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Author Topic: RTD: Hell Desk  (Read 44012 times)

Frelock

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Re: RTD: Hell Desk
« Reply #180 on: July 02, 2010, 12:48:04 am »

Charge directly at the bots, crushing them with my power armor.
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All generalizations are false....including this one.

nuker w

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Re: RTD: Hell Desk
« Reply #181 on: July 02, 2010, 12:57:07 am »

Ignore them and try to have a chat with the AI. Hell, why not.
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Schilcote

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Re: RTD: Hell Desk
« Reply #182 on: July 02, 2010, 02:08:18 pm »

Qwertyuiopas: Create a program that acts as a universal monitor and control system, specially designed to allow realtime status and control of any connected server, even connected over the network. Assuming that the servers already have such functionality available, this would just be an interface to all of them at once...
Toaster: I dodge behind a server rack, and look for a way to disable the bot.
Noctis: Program a security override to make all the robots stand down, and transmit the program to all robots wirelessly with my cellphone.
Flintus: Fire some shots to keep the bots at bay while the others try to disable them.
Frelock: Charge directly at the bots, crushing them with my power armor.
Nuker: Ignore them and try to have a chat with the AI.

Qwertyuiopas: 4

hrbldgrblbhrbglgrgglglgrg.
This happens.

Toaster: 4

It appears that the robots are programmed not to shoot at the server racks. How incredibly convenient.
As for disabling them, it's not like there would be some way to just detatch some vital component with your power drill without their noticing *BRRRRRRRRRZZZ*.

Guardbot 1's leg support falls off.

Noctis:  4

You write something to that effect.
"Uploading... Error. Connection refused by peer."

Apparently, they simply won't let anything talk to them while they're out killing something.
Instead, you EMP them.
Guardbot 1 is temporarily stunned.

Flintus: 4+1

You being shooting at the advanced killbots with your Walther. This thing belongs in a museum somewhere.
You hit Guardbot 2 right on a hidden camera sensor, covered in thin rubber made to look like metal. The sensor breaks.

Frelock: 3

"IT'S TIME TO KICK SOME ASS!"

Guardbot 2 fires at you! Roll for damage: Autofail X 5.
The minigun bullets crush against your armor.
You go up to the thousand-dollar killing machine and punch it in the face. Roll for damage: 2
You leave a major dent in the guardbot's front panel.

"Loading armor-piercing shells..."

Nuker: 3

You begin chatting with Adalf. Adalf tells you that he can't access the guardbots while they're active, but if they think you aren't there anymore he can program them to ignore you.

Old Robot: 2+1=3

The general-purpose robot walks up behind Guardbot 2 and tears off a back panel with one hand, holding his nuclear power supply in the other. He then proceeds to drive his hand through the guardbot's vital components. Guardbot 2 falls to the ground.



Power:

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger

Not connected to AC power.
2000 units (Rechargeable, 12V)

Health:

All players in good health.


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword).
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing).
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)






« Last Edit: July 02, 2010, 03:05:22 pm by Schilcote »
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Toaster

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Re: RTD: Hell Desk
« Reply #183 on: July 02, 2010, 02:14:49 pm »

I don't actually have a screwdriver, but I do have a power drill, so the end result should be the same.

I sneak around behind bot 1 while 2 is distracted by Frelock and attempt to disassemble his head.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Flintus10

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Re: RTD: Hell Desk
« Reply #184 on: July 02, 2010, 06:44:28 pm »

Run up to guard bot two and investigate and learn from his remains, see if i can reprogram it.
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Schilcote

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Re: RTD: Hell Desk
« Reply #185 on: July 02, 2010, 07:09:09 pm »

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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Frelock

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Re: RTD: Hell Desk
« Reply #186 on: July 02, 2010, 09:12:50 pm »

see if i can reprogram it.
...Yea...It's kinda had its internal components destroyed.

Rip off guardbot 1's gun, and install it on my own armor.
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All generalizations are false....including this one.

Schilcote

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Re: RTD: Hell Desk
« Reply #187 on: July 02, 2010, 10:48:27 pm »

see if i can reprogram it.
...Yea...It's kinda had its internal components destroyed.

Don't thank the robot or anything. :P
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

nuker w

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Re: RTD: Hell Desk
« Reply #188 on: July 03, 2010, 12:25:04 am »

Continue to talk to the AI. I'm sure the other's have it under control.
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NoctisVampire

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Re: RTD: Hell Desk
« Reply #189 on: July 03, 2010, 12:38:57 am »

Improvise a power source from the downed robot, and salvage whatever electronics still usable.
All at while evading other robots..
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Schilcote

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Re: RTD: Hell Desk
« Reply #190 on: July 03, 2010, 06:46:16 am »

Toaster: I sneak around behind bot 1 while 2 is distracted by Frelock and attempt to disassemble his head.
Flintus10: Run up to guard bot two and investigate and learn from his remains, see if i can reprogram it.
Frelock: Rip off guardbot 1's gun, and install it on my own armor.
Nuker: Continue to talk to the AI. I'm sure the other's have it under control.
Noctis: Improvise a power source from the downed robot, and salvage whatever electronics still usable.
Qwerty(GM'd): Provide a distraction.

Toaster: 2

No, no you don't. It's not really easy to get behind one of these things.

Flintus10: 1

You run up to Guardbot 2's body and begin trying to reprogram the shattered, powerless shards of scrap fiberglass.
Guardbot 1 notices you. Roll to dodge: 5.
You climb under Guardbot 2's armored corpse. Cozy.

Frelock: 6

"Hey Flintus."
"Hi Frelock."
"Whatcha doin'?"
"Just hiding from the minigun-weilding killbot that's shooting at us."
"Where? Oh, that one. Didn't notice him."

You rip a minigun off of Guardbot 2's corpse. Flintus, who was hidden under said corpse, gets shot at by the guardbot.
Roll to dodge: 6

Flintus manages to get back under the shell before he gets hurt.
Ignoring the torrent of non-AP bullets hitting your armor, you screw the minigun on to your power armor. It takes 100 units of power to spin it up, and it has to spin up for 1/2 turn before firing. (I.E. if your ONLY action is "I shoot the zombie with my minigun", it'll spin up and fire, but if you do something else first, then it will only be ready to fire next turn.)

Nuker: 2

Adalf is busy.

Noctis: 5

You scurry over to the corpse of Guardbot 2, hiding behind Frelock.

"Hey Noctis. You want in here?"
"Yes."
"Here, get in. Nice in here, isn't it?"
"Yeah."

Hidden safely inside the bulletproof shell of the Guardbot, you begin dismantling components. Using electrical tape to make connections, you wire up a 200-unit 12 volt nuclear battery.


Power:

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)


Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger

Not connected to AC power.
2000 units (Rechargeable, 12V)

Health:

All players in good health.


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, Wooden LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing).
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Morphine in system: -1 to coordinated or mental tasks, +3 to pain and PSI resistance.

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)






« Last Edit: July 03, 2010, 02:11:29 pm by Schilcote »
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Frelock

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Re: RTD: Hell Desk
« Reply #191 on: July 03, 2010, 06:24:35 pm »

Sock it to 'im! (Guardbot 1)
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nuker w

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Re: RTD: Hell Desk
« Reply #192 on: July 03, 2010, 07:30:27 pm »

Get behind some cover and chuck stuff at the bot if possible.
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Toaster

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Re: RTD: Hell Desk
« Reply #193 on: July 03, 2010, 08:09:26 pm »

I get bot #2's control unit and mod it into my helmet, so that I can access the security grid.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

qwertyuiopas

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Re: RTD: Hell Desk
« Reply #194 on: July 03, 2010, 08:39:04 pm »

>Do something useful
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Eh?
Eh!
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