Q&A time.
Ohhh nice map man, are those things mines near my city?
Yes, or else you're under a serious handicap.
Just had a good look at the map...hoo boy
Cherry, got questions for you!
will we be able to terraform land with enough resources and/or magic?
How in depth is our politics going to be? Will we be able to trade Food/Resources/spells with other races?
Finally, you got any apocalypse spells in mind for the endgame? You know "stalemate breakers"
Yes.
Food, Resources, and military units (surprise!) are tradable. Spells are normally not. I will not umpire your politics, but if you have an NAP or Alliance, please tell me, whether it is public or not.
These spells will sooner or later be there, but apocalypse units are also in consideration.
Questions:
How many spaces per points of movement can a flying unit move per move? 1:1?
What do City Walls actually do? Defense Towers?
How do we know how much food/resources a location provides?
Which hex is my capital? Either 56,50 or 57,49, but I cannot tell which.
Can land armies swim/use boats?
Is there a list of region names?
2 movement point per hex. The same for units that is magically made flying.
City walls make entering w/resistance harder (reduce attack, disallow charges). Towers acts as an extra unit which can only shoot ranged and defend melee.
I'll give you later this day, but likely somewhere similar to Civ.
Both. Cities does have a size, and they will grow in size to house the population (and allow for more building space)
They can use boats. The coastal human (r) cities have docks to build them. Of course, if you develop zeppelins (or anything similar), I see no reason to bar your army from riding on them.
There will NOT be a list of region names, initially. Players can name them as they see fit, and I'll try to reflect them on map updates. Current the large forest patch is named Evernight Forest, The eastern part of it is Dreamland, the land under the eastern volcano is Overheim proper, and the large swamp in the west is the Swamp of Wax.
Additional info:
You'll be able to build new buildings, as your city grow in size.
You can capture buildings. Buildings that your civ does not normally have may have a use, if you can convince me.
Humans(r) may mean anything. They could include Dwarven, Halfling, Elven allies or such; they may be woodsmen, unicorn riders or shadow priests. you will not know unless you come across them.