But in PCs versus Consoles, there are different views. On one hand, consoles are BUILT for gaming and are much less prone to have errors in their games.
I was going to avoid posting in this thread but....seriously? Seriously? Here, Gamespy is even on the money today with an adequate reply.
http://www.gamespy.com/articles/109/1091650p3.htmlhttp://media.gamespy.com/columns/image/article/109/1091650/the-people-who-make-videogames-are-lying-to-you-20100520024924730.jpgWhen the PS3 was announced, you know what their big selling point was? The Bluray player. Modern consoles were designed as
media centers in addition to being gaming platforms, something PCs had already done for a solid decade.
The benefits to a console are:
1) Standard hardware to develop around.
2) Developer kits that are provided to console developers
3) Investors with a vested interest in the success of the platform AND the success of the title.
That means, today, a lot of money and support gets pumped into console titles, producing a lot of AAA titles.
But please, they were not designed strictly for gaming. That's a fallacy that ended in 2004 when consoles began actively trying to replace PCs.
As far as technical stability goes....it's about as hit or miss as with PCs. RROD, anyone? Compare that to failure rates on PC hardware. Now that consoles are fully internet ready....they're also patching all their titles AT LEAST ONCE after release. So they're not really technically more stable than PC titles either; that comes down to the developers. The perceived stability is, again, a benefit of standardized hardware and development. Most PC game issues stem from hardware mismatches, and people trying to play the newest thing on a 5 year old system set up.
I believe the true difference between consoles and PCs lies with developers; they're the ones that sign the deals
to develop for consoles before PCs. That is the major change we've seen in the last gen of consoles. They have much more clout, they've got developer's attention, and now that MS and Sony provide plenty of support, it's actually easier to develop on consoles in many ways....as long as you're set on developing a console game. That's why the quality of PC ports has been utter shit lately.
Consoles can still lay claim to the 'stay connected with my buddies" angle that used to have merit back when everyone had to come to your house. XboxLive, PSN, you could just as easily replace that with the dozens of gaming networks available for PC and get the same experience, sans all their wonderful proprietary DLC and mandatory product registration. So that's not a perk that's really honest either; that's marketing baby.
In the end, I encourage people to go PC because it
teaches them to maneuver in a technological world with an iota of self-sufficiency. I've taught friends who were computer illiterate to do things like install their own drivers, understand their configuration settings and
solve their own problems. It's made them more technologically aware than if they just plugged into their console and played by the rules. I also believe that PCs, although increasingly less, offer people a much more diverse line up of games to play. The consoles are catching up, with their cheapo titles that they're starting to fund and distribute, but you still can't beat the sheer variety PC games offer.
And lastly....let's not forget that you now pay a premium for console anything. MS's pricing policy on peripheral hardware is predatory, and that's being
nice. Console titles are now default $10 more expensive than PC titles, and lucky us, publishers are using that to justify bumping the price on PC titles now too.
I can really only say that if you have
money to burn, sure, go console. Most of the people I know that have one or two consoles have them because they had the money and were like "yeah, I feel like dropping ~$500 today."