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Author Topic: Utility of Artifact Armour  (Read 5011 times)

Scribble

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Utility of Artifact Armour
« on: May 18, 2010, 12:24:01 am »

with the reworked materials in 2010, how usefull are artifact weapons and armours?  Is say a Giant rat artifact shield more protective than a steel masterwork?
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Eagle_eye

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Re: Utility of Artifact Armour
« Reply #1 on: May 18, 2010, 12:32:22 am »

No, I believe masterwork weapons and armor are at the same level as artifact ones. the primary diference is the untradability and the increased value of artifacts.
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Argonnek

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Re: Utility of Artifact Armour
« Reply #2 on: May 18, 2010, 12:52:26 am »

I'm pretty sure that an artifact is more powerful/protective than anything that can be normally made of the same material, no matter the quality modifier. Now, an artifact Giant Rat leather shield might not be as protective as a masterwork steel shield, but it's probably very close.

LukeRM

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Re: Utility of Artifact Armour
« Reply #3 on: May 18, 2010, 01:32:28 am »

Artifact weapons and armor have a 3x skill multiplier instead of a masterwork's 2x. They are otherwise the same as masterworks except that artifacts are worth much more and cannot be traded. Artifacts in future versions of DF may eventually carry magical effects. I don't know the effects of semi-artifact (named) weapons.
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Scribble

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Re: Utility of Artifact Armour
« Reply #4 on: May 18, 2010, 07:11:39 am »

Quote
Artifact weapons and armor have a 3x skill multiplier instead of a masterwork's 2x. They are otherwise the same as masterworks except that artifacts are worth much more and cannot be traded. Artifacts in future versions of DF may eventually carry magical effects. I don't know the effects of semi-artifact (named) weapons.

Many thanks, I'd actually hoped it was more than that, I've fond memories from 2d of using artifacts to cut colossi in twain.
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Jimmy

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Re: Utility of Artifact Armour
« Reply #5 on: May 18, 2010, 08:14:11 am »

On this note, anyone yet had a unit equip an artifact in the current version?
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Rawchief

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Re: Utility of Artifact Armour
« Reply #6 on: May 18, 2010, 10:03:59 am »

On this note, anyone yet had a unit equip an artifact in the current version?

I started playing about a month ago.  In one of my first forts, a dwarf made an artifact that was an iron axe.  I had my militia commander equip it.  Unfortunately, I did not no how to get my military dwarfs to train yet and when the first goblin ambush arrived in the 2nd year, my military was soundly beaten.  The commander had her legs broken and tumbled down a z-level and was immobile while the goblins killed everyone else.  She was one of the last to die. 

But at least I had the last laugh.  I had one surviving dwarf in the heart of the fortress that the goblins came after last.  Once they were all in the fort, I locked the doors and had my dwarf pull my fortress self destruct lever.  Opened the floodgates to my cistern and flooded my whole fortress drowning the goblins and my last dwarf.
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slothen

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Re: Utility of Artifact Armour
« Reply #7 on: May 18, 2010, 01:15:03 pm »

yeah, I was able to get my dwarves to wear artifacts.  I was able to specifically assign an adamantine short sword and an electrum pick normally, but an artifact backpack was picked up automatically.
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Kogan Loloklam

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Re: Utility of Artifact Armour
« Reply #8 on: May 18, 2010, 01:56:19 pm »

I had one surviving dwarf in the heart of the fortress that the goblins came after last.  Once they were all in the fort, I locked the doors and had my dwarf pull my fortress self destruct lever.  Opened the floodgates to my cistern and flooded my whole fortress drowning the goblins and my last dwarf.

I don't understand this. My fortress has hundreds of ways for individual survivors to, well, survive. Why'd your last one die? You couldn't designate a burrow and restrict him to it quick enough? Did you make your dining hall too decorative?

Meh, anyway, Artifacts are still super powered compared to mundane counterparts. The problem is that mundane stuff isn't as powerful.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

ZeroGravitas

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Re: Utility of Artifact Armour
« Reply #9 on: May 18, 2010, 02:36:33 pm »

I had one surviving dwarf in the heart of the fortress that the goblins came after last.  Once they were all in the fort, I locked the doors and had my dwarf pull my fortress self destruct lever.  Opened the floodgates to my cistern and flooded my whole fortress drowning the goblins and my last dwarf.

I don't understand this. My fortress has hundreds of ways for individual survivors to, well, survive. Why'd your last one die?

Here's a hint: HIS DOESN'T.
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Hyperturtle

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Re: Utility of Artifact Armour
« Reply #10 on: May 18, 2010, 07:29:22 pm »

Yes, generally, when something flies up that well trapped stairwell staggered across and isn't straight up and down, ignoring all the traps and arriving in the dining area to do just that, it can be hard to stop... Telling the dwarfs to burrow and "lock a door" doesn't stop big beasts from politely knocking (the door down) before entering.

I lost a dining room filled with gold statues, tables and thrones before the military put a stop to the madness.  Dwarfs dropped stuff and ran in every different direction and I was spammed with numerous messages like "Urist McRecruit cancels drink--interrupted by Honest Abe the Forgotten beast of Illinois" or something like that.  Despite the fact he was supposed to be fighting.




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Eric Blank

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Re: Utility of Artifact Armour
« Reply #11 on: May 18, 2010, 07:46:16 pm »

Yes, generally, when something flies up that well trapped stairwell staggered across and isn't straight up and down, ignoring all the traps and arriving in the dining area to do just that, it can be hard to stop... Telling the dwarfs to burrow and "lock a door" doesn't stop big beasts from politely knocking (the door down) before entering.

I lost a dining room filled with gold statues, tables and thrones before the military put a stop to the madness.  Dwarfs dropped stuff and ran in every different direction and I was spammed with numerous messages like "Urist McRecruit cancels drink--interrupted by Honest Abe the Forgotten beast of Illinois" or something like that.  Despite the fact he was supposed to be fighting.

at least the slackers were in the dining room and couldn't wait till they were the last survivors.
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Kogan Loloklam

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Re: Utility of Artifact Armour
« Reply #12 on: May 19, 2010, 09:42:31 am »


Here's a hint: HIS DOESN'T.

His fortress had the ability for a single survivor to pull a lever. Unless you set it up so that area gets flooded first, you should have a few seconds to get a dwarf to safety. He wouldn't pull the lever if there was a monster nearby.

I think he was just lazy and didn't want to rebuild from one dwarf, so he let the whole thing die.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Morrigi

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Re: Utility of Artifact Armour
« Reply #13 on: May 19, 2010, 11:34:29 am »

Does it really matter?
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Hyperturtle

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Re: Utility of Artifact Armour
« Reply #14 on: May 19, 2010, 01:55:39 pm »

Think of it this way--Armok had more dwarfen souls to feast on.

I think an unhappy thought should be added to dwarfs--like "Urist is upset his wife was eaten and excreted recently"
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