Frelock: Improve Plasma gun.
NoctisVampire: search for research document of the experimental guided explosive gun in my hand.
Toaster: Look for a power source to attach to the new LART.
Qwertyuiopas: Find more guns.
Flintus10: I will look for something far more powerful and experimental than a pistol!
Nuker(GM'd): Find a rocket launcher, and make somebody pay. Create some special munitions with chemistry skill.
Frelock: 3
Your plasma "gun" is really more of a plasma ball maker. You attatch a more effective magnetic accelleration coil to allow it to be better used as a weapon.
The plasma baller isn't really designed to be used as a weapon- it isn't really DESIGNED at all. It's probably much more effective as a demolition tool.
A ball of plasma can make metal constructions explode from the sudden transfer of heat.
Noctis: 3
Seeing that Frelock has made his plasma gun about as effective as it possibly can be, you begin searching for information on your launcher.
The launcher appears to be based upon a weapon, the "Blaster Bomb Launcher", from the 20th century game XCom UFO Defense. It launches high-explosive missiles that follow a course programmed into the blaster before firing.
Toaster: 4
You try to attatch a power storage to your LART, but anything you try to attatch seems to unbalance the weapon too much to be useful.
Instead, you attatch a 1,000 unit battery to your exoskeleton, and a 50 unit nuclear battery. These can be hooked up to your LART's thruster.
Qwertyuiopas: 4
MOAR DAKKA!
You pick up a flare gun and a gasmask. The gasmask can be hooked up to an oxygen supply.
Flintus10: 1
Nuker: 5-1+1=5
You find a big-ass rocket launcher. Using your knowledge of chemistry (and your Anarchist's Home Companion), you engineer some special munitions.
You now have...
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
2 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
Power:
Lightweight Exoskeleton (Toaster)
1,000 units (12V, rechargable)
Nuclear battery, +50 units per turn
Laser Rifle (Nuker)
2,000 units (24V, rechargable)
Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)
Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)
Flashlight (Noctis)
495 units (2 D-cells, 1.5V)
Flashlight (Toaster)
495 units (2 D-cells, 1.5V)
ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)
ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)
Multifunction Calculator & Battery Charger (Frelock)
Not connected to AC power.
10,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn
Health:
Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality
Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher, various rockets.
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.
Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)