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Author Topic: Chrononauts - The reason for time is so that everything doesn't happen at once.  (Read 8486 times)

Sean Mirrsen

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Re: Chrononauts
« Reply #15 on: May 21, 2010, 02:11:33 pm »

I think trying to stop the disaster is kinda the point. You just don't really know what exactly caused it.

Also, it's pretty much exactly stated the 11 Timelords are the only survivors.

I'll try to play unless you'll be going faster than 24hrs per turn.

Name: Anton Gorodetsky
Gender: Male
Age: 30
Nationality: Russian
Description: A rather averagely built russian IT specialist, spent the recent years working for a nondescript company that also doubled as the secret government-backed company researching the supernatural. Whether due to the company's work or by sheer accident, acquired timetravel powers seconds before the disaster took out everyone around him, and avoided death by sheer luck. Has little ambition, but believes Russia could use a much better share of the world's economy, to improve the average man's life.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Lordinquisitor

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Re: Chrononauts
« Reply #16 on: May 21, 2010, 02:16:03 pm »

Name: John Uar Gey
Gender: Male
Age: 25
Nationality: German
Description: A man of normal stature, with long, brown hair. He is quite athletic and sports a goatee. After he had finished his education, and served in the military he wanted to find a job and settle down. Then the Disaster came.. Being the lucky son of a bitch that he is, he was one of only eleven people with the power to travel through time, as he discovered. He is quite nationalistic orientated and fiercely believes that germany is the best nation on earth.
« Last Edit: May 21, 2010, 02:18:44 pm by Lordinquisitor »
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piecewise

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Re: Chrononauts
« Reply #17 on: May 21, 2010, 02:17:40 pm »

The goal is to prevent the Disaster while changing history in your favor. Also that is OOC information.
Ok, but what does the whole "History doesn't work like that, the world has ended" quote refer to then?

OOC info always finds its way in somehow, if only by guiding the player's actions. Even just knowing how many other time travelers or that there are other time travelers is going to make these people play with the idea of being ambushed at any time in mind.

Also, it's pretty much exactly stated the 11 Timelords are the only survivors.
I know that, but whats to stop them from going back in time and just teleporting a bunch of individual people into the future? The Op said that you carry whatever you have with you, does that extend just to inanimate things? And if so how far? Could you teleport a building because you've got hold of it?

Once again, I'm not trying to just be a dick, I'm trying to point things out that may be problematic or need clarification before they come up later.

Sean Mirrsen

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Re: Chrononauts
« Reply #18 on: May 21, 2010, 02:20:42 pm »

Hey, it's an RP game, isn't it? Unless the DM completely decides what goes and what doesn't, dice may be involved somewhere - and they'll decide whether or not you take the building or the whole street you're standing on with you.

If I understand right, the power means that you take whatever you want to be taken with you. You could try to bring a car through, or a house, but you might not succeed as reliably as when you're by yourself.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

piecewise

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Re: Chrononauts
« Reply #19 on: May 21, 2010, 02:28:00 pm »

Hey, it's an RP game, isn't it? Unless the DM completely decides what goes and what doesn't, dice may be involved somewhere - and they'll decide whether or not you take the building or the whole street you're standing on with you.

If I understand right, the power means that you take whatever you want to be taken with you. You could try to bring a car through, or a house, but you might not succeed as reliably as when you're by yourself.
It might be neat (teleport out, grab trinity device, teleport in, wave, teleport out.) but it may also cause hilarious problems like teleporting a city block onto your opponent. Its one of those things that needs to be decided.

ExKirby

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Re: Chrononauts
« Reply #20 on: May 21, 2010, 02:33:17 pm »

Name: Alexander Kyrby
Gender: Male
Age: 16
Nationality: Canadian
Description: Armed with his black suit, tie, pants and shirt, his black messy hair and grey eyes, Alex will solve the problem... for the right price.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Sean Mirrsen

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Re: Chrononauts
« Reply #21 on: May 21, 2010, 02:33:31 pm »

Teleporting a city block onto your opponent sounds like a nice move. Except it won't work on a time-shifter, since size won't matter much if his speed in the fourth dimesion is much greater than in any of the three. Dropping the statue of liberty onto Hitler might be interesting, however...
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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Demonic Spoon

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Re: Chrononauts
« Reply #22 on: May 21, 2010, 02:34:07 pm »

Not to mention hilarious.
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Ghazkull

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Re: Chrononauts
« Reply #23 on: May 21, 2010, 02:38:49 pm »

NOOOO he took germany!
Lordinquisitor kill Hitler 1942 so that we can still win the war!
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piecewise

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Re: Chrononauts
« Reply #24 on: May 21, 2010, 02:50:28 pm »

Can you telefrag others by teleporting things into them? Also, if the world ended in 2050, shouldn't we have some sort of future technology? Not like flying cars, but like ipods that hold 60 TB for $15

One more thing, is the teleporting really instantaneous? Or is it confined by the speed of human reflexes? EG, could the character teleport away to dodge a bullet or would he be hit and then teleport?
« Last Edit: May 21, 2010, 02:57:52 pm by piecewise »
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Sean Mirrsen

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Re: Chrononauts
« Reply #25 on: May 21, 2010, 03:02:19 pm »

First is up to Squeegy. Second is up to the dice. ;)
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Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LeoLeonardoIII

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Re: Chrononauts
« Reply #26 on: May 21, 2010, 03:05:17 pm »

I'll just leave this here.
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piecewise

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Re: Chrononauts
« Reply #27 on: May 21, 2010, 03:13:50 pm »

I'll just leave this here.
You know, I actually thought of that very same problem recently but wasn't sure if it would work that way.  Lets just say they have "time inertia" which keeps them from teleporting into space or something. Because really, since our sun itself is moving along with our planets at something like 486000 miles an hour not only would you miss earth, you'd miss the entire solar system.

Squeegy

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Re: Chrononauts
« Reply #28 on: May 21, 2010, 03:32:21 pm »

Ok, but what does the whole "History doesn't work like that, the world has ended" quote refer to then?
I meant he can't google it without going back in time before they were born, even if he knew their names.

OOC info always finds its way in somehow, if only by guiding the player's actions. Even just knowing how many other time travelers or that there are other time travelers is going to make these people play with the idea of being ambushed at any time in mind.
That is fine.

I know that, but whats to stop them from going back in time and just teleporting a bunch of individual people into the future? The Op said that you carry whatever you have with you, does that extend just to inanimate things? And if so how far? Could you teleport a building because you've got hold of it?
you can teleport anything you can hold in your hands as far as you can go. Inanimate objects will not be affected by the time passage. People will. They will cease to exist if you take them far back enough, or they will wither and die.
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piecewise

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Re: Chrononauts
« Reply #29 on: May 21, 2010, 03:38:32 pm »

you can teleport anything you can hold in your hands as far as you can go. Inanimate objects will not be affected by the time passage. People will. They will cease to exist if you take them far back enough, or they will wither and die.
Does that mean anything you can hold, eg wrap your hands around, or anything you can actually pick up?

As per the people effect, does that effect depend on which way you're going? Eg can I de-age someone by grabbing them and traveling back in time? Will it wipe their memories if I do? Also, does this effect work on other time lords? Eg can I grab another player and kill him by traveling forward in time till he dies?
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