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Poll

What kind of set-up should this be?

Closed (Role information is unknown at the start)
- 2 (12.5%)
Closed Scum (Town roles are known, scum/3rd party are not)
- 8 (50%)
Open (All roles and information known - similar to Paranormal)
- 5 (31.3%)
Other
- 1 (6.3%)

Total Members Voted: 16


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Author Topic: Supernatural Mafia - Discussion  (Read 8679 times)

RedWarrior0

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Re: Supernatural Mafia - Discussion
« Reply #30 on: May 21, 2010, 02:00:56 pm »

Devil third party: gives an ability in exchange for a soul, and wins when he has enough souls or gains powers with souls. Being third party with exclusive win, and cannot get souls from undead.

Zombies mean possibility of dead chat giving, unless it basically gives you a kill ability. Also, different Zombie types, such as one that kills, one that acts as VG, and one that acts as SS, for example. Or something.
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Leafsnail

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Re: Supernatural Mafia - Discussion
« Reply #31 on: May 21, 2010, 04:04:39 pm »

With so many scum roles, you might as well make it a closed setup.
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Mr.Person

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Re: Supernatural Mafia - Discussion
« Reply #32 on: May 21, 2010, 04:07:54 pm »

There has to a Witch somewhere. You can't have the Supernatural without Witches and Warlocks.

How about a Succubus? A Devil-aligned roleblocker, what's not to love? Literally, what part of a Succubus is not to love? Wanna be really silly? Add an Incubus.

Are we going to be one of the few places that recognizes the difference between a Demon and a Devil? No? Carry on then. Maybe we can at least pretend? No? Alright, whatever. But if you did, Devils want to own everything while Demons want to destroy everything. We could make the difference be Demons are always alone while Devils work in teams. Semantics? Yeah. Useful? Potentially.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Mephansteras

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Re: Supernatural Mafia - Discussion
« Reply #33 on: May 21, 2010, 05:10:31 pm »

[REDACTED]
« Last Edit: June 16, 2010, 12:50:54 pm by Mephansteras »
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Mr.Person

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Re: Supernatural Mafia - Discussion
« Reply #34 on: May 21, 2010, 05:35:38 pm »

I'm worried about the cult. Being able to convert and kill sounds very powerful.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Mephansteras

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Re: Supernatural Mafia - Discussion
« Reply #35 on: May 21, 2010, 05:45:42 pm »

Keep in mind, the conversion is
  a) Only if they have that role, which could be costly
  b) Voluntary on the part of the person asked
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Leafsnail

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Re: Supernatural Mafia - Discussion
« Reply #36 on: May 21, 2010, 05:47:52 pm »

Keep in mind, the conversion is
  a) Only if they have that role, which could be costly
  b) Voluntary on the part of the person asked
"Would you like to join a group that's the same size as a normal mafia group, has a kill and can convert people while they keep their roles?"
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Mephansteras

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Re: Supernatural Mafia - Discussion
« Reply #37 on: May 21, 2010, 05:51:14 pm »

With all of the third party and power roles? The answer isn't going to be an obvious yes.

Plus, there is the Templar who's special ability is to instantly kill the Charismatic Cultist if he tries to recruit him, which while not a huge deterrent still reduces the power a bit.

I agree that it's powerful, but in this setup I'm not sure it's unbalanced.
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webadict

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Re: Supernatural Mafia - Discussion
« Reply #38 on: May 21, 2010, 06:10:24 pm »

It's unbalanced.
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Mephansteras

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Re: Supernatural Mafia - Discussion
« Reply #39 on: May 21, 2010, 06:15:05 pm »

Well, I could switch it to a once-per-game ability.
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Mr.Person

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Re: Supernatural Mafia - Discussion
« Reply #40 on: May 21, 2010, 06:17:27 pm »

It would be fine if the Cult could only kill or convert each night, instead of both each night.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

webadict

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Re: Supernatural Mafia - Discussion
« Reply #41 on: May 21, 2010, 06:17:40 pm »

Well, I could switch it to a once-per-game ability.
Perhaps better, but it also lessens the power of the Templar. Will the Templar be immune to the Cult kills, as well?

Either that or make the Cult unable to kill.

It would be fine if the Cult could only kill or convert each night, instead of both each night.
Beaten to the punch.
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Mephansteras

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Re: Supernatural Mafia - Discussion
« Reply #42 on: May 21, 2010, 06:19:48 pm »

Well, the point of the cult is to be in-between the Werewolves and the Vampires. So, I think the ability to Kill or Convert is probably good. Might have to make the Conversion automatic in that case (blackmail or hypnotism, perhaps?). It'd still only be an option if they had the Charismatic Cultist, however.

That does lessen the Templar a bit, though. Maybe I should let him investigate people to see if they are Cultists or not the way the Vampire Hunter can.
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webadict

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Re: Supernatural Mafia - Discussion
« Reply #43 on: May 21, 2010, 06:33:43 pm »

Well, the point of the cult is to be in-between the Werewolves and the Vampires. So, I think the ability to Kill or Convert is probably good. Might have to make the Conversion automatic in that case (blackmail or hypnotism, perhaps?). It'd still only be an option if they had the Charismatic Cultist, however.

That does lessen the Templar a bit, though. Maybe I should let him investigate people to see if they are Cultists or not the way the Vampire Hunter can.
Well, maybe it could be having one or the other, and not both? Or maybe it's alternating.
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Org

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Re: Supernatural Mafia - Discussion
« Reply #44 on: May 21, 2010, 07:51:17 pm »

Monster Hunter needs Gear, maybe similar to Tech, but more focusing on hunting monsters.
No ideas. just throwing it out there.
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