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Author Topic: [Community Megaproject] Oceanside Palace  (Read 2594 times)

Sarvesh Mossbeard

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[Community Megaproject] Oceanside Palace
« on: May 18, 2010, 06:11:32 pm »

A new version. A new fortress. Time for something different. A fortress made entirely of clear/green glass. The majority of it will be hidden under the ocean. Its like an aquarium, except its fortress-sized. Once its finished, its beauty will make any elves jealous. I've got plans for such a place, and it'll become a major trade center if I get it my way.
 
But first we need to lay down the foundation. I need to find me 6 good dwarves ready to work day and night to dam the ocean and smelt green glass. I need good dwarves to build walls, doors, beds, chairs, and tables from clear glass. I need a mechanic to help us build magma pumps. I need a cook so we don't have to eat plump helmets all year long.

I'll handle the rest. Here's the plans.
Spoiler (click to show/hide)

Dwarves Available
Spoiler (click to show/hide)
« Last Edit: May 18, 2010, 07:18:29 pm by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

CutieBard

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Re: [Community Megaproject] Oceanside Palace
« Reply #1 on: May 18, 2010, 06:31:07 pm »

I'll take the digger/engraver. Nickname 'Bard' please.

EDIT: Also, plans look great.
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Retro

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Re: [Community Megaproject] Oceanside Palace
« Reply #2 on: May 18, 2010, 06:40:59 pm »

I don't see Mechanic on that list, though I'd like whoever will act as that. Named Retro o'course. This ought to be pretty interesting. Megaprojects ftw.

Dermonster

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Re: [Community Megaproject] Oceanside Palace
« Reply #3 on: May 18, 2010, 06:49:26 pm »

Ill take the woodcutter/herbalist, but give him 2 herb/3 Axedwarf please. and a steel axe. Since this is a community game, That means we get to see logs of the main guy (You) about the events of the fort right?

Which means I Can have my Dwarf be a psychotic Axeman who snaps into a murderous RAEG at the slightest notice.

DEREK SOULCHOPPER SMASH! HOW DARE YOU INTERRUPT FLOWER PICKING TIME!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Areku

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Re: [Community Megaproject] Oceanside Palace
« Reply #4 on: May 18, 2010, 06:58:44 pm »

I'll take the glassmaker. Named "Delta", if ya would.

...I do hope that you've got a good site for that, since most oceans I've found so far are only five or six Z-levels deep, too shallow for a serious megaproject. Most times I decide to build an aquarium fortress, I prefer to dig a big crater and flood it, though that is pretty time-consuming.
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"And apparently your daughter likes to eat live cats"
                              - Legacy of Fíma succession game, fort two, said by Big Cheese, weaponsmith, about Duh102's daughter. (Not that you know any of these dwarves)

Urist Imiknorris

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Re: [Community Megaproject] Oceanside Palace
« Reply #5 on: May 18, 2010, 07:34:44 pm »

I'll take an immigrant metalcrafter, named Urist the Blue, drafted and given an axe.
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Sarvesh Mossbeard

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Re: [Community Megaproject] Oceanside Palace
« Reply #6 on: May 18, 2010, 10:01:54 pm »

Spoiler (click to show/hide)

"-Derek...
-What?!
-Where's the sand? All I'm seeing is shale.
-Sand? What sand?
-Darnit Derek. We need sand to make glass. There's no beach here."
-Oh. Yea. Derp. By the hills, soil layer. Can't miss it, all over the place."

"Great. Dig up a large room in the soil, build some beds, move the supplies over, setup the workshops. And prepare a campfire for tonight. We start building the foundations tommorow at dawn."

Spoiler (click to show/hide)

Reserved Immigrants
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Sorry Derek. You started with a copper axe. Couldn't get anything better.
« Last Edit: May 18, 2010, 10:14:21 pm by Sarvesh Mossbeard »
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Dermonster

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Re: [Community Megaproject] Oceanside Palace
« Reply #7 on: May 18, 2010, 10:20:03 pm »

No prob, just upgrade as soon as possible, don't want to get... attached...
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Urist McOverlord

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Re: [Community Megaproject] Oceanside Palace
« Reply #8 on: May 18, 2010, 10:49:19 pm »

I'll take the doctor. Name: Urist McCoy.
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Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

Itnetlolor

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Re: [Community Megaproject] Oceanside Palace
« Reply #9 on: May 18, 2010, 10:59:59 pm »

I'll be a resident mechanic. Name's the same.

You want a device that'll work, I'm your guy.

Sarvesh Mossbeard

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Re: [Community Megaproject] Oceanside Palace
« Reply #10 on: May 18, 2010, 11:32:55 pm »

What if I want stuff that breaks half the time? Gnomish Engineering?
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Fourdots

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Re: [Community Megaproject] Oceanside Palace
« Reply #11 on: May 19, 2010, 12:09:09 am »

I'll take the cook/brewer.

And Armok help you if all you give him to work with is plump helmets. They're just so ... mushroomy. And icky. Would you be willing to eat fungi all the time? Even well prepared fungi, in fungi sauce, with a fine fungi glazing, and a finely chopped fungi salad on the side?

Name of F. Ungo. He's been rebelling against it his entire life, and prefers to be called Frog.
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Sarvesh Mossbeard

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Re: [Community Megaproject] Oceanside Palace
« Reply #12 on: May 19, 2010, 12:42:41 am »

Well since its nickname, Froggy works for you?
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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Itnetlolor

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Re: [Community Megaproject] Oceanside Palace
« Reply #13 on: May 19, 2010, 01:23:53 am »

Looks like we've got ourselves a fun guy here.

That is, until we come across some plump helmet men, then there will be many a fun guy.

Sarvesh Mossbeard

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Re: [Community Megaproject] Oceanside Palace
« Reply #14 on: May 19, 2010, 01:43:36 am »

Our first wave of migrants have arrived.

1 Blacksmith.
1 Tanner, Turning Butcher.
1 Dyer, turning clothier.

1rst Malachite.
My thoughts to poor Derek, who's hand been torn open by an elk bird. While the wound isn't fatal, we have no reliable water source. We have to build a de-salination reservoir before Derek dies of thirst.

13th Malachite.
Desalination Powerplant operational. We have a water source - Derek is saved! Now to install the well.

18th Malachite.
Derek has died from thirst... there goes our only woodcutter. We all worked so hard toward the water source.

24th Malachite.
Now Bardie got wounded fighting a trologdyte. better wall of that cavern. We got water now, so he should be fine.

18th Limestone.
Urist the Blue has grown attached to a spider silk coat. Okay.

12th Sandstone
New wave of Migrants. A miner, a woodcutter, a jeweler and a peasant. I've taught the peasant the basic of crafting mechanicms. Oh, and a competent hammerdwarf. I think we found our first military dwarf.

Available Dwarves
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Try for a dwarven name, with a dwarven last name too.
« Last Edit: May 19, 2010, 04:09:05 am by Sarvesh Mossbeard »
Logged
Quote
You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.
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