plasma bolt in a single turn.  Actually, with that plasma bolt...

Integrate plasma bolt generator into my power armor's hands.

It's not really that sort of plasma gun. It's the sort of thing that you build while drunk on a sunday and accidentally blow up your fridge with.
Ah, the best kind of plasma gun!
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Toaster

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Re: RTD: Hell Desk
« Reply #232 on: July 08, 2010, 08:32:12 am »

Does the new LART have an internal battery?  I don't see it on the item list.  (It's also not in my inventory.)
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Schilcote

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Re: RTD: Hell Desk
« Reply #233 on: July 08, 2010, 01:16:30 pm »

Does the new LART have an internal battery?  I don't see it on the item list.  (It's also not in my inventory.)

Nope, no battery.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Frelock

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Re: RTD: Hell Desk
« Reply #234 on: July 08, 2010, 01:38:26 pm »

I wish I had the tools to build a plasma gun while drunk...

Change of action:
Improve Plasma gun.
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NoctisVampire

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Re: RTD: Hell Desk
« Reply #235 on: July 08, 2010, 05:57:23 pm »

Help Frelock on his task if he allows. Possibly [technobabble]fitting an additional feedback loop or crystal resonator with other materials available in the weapon lab to increse the damage[/technobabble].
If not, search for research document of the experimental guided explosive gun in my hand.
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Toaster

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Re: RTD: Hell Desk
« Reply #236 on: July 08, 2010, 08:51:34 pm »

Figures.

Look for a power source to attach to the new LART.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

qwertyuiopas

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Re: RTD: Hell Desk
« Reply #237 on: July 08, 2010, 10:58:52 pm »

>Find more guns.
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Eh?
Eh!

Flintus10

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Re: RTD: Hell Desk
« Reply #238 on: July 09, 2010, 02:57:21 am »

I will look for something far more powerful and experimental than a pistol!
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Schilcote

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Re: RTD: Hell Desk
« Reply #239 on: July 09, 2010, 02:31:58 pm »

Frelock: Improve Plasma gun.
NoctisVampire: search for research document of the experimental guided explosive gun in my hand.
Toaster: Look for a power source to attach to the new LART.
Qwertyuiopas: Find more guns.
Flintus10: I will look for something far more powerful and experimental than a pistol!
Nuker(GM'd): Find a rocket launcher, and make somebody pay. Create some special munitions with chemistry skill.

Frelock: 3

Your plasma "gun" is really more of a plasma ball maker. You attatch a more effective magnetic accelleration coil to allow it to be better used as a weapon.
The plasma baller isn't really designed to be used as a weapon- it isn't really DESIGNED at all. It's probably much more effective as a demolition tool.
A ball of plasma can make metal constructions explode from the sudden transfer of heat.

Noctis: 3

Seeing that Frelock has made his plasma gun about as effective as it possibly can be, you begin searching for information on your launcher.
The launcher appears to be based upon a weapon, the "Blaster Bomb Launcher", from the 20th century game XCom UFO Defense. It launches high-explosive missiles that follow a course programmed into the blaster before firing.

Toaster: 4

You try to attatch a power storage to your LART, but anything you try to attatch seems to unbalance the weapon too much to be useful.
Instead, you attatch a 1,000 unit battery to your exoskeleton, and a 50 unit nuclear battery. These can be hooked up to your LART's thruster.

Qwertyuiopas: 4

MOAR DAKKA!

You pick up a flare gun and a gasmask. The gasmask can be hooked up to an oxygen supply.

Flintus10: 1



Nuker: 5-1+1=5

You find a big-ass rocket launcher. Using your knowledge of chemistry (and your Anarchist's Home Companion), you engineer some special munitions.
You now have...
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
2 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)


Power:

Lightweight Exoskeleton (Toaster)
1,000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
10,000 units, (Rechargeable, 12V)

Nuclear battery, +500 units per turn



Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots


Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher, various rockets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)






Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.
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