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Author Topic: Lunar Giant: Delve Deeper  (Read 2721 times)

Ssiissuu

  • Bay Watcher
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Re: Lunar Giant: Delve Deeper
« Reply #15 on: May 18, 2010, 06:10:44 pm »

Fun game, thanks for the heads up, Kulik. I agree with Cthulhu, team customization, even if only cosmetic, would be an added boon. I'd also like to see a change in the way the tile placement works.

 To place a tile right now I have to closely look at the layers to see which button I should click, then I have to check out the separate tunnel pieces to determine which one fits where, then select the hex I want to place it on, then lastly I rotate it.

 I'd rather select which hex I'd like to work with, letting the game provide me with passive visual feedback like an aura around the hex to let me know what layer I've selected to work within, and then allow me to cycle through tunnel pieces, and then just rotate it how I want.
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Pathos

  • Guest
Re: Lunar Giant: Delve Deeper
« Reply #16 on: May 18, 2010, 06:18:00 pm »

It'd also be nice to have a co-op mode, with vastly more difficult MONSTARS etc.

I do like the graphics, though. Intensely.
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commondragon

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Re: Lunar Giant: Delve Deeper
« Reply #17 on: May 18, 2010, 07:50:08 pm »

Can someone help with my crashing?  I get everything set up (Click play, select a map, select a team), click play, and BOOM it stops working
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